160,944 Commits over 4,566 Days - 1.47cph!

16 Days Ago
merge from skinsmemory_optims
16 Days Ago
Cherrypicked 167938 "Fixed invis or disconnected players blocking halloween candy spawning"
16 Days Ago
merge from egghunt_spawning_fix
16 Days Ago
Upgrade Instancing to submit calls via new BatchDrawCommandIndirect API
16 Days Ago
Fixed invis or disconnected players blocking halloween candy spawning
16 Days Ago
Put per-instance data in a structured buffer rather than a raw one
16 Days Ago
Use a GraphicsBuffer for the (identity) visibleInstances indirection buffer to make BRG happy
16 Days Ago
Restore SRP Batcher compatibility of Rust/Standard
16 Days Ago
merge from pendingnotice_fix
16 Days Ago
Fixed pending item notice error (shows up when buying something from the marketplace terminal)
16 Days Ago
Fixed bootstrap non interactable modal
16 Days Ago
merge from fonts_optims
16 Days Ago
Fixed missing font server log
16 Days Ago
Skin viewer uses mip 0 always
16 Days Ago
Attempt at making downloaded skins streamable like bundled skins Instead of uploading every mip to VRAM, we save the compressed mips RustNative builds to disk and let Unity stream them Needs our custom Unity because we can't make textures created by script streamable 13 skins downloaded, went from 210MB to 4.7MB VRAM (one skin in front of me at mip 0, same spot)
16 Days Ago
- Fix aim inconsistencies - Fix viewmodel not playing the right anims
16 Days Ago
Monument blockers outside military tunnels now require explosives to break through, same as the ones in front of red card rooms
16 Days Ago
exported warhead garage door anims
16 Days Ago
merge from firstperson_turnanims
16 Days Ago
Add turn in place anims for first person view. off by default and convared behind `turninplacefp` for now
16 Days Ago
merge from headik_wounded_fix
16 Days Ago
fix head ik looking weird while downed
16 Days Ago
Add search bar
16 Days Ago
Scrap king skin texture progress / modified the layout to be slightly less busy
16 Days Ago
Merge from render_pipeline_testing
16 Days Ago
Merge from main
16 Days Ago
Merge from vcc
16 Days Ago
Update gamepad_manifest command to work in builds
16 Days Ago
Setup hot overlay and doublevision effect
16 Days Ago
Fix frost post effect to match BIRP
16 Days Ago
Actually make that readwrite
16 Days Ago
Change deferred light pass from WriteAll to Write
16 Days Ago
Merge from hemp_colour_swap
16 Days Ago
Added the settings option
16 Days Ago
Added an acessibility tool to swap the colour of hemp plants found in the wild (farmed Removed an unused LOD level from the hemp collectable
17 Days Ago
Merge from sprint_metabolism
17 Days Ago
Double calorie/fluid consumption when sprinting, controlled by server.sprintmetabolismscale (2 by default, set to 1 for legacy behaviour) Also added a missing partial to EffectRecycle
17 Days Ago
Fix distance flares getting (permanently?) stuck off sometimes
17 Days Ago
merge from fix_switch_ammo_reload -> main
17 Days Ago
Test to prove it's fixed
17 Days Ago
Fix guns with partial reloads (shotguns) not reloading all the bullets after switching ammo - example: 4 buckshot loaded, switch to slugs and it only reloads 4
17 Days Ago
Merge from SpiralStaircaseFix2
17 Days Ago
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17 Days Ago
Merge from SeedExtraction
17 Days Ago
Merge from icon_render_legacy_bindpose_fix
17 Days Ago
Workshop skin textures no longer keep a copy in RAM Downloaded skin textures were left readable, nothing used that copy 98MB -> 0MB RAM with 22 skins loaded ingame
17 Days Ago
Animator hash
17 Days Ago
Added support for a base melee to forward signals to a world animator, enabled on shears
17 Days Ago
reapplied berry extraction, undid another change I accidentally included i
17 Days Ago
merge from fonts_optims