239,548 Commits over 3,837 Days - 2.60cph!
Optimisations and simplifications of LODing code
Add Application.IsFocused, returns if the main game window is in focus
Refactored IO config UI screens to let them use the same base class and base prefab
Updated texts for consistency, fixed typos
Now supports numpad enter key to confirm
▍▌█ ▆▇▄▍▅▍▅ ▊▋▋▇ ▌▌█▍▇▋▌▆▆▉ █▌▇ ▌▊▉▊▇ ▅▅▋ ▄▊█▇
OnJump function + test item
max width tool tip
football updates and art showcase scene
S2P harbor_1 and harbor_2
Enabled IsDynamic on crane rope ladder prefab (so it persists through entity save / load)
S2P harbor_1 and harbor_2
Merge from main (needs S2P, see next commit)
added pipe painted material variant
merge from Military Flamethrower_2024
added handles to counter doors and added variants
OnShoot function to items
added rug additional skin
fridge texture brightness fix
Fixed caboose light switches
Ticked IsDynamic on rope ladder of the harbor1 crane
S2P
merge from minigun_backpack_init_fix
merge from moonpool-reflection-fix
merge from toolcupboard_retroskin
merge from patrol_helicopter_revision
Fixed expert compile settings in Hammer corrupting
merge from harbor_outofbounds_fix
Pick up item
base item model
Fixed another, more rare NRE that can happen with Binoculars
ServerListManager.EnqueuePings NRE fix
Let's try moving FileProperties for CmdSeq.wc lower
Greatly reduced zone stale time - should prevent non time averaged scores from having a crazy effect
Setup for smooth scoring system
Serialize the interpolation bool with GameObject
Get rid of inspector filter LineEdit (doesn't do anything)
Fix to allow interp property to be set by GameObjectHeader
Port -blocksize for VBSP.EXE from CS:GO
Added a bunch of new options for Hammer's Run Map dialog
https://files.facepunch.com/rubat/1b0411b1/sXVENkgcR7.png
Minor fixes to map compile tool output text
Added Ambient Occlusion for VRAD (CS:GO version)
Disabled by default, -ambientocclusion and -aoscale are the new options
Hook up Interpolation enable/disable from Inspector. When Owner calls ClearInterpolation, set a bit on the update msg to have other clients do so as well. Hook up Network.Interpolation and Enable/DisableInterpolation() on the accessor.
Docs for CitizenAnimationHelper
Support warnOnMissing for SvgLoader.Load, don't spit out loads of warnings if our SVG wasn't found for input glyphs (we fall back to glyphs that always exist), display exception message in warning