256,036 Commits over 3,990 Days - 2.67cph!

5 Months Ago
flip the axis lock
5 Months Ago
turn off shooters in playground
5 Months Ago
deleted unused concrete_barrier material generated from fbx import and changed barricade_concrete and barricade_concrete_gibs fbx material import to embed then linked existing correct materials
5 Months Ago
LookAt Component with axis lock
5 Months Ago
Fix Pause Menu not being able to unpause properly Fix WallJump making you jump a nearby wall when grounded Improved the wall slide and fixed Ability.HasGravity Added wall slide particles (will look a lot better once there's an anim) Remove some logs Exit running state when running into a wall
5 Months Ago
Update: Audio RPC codegen Missed in my previous commit - support for audio.enablesoundpooling. Tests: enabled the switch at runtime, produced assertions (expected)
5 Months Ago
Update: RPC Codegen Somehow missed it despite generating previously. Tests: validated that I can dynamically switch it(even if it triggers my asserts - it's intentional)
5 Months Ago
cliff_hills_large_e tighter anchors to fix terrain holes
5 Months Ago
Cliff_tall_d fixed terrain holes
5 Months Ago
sbox charm added, pixel charm removed
5 Months Ago
Merge from underwaterlights
5 Months Ago
Falloff tweaks. Brighter shallows.
5 Months Ago
merge from main
5 Months Ago
added wood_a2 blend + cardboardbox updates
5 Months Ago
Fixed Facepunch/sbox-issues#6518
5 Months Ago
Ensure vendor grabs correct direction for peek
5 Months Ago
Bullet shooter and mover
5 Months Ago
Merge: from soundmodulator_leak Workarounds the AudioAmbience NREs by disabling pooling (audio.enablesoundpooling). Tests: on Craggy shot up 20 scientists, rode a horse, cut down trees, placed 100 barricades - no uptick in pooling of sound modulators in telemetry. No old NREs triggered.
5 Months Ago
Merge from underwaterlights
5 Months Ago
Merge: from main Tests: none
5 Months Ago
v2 tuning of underwater.
5 Months Ago
merge from world_update_2
5 Months Ago
scaling flow forces with shore distance (needs more tuning)
5 Months Ago
Update: Add console switch to enable sound pooling - Disabled by default while I'm investigating ongoing NREs in the area Tests: spawned 20 scientists and killed them. Ran around placing 100 barricades. Cut down 2 trees. Telemetry showed no pooled sound modulators.
5 Months Ago
Travelling vendor calculates the correct starting distance
5 Months Ago
edited blunderbuss viewmodel animations to prevent the shoulder clipping into view because the FOV and positioning of the gun was changed.
5 Months Ago
water treatment plant
5 Months Ago
Tin can alarms can no longer be picked up without building privileges
5 Months Ago
world_update_2 -> main (print statement was annoying!)
5 Months Ago
Removed spammy debug print statement
5 Months Ago
world_update_2 -> main
5 Months Ago
radioactive_water -> world_update_2
5 Months Ago
Bubble up rads called on server only
5 Months Ago
5 Months Ago
turf shell mat update
5 Months Ago
Ensure patrol helicopter will crash at new Radtown and Mining Outpost
5 Months Ago
Fixed Facepunch/sbox-issues#6517
5 Months Ago
Fix connection preview vanishing when dragging to a new node
5 Months Ago
world_update_2 -> main
5 Months Ago
radioactive_water -> world_update_2
5 Months Ago
Prevent bubble up from throwing an NRE
5 Months Ago
Update PackageDto.cs CreateLobby will refuse to create a lobby if we already have a network system Add ISceneStartup event (https://docs.facepunch.com/s/sbox-dev/doc/iscenestartup-UaHEQHresW)
5 Months Ago
break stuff ontop on punchable stuff
5 Months Ago
Phrase update
5 Months Ago
Merge: from main Tests: none
5 Months Ago
Add play button to package home if we're looking at a game, resolves Facepunch/sbox-issues#6504 https://files.facepunch.com/tony/1b2711b1/chrome_44juTHVF9O.png
5 Months Ago
merge from localization
5 Months Ago
Add command line switch for opening a game on startup (currently opens the game modal)
5 Months Ago
Fixed more input field text size regressions: player report, crafting menu skin picker, spray can