134,721 Commits over 4,293 Days - 1.31cph!

7 Months Ago
Increased size of patrol helicopter map icon Made flee map marker more visible Made flee map path more visible
7 Months Ago
Potential fix for scientists not opening doors sometimes
7 Months Ago
merge from frontier_external_fixes
7 Months Ago
main -> patrol_heli_revision_2
7 Months Ago
populate_heli_path_nre_fix -> main
7 Months Ago
Additional check in map view
7 Months Ago
Fix scientists shooting super fast
7 Months Ago
removed wire from wall_a
7 Months Ago
removed stray damage volume
7 Months Ago
moved Frontier gate sockets match closer to the model making wall placement easier and alinged added temporary barbwire and hurt volumes added prevent building volumes to walkways
7 Months Ago
Dont render heli flee map path if the flee marker is useless Nuke flee marker if it still exists on heli death
7 Months Ago
syncvar_none_compile_fix -> main
7 Months Ago
Fix compile mode None throwing errors in syncvar generated classes
7 Months Ago
merge from main
7 Months Ago
WIP
7 Months Ago
Spherical harmonics baker (L0, L1) to store self shadowing data in foliage vertices
7 Months Ago
Merge from toolgun_deploy_fix
7 Months Ago
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7 Months Ago
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7 Months Ago
Fixed missing toolgun deploy sfx
7 Months Ago
Merge from nametag_streamer_fix
7 Months Ago
Fixed nametags on top of players heads not updating if streamer mode was toggled mid game
7 Months Ago
Fix compile errors
7 Months Ago
Converted the mission info panel to a flex element
7 Months Ago
Add a mission complete screen (pretty wip right now)
7 Months Ago
Created a drop down property drawer for position fields, makes hooking up mission positions a lot easier
7 Months Ago
merge from party_system -> main
7 Months Ago
Added a tab interface to the mission inspector Mission position generators can now be marked as non exclusive, allows us to have multiple player missions use the same point
7 Months Ago
Fix compile errors
7 Months Ago
Add document spawn points to other fishing villages
7 Months Ago
merge from party_system -> main
7 Months Ago
Merge from parent
7 Months Ago
Merge from main
7 Months Ago
Add context menu option to invite users to the party - create a party automatically when inviting someone
7 Months Ago
Merge from compiled_field_fixes
7 Months Ago
Fixed serializable fields being compiled out in: CommunityEntity.UI.FadeOut CommunityEntity.UI.Countdown DDraw FPSLogger EggUpdater ItemStoreItem
7 Months Ago
Add context menu to party members - UI to kick and promote members to party leader Add ability to promote other players to party leader
7 Months Ago
Update party invite modal to look less WIP - add profile picture - improve colors - wait up to 2 seconds before showing party invite to give time for profile picture to load Update HttpImage to expose whether the image is currently loading or finished
7 Months Ago
Ignore party invites from non steam friends
7 Months Ago
merge from main -> party_system
7 Months Ago
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7 Months Ago
Update: AutoTurret - rewrite rotations via matrices instead of TRS - Delete all TRS related stuff (turns out you can't do non-uniform scaling with it :/) - Incorporate transform hierarchy up to gun_yaw This should be slower, but different PC - will re-bench once home Tests: spaend a turret and caused it to rotate different ways
7 Months Ago
trawler ship hull material vcol blends progress, more uving
7 Months Ago
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7 Months Ago
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7 Months Ago
Fix GitHub Desktop's fuckup yet again (lights.rad)
7 Months Ago
Add command to join party by ID
7 Months Ago
separate volume slider for UI sounds
7 Months Ago
Minor cleanups from main Draw console notify text above all other panels Remove leftover debug print Added background to cl_pdump cvar run iterator reset just after EntityRemoved, not before Simplify optional argument checking for Entity:AddGesture/RestartGesture/AddGestureSequence Update lights.rad
7 Months Ago
fix reproj artifact when camera rotation snaps far