239,408 Commits over 3,837 Days - 2.60cph!

5 Months Ago
Change how menu functions, remove stuff we aren't going to be using for now Update main hud Add map and season resource Start work on map picker
5 Months Ago
Updates to WorkshopItemEditor, removed debug code
5 Months Ago
player update. setting up 3p m39 rifle anim set
5 Months Ago
removed old mesh setup from v_sks.viewmodel prefab
5 Months Ago
viewmodel updates - material fix on prefab - added bullet mesh, textures & mat, added as child of mag - attachment tweaks
5 Months Ago
Undoing unwanted changes to materials
5 Months Ago
Player update. 3p semi auto rifle anim set exported/setup
5 Months Ago
Adding missing shaders
5 Months Ago
Fix assembly loading, mount assemblies in their own filesystem on packages
5 Months Ago
Update wire parented positions only when the parent entity is busy (door opening/closing)
5 Months Ago
Resolve circular dependency on base csproj
5 Months Ago
CSS file clean ups Minor changes Fixed Combine Soldiers with Shotguns having their skin reset (Sandbox) Create spawnlists from addons easily Main menu server browser additions * "Join when not full" option * Ability to add servers to favorites by IP
5 Months Ago
merge from ScaleBySpeed_server_optimisation
5 Months Ago
Small optimizations to GM:DrawDeathNotice() (#2045) - Localize the cl_drawhud convar and replace the use of the deprecated GetConVarNumber function with it - Don't reset the Deaths table if there's nothing in it - Don't iterate through the Deaths table twice
5 Months Ago
merge from fix_horse_bullet_penetration
5 Months Ago
merge from fix_steam_nickname_slow_refresh
5 Months Ago
merge from viewmodelrenderers
5 Months Ago
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5 Months Ago
Move some hardcoded values of weapon_fists to SWEP.* variables Closes garrysmod/pull/1980 Co-Authored-By: code_gs <collings509@gmail.com>
5 Months Ago
Remove ConsiderLight and LightEntry, they're bullshit now and overcomplicated, used to figure out which lights had priority but not needed anymore, data flow is leaner now
5 Months Ago
Initial standalone build wizard Standalone player exe Export into `data\`, copy everything we want Application.IsStandalone, don't try to load menu project if standalone Load from manifest, un-hardcode paths Fix paths, temporarily copy sbproj We should be able to get away with not copying these manually, asset system should handle dependencies Clean up, slightly improved wizard Don't hard-code these paths, do all setup inside StandaloneAppSystem Standalone wizard shows basic ETA Mount everything we need, gets us as far as at least loading scenes (even if they're missing all content) Load assembly, filesystem Copy base UI textures and fonts Move standalone-specific stuff into StandaloneGameInstance Use code resources from code manifests Only copy compiled code resources, don't copy tool DLLs Standalone games that don't use citizen won't copy or mount content (saves 1GB, builds faster) Clean up, try to get as much of this standalone stuff as contained as possible Copy all core models too (mainly for box, sphere models) Wizard UX improvements Fix paths for new folder layout Change "build" naming to "export", makes more sense Wizard cleanup, share wizard code between publish/standalone Rebase fixes
5 Months Ago
Subtracting 96103
5 Months Ago
Update deprecated GetConVarNumber in weapon_fists (#2054) Update deprecated GetConVarNumber in weapon_fists
5 Months Ago
chore: fix some typos (#2072) Signed-off-by: frameflare <yangzenghua@outlook.com>
5 Months Ago
TTT: Update Russian language (#2070) * TTT: Update Russian language * Update russian.lua * Improve translations --------- Co-authored-by: Rubat <3299036+robotboy655@users.noreply.github.com>
5 Months Ago
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5 Months Ago
Updated changes to normal map fix
5 Months Ago
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5 Months Ago
Nicer looking ui for time
5 Months Ago
Auto pair when deployed, if you have code lock access
5 Months Ago
Display Map times on UI Record best time
5 Months Ago
New version of normal map fix
5 Months Ago
Can't aim while sprint/sliding ("no_aiming" mechanic tag)
5 Months Ago
Fixed HUD not showing
5 Months Ago
Add proxy update for mechanics, so we can grab tags for networked players, crouch/slide/etc sync'd this way
5 Months Ago
More work on networked players
5 Months Ago
merge from nexus
5 Months Ago
merge from tutorial_menu_improvements
5 Months Ago
merge from fix_demo_disk_quota
5 Months Ago
merge from industrial_conveyor_quickmove
5 Months Ago
merge from dismount_netting_fix
5 Months Ago
Fix menu not loading 🙈🙈🙈🙈🙈
5 Months Ago
Make internal addons.. addons - because it matters now
5 Months Ago
Leaderboard backup, run #11154
5 Months Ago
Fix NRE in DockManager Make Project creation internal Add LibraryManagerDock Project constructor can't be internal, ya dummy Library publishing
5 Months Ago
Added a new QuickMove path for Industrial conveyors, bypasses having to create a SplitItem (and the associated GC) Should also reduce general item churn issues as the most common conveyor scenario (moving some items from one stack to another) will no longer involve making a new item Should be no gameplay difference
5 Months Ago
Added a metal detector mission objective
5 Months Ago
Added hinges to the van doors
5 Months Ago
Merge from explosions
5 Months Ago
Both flamethrowers with viewmodelrenderers and effect parents setup