141,077 Commits over 4,352 Days - 1.35cph!

17 Days Ago
Rework the tech tree UI to work with multi-unlocking, now shows "unlock path" and displays path cost when you can unlock the whole path, single item cost displayed above The holdtime when unlocking via long mouse press is now longer if its a multi-unlock Make the button texts translated (they never were??) Fix an old bug where the total cost UI would stay visible and floating when switching tech tree pages
17 Days Ago
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17 Days Ago
merge from main
17 Days Ago
- Removed duplicate scripts from prefab - Updated collider - Set mesh for outline - Added correct rot to projectile to face forward when thrown
17 Days Ago
bounds fixes for IO bug, minor code cleanup
17 Days Ago
Removed UniTask (it's bad), moved time cache to Network thread AGAIN (thanks multithreading), removed frameNo ref (no thread safe way for me to access), added markers back, various simplifications
17 Days Ago
Imported Firewood and Firewood Holder Prop Textures and Models Setup Firewood and Firewood Holder Prop Folders, Materials, Prefabs, LODs and Colliders
17 Days Ago
Sort the nodes by Y position before multi unlocking so its guaranteed to be consistent going from top to bottom
17 Days Ago
Updated Test prefab
17 Days Ago
main -> new_console-ui
17 Days Ago
Compile fix
17 Days Ago
exported edited salvaged axe  refresh viewmodel animations
17 Days Ago
Apartment complex b damage progress
17 Days Ago
Merge from chat_colour_config
17 Days Ago
String interp
17 Days Ago
new_console-ui/commandlist -> new_console-ui
17 Days Ago
new_console-ui -> new_console-ui/commandlist
17 Days Ago
Swap to using on toggle changed for animation play
17 Days Ago
Fix nre with new command list ref
17 Days Ago
- Add an open transiiton when opening command list - Cleanup command list reference - Add missing search bar reference
17 Days Ago
sendmodelstate_optimization -> main
17 Days Ago
apartment complex models backup
17 Days Ago
Adding chat label options to accessibility UI
17 Days Ago
merge from main
17 Days Ago
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17 Days Ago
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17 Days Ago
Update: replicate hardcoded network grid logic into data setup of NetworkVisibilityGrid - added PositionToGridInd, but not used/tested Going to add grids visualization next Tests: none
17 Days Ago
Set correct default colours
17 Days Ago
merge from furnace_workshop_fx
17 Days Ago
Add convars. Codegen.
17 Days Ago
Local chat convar name
17 Days Ago
ChatEntry.SetMessageText pulls the colour from configs based on channel instead of the current hardcoded. Add local chat colour config.
17 Days Ago
Camping Cooker LODs
17 Days Ago
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17 Days Ago
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17 Days Ago
exported edited salvaged axe refresh viewmodel animations
17 Days Ago
Set default discord message colour to previous discord colour.
17 Days Ago
Apply correct channel label colours. Colour external/discord messages correctly.
17 Days Ago
fixed trim metallics
17 Days Ago
updated charms ids and updated skins list
17 Days Ago
second pass kiosk trims
17 Days Ago
Updating armoured ladder hatch fbx
17 Days Ago
more charms folder tidy
17 Days Ago
WIP adding chat channel colour customisation. Added lookup funcs and colour config assets.
17 Days Ago
Fixes
17 Days Ago
merge from main
17 Days Ago
Separated out interior of kiosk E + set dressing within prefab
17 Days Ago
BunnySuit Texture fixes
17 Days Ago
Allow Chinese lanterns to be placed on rock ceilings
Rin
17 Days Ago
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