254,385 Commits over 3,990 Days - 2.66cph!

14 Days Ago
some more bullshit meta properties
14 Days Ago
Backups
14 Days Ago
FIxed death screen displays for deployed siege ammo
14 Days Ago
Revert sbox/commit/11b227aac0ff5e756beae0ced2410445b1270c70, it's causing hammer objects to duplicate for remote clients over the network
14 Days Ago
Merge from mfm1, big merge, including Unity version update.
14 Days Ago
Fix exception when opening the demos UI and the demos folder is missing
14 Days Ago
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14 Days Ago
Manifest build to bring snakes back
14 Days Ago
More merge fixes
14 Days Ago
Prevent ballistas from making headshots (exposed as an option on the BallistaGun in case we change down the line)
14 Days Ago
Merge from main wip
14 Days Ago
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merge from main -> item_ownership
14 Days Ago
Initial outbreak scientist setup Added sprayer entity
14 Days Ago
Backups
14 Days Ago
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One NRE fix, HostSync -> Sync
14 Days Ago
Monitor Rust project plastic config file for changes, extract and insert the current branch name into Unity window title to make it easier to see which branch each copy of Unity is currently on. Shows in the taskbar previews. Added option to toggle it in the Rust Editor window, defaults off.
14 Days Ago
- Profile socket mod inside, i'm going to be using it a lot - Natural beehive file cleanup
14 Days Ago
Satchel charges can blow up from damage which'll override the attacker
14 Days Ago
Rat can roam around while they don't have a target, implement Rat.Friend so it doesn't attack its owner Don't need these interfaces for BeamComponent
14 Days Ago
merge from primitive -> aux2
14 Days Ago
merge from primitive/fix_loot_table_nre -> primitive
14 Days Ago
Fix NRE when enforcing eras for loot tables
14 Days Ago
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14 Days Ago
Remove debug spam of server tags in F1 menu
14 Days Ago
merge from main -> primitive
14 Days Ago
Generate manifest to prevent build server from failing when generating manifest remotely
14 Days Ago
Link asbestos armor insert world model
14 Days Ago
asbestos armour plate world model LODs, materials and textures setup .worldmodel
14 Days Ago
Cleaned up the gluon and fixed fucked up effect
14 Days Ago
Deployed explosives explode when the ground they're deployed on is destroyed
14 Days Ago
Update: Putting in a skeleton of logic for Parallel update - Duplicated BasePlayer.ServerUpdate and FinalizeMove - rewrote to work on a list of players - Added `server.useplayerupdatejobs` to control whether to use parallel or serial processing of players, default to off New code doesn't really do much, just organized in a way to start working on parallel bits. I feel like I'm about to depart on a year-long journey into the jungle. Tests: compiled in editor in SERVER-CLIENT mode
14 Days Ago
satchel kill icon
14 Days Ago
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Fixed "radius" in "Position Along Ring" being clamped to above 0
14 Days Ago
merge from primitive
14 Days Ago
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14 Days Ago
Upload map image to files.facepunch.com via the publicapi and retrieve the url
14 Days Ago
Edit mode shortcut workaround Started on editor cookies
14 Days Ago
set thrown satchel Player property, so kills are credited
14 Days Ago
Use cancellation token in HttpResponseMessage.EnsureSucessful
14 Days Ago
merge from primitive/deployable_ammo
14 Days Ago
Fixed explosion effects spawning twice Offset the explosive effect spawn point a lil bit to reduce clipping Adjusted flammable ammo effect rotation
14 Days Ago
Make ResourceLibrary work for all Resources - meaning we can network resource references