145,521 Commits over 4,413 Days - 1.37cph!

23 Days Ago
Enable terrain lowering on nuclear missile silo and large cave sewers
23 Days Ago
merge from main/workbench_upgrades
23 Days Ago
workbench upgrade soujnds
23 Days Ago
merge from main
23 Days Ago
Fix blueberry plant because my local git repo decided the file wasn't changed when it was so it was working for me and broken for everyone else
23 Days Ago
merge from automated_testing
23 Days Ago
Fixed automated test prefabs being shipped to the client bundles
23 Days Ago
Phrase contexts
23 Days Ago
Phrases update
23 Days Ago
Bugfix: rewrite fuzzy circular buffer to prevent gradual poisoning of the pool (hurt my brain) Lost a bunch of perf(loses a bit to CircularBuffer in some tests, wins in others), but the spills are now minimal. AllocDeallocST - Avg: 0.79ms, Created: 0 Spilled: 0 AllocDeallocMTShortLived - Avg: 4.03ms, Created: 22(0.07%) Spilled: 25(0.08%) AllocDeallocMTLongLived - Avg: 3.84ms, Created: 0 Spilled: 0 AllocDeallocMPSC - Avg: 3.96ms, Created: 0 Spilled: 0 Tests: ran all unit and perf tests.
23 Days Ago
merge from deepsea_loot_balance
23 Days Ago
Rewrote the AI generated deep sea convar descriptions because holy yapping
23 Days Ago
Merge from weapon_refresh_salvaged_cleaver
23 Days Ago
merge from deepsea_loot_balance
23 Days Ago
Tweaked deepsea rhibs loot, less guns, removed the common scientist loot (pickaxe, green card, flares)
23 Days Ago
Fixed deep sea sulfur ore fields respawning metal
23 Days Ago
merge from main
23 Days Ago
First pass of a raiding test recorder
23 Days Ago
Added Salvaged Cleaver sounds
23 Days Ago
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23 Days Ago
Merge from Main
23 Days Ago
merge from main
23 Days Ago
merge from computer_station_IO
23 Days Ago
remove debug log
23 Days Ago
computer station only draws power from batteries when in use.
23 Days Ago
merge from main
23 Days Ago
Merge from 3p_spectator_improvements
23 Days Ago
Fix fucked up local playermodel if respawning after having changed to third person view whilst the local player is dead
23 Days Ago
Merge from main
23 Days Ago
Vending name max limit = 32
23 Days Ago
merge from main
23 Days Ago
Set character limit of 4 for all vending admin/purchase input boxes
23 Days Ago
fix workshop emission intensity getting/setting
23 Days Ago
- Remove sell order play animation when adding/removing - Change increase/decrease price indicator saturation
23 Days Ago
Updated bdu, vest, leg armour and helmet prefabs and fbx files (added female versions of the different assets). Setup new prefabs for the female versions of the different assets. Added viewmodel model and prefab for the BDU shirt
23 Days Ago
undo 150488
23 Days Ago
Added degree indicator
23 Days Ago
Added vehicle damage to the fragmentation mortar shell (50 to match the F1 grenade)
23 Days Ago
Merge from workbench_upgrades
23 Days Ago
Reinforced upgrade can now specify health bonus values per workbench level/type. Set initial values to maintain existing health boosts (effectively 150% of bench health)
23 Days Ago
Salvaged Cleaver audio tweaks
23 Days Ago
Improved HUD contrast. Removed the old disabled UI from the prefab.
23 Days Ago
exported edited 3p zipline anims
23 Days Ago
6.3 fix
23 Days Ago
Fix existing sell order NRE
23 Days Ago
Fixing stray verts skinning for garage door
23 Days Ago
RRP viewmodel camera
23 Days Ago
Removed editor code that's no longer needed
23 Days Ago
first pass on leaderboard, still WIP
23 Days Ago
Improve mortar deployment around players