239,531 Commits over 3,837 Days - 2.60cph!

6 Months Ago
Leaderboard backup, run #10939
6 Months Ago
Increase refresh interval from 5m -> 45m Add `ping_refresh_interval` to modify how often ping refreshes Set to 0 to never run ping estimation Return ping results after each iteration rather than waiting for all 5 iterations to finish before returning any results
6 Months Ago
Cancel block tool placement with delete
6 Months Ago
Add OnAnimTagEvent to SceneModel and SkinnedModelRenderer
6 Months Ago
Update ping manifest Add `ping_parallel` to switch between pinging sequentially and pinging all endpoints at once (default false) Add `ping_samples` to control how many times to ping each endpoint (default 5)
6 Months Ago
Make sure worker threads start when calling RunInThreadAsync( Action ) Log a warning if a task runs without yielding for more than 1s Facepunch/sbox-issues#4608
6 Months Ago
Rename status tag to event tag
6 Months Ago
Remove unused animgraph tags
6 Months Ago
Fix NRE in scene tree when selection contains invalid gameobject
6 Months Ago
Egressing cargo ship on save will continue to leave the map after load
6 Months Ago
6 Months Ago
Add ability to force-start game Simple player movement
6 Months Ago
Mechanism to abort long-running non-async worker actions Long-running worker action aborting tests
6 Months Ago
Fix recent `ResourceHandleToData( ) failed! Falling back to error texture!` spam for error textures
6 Months Ago
Edit main menu glyph
6 Months Ago
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6 Months Ago
player update. double barrel shotgun anims set exported after edits
6 Months Ago
Ready up status UI adjustments
6 Months Ago
Add more quick options to spawnicon editor & Set LOD to highest Also update (mostly wheel models to now face the same way) & add more spawnicons Hammer: Increase size of "size" status bar to be able to fit the entire text VRAD: Add more info to "Patch Sample Radius Clamped" warning Fixed a weird regression with static props
6 Months Ago
Fixed printer rotation
6 Months Ago
Don't replace normal items Spawn equipment chests Equipment chest prefab Add equipment to dev menu clean up
6 Months Ago
Clearly show how many players need to ready up before the game starts
6 Months Ago
fully greyboxed worker house and master house
6 Months Ago
Mechanism to abort long-running non-async worker actions Long-running worker action aborting tests
6 Months Ago
Start work on local multiplayer twinstick shooter game Update .sbproj
6 Months Ago
Fixed glow on items
6 Months Ago
Can swap equipment
6 Months Ago
Update haptics per-controller Scoped haptics support
6 Months Ago
Merged topology/build zone fixes
6 Months Ago
wip spawn handling
6 Months Ago
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6 Months Ago
Swapped legacy sink over to serverside. It's sync position anyway
6 Months Ago
Docs, cleanup Apply LengthScale
6 Months Ago
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6 Months Ago
Squash history, update for SDL
6 Months Ago
Fixed storage adaptor not working after reskinning a tool cupboard
6 Months Ago
Initial health-based spawn group setup. Rename scientist prefab ahead of removing variant. Manifest after rename.
6 Months Ago
Increased the amount of bullet impact and decal effects warmed up during loading time. This elimitates the stuttering when spawning a big amount of effects prefab for the first time (e.g when a fight starts and bullets start flying)
6 Months Ago
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6 Months Ago
Fixed error in junkpile during sink and destory method when in editor
6 Months Ago
Move scientist code to a separate bradley file while I'm at it
6 Months Ago
Add support for gamepad input scoping https://files.facepunch.com/tony/1b0911b1/devenv_ixNt02fEyh.png
6 Months Ago
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6 Months Ago
Fixed controller axes not being specific to controllers 🤦🤦
6 Months Ago
Additional scientist spawning functionality.
6 Months Ago
Add worldinput scene and test
6 Months Ago
6 Months Ago
Fixed editor error w/ InputSettings.Actions
6 Months Ago
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