155,863 Commits over 4,536 Days - 1.43cph!

22 Days Ago
first pass on critter animals general setup starting with the frog 🐸
22 Days Ago
Bugfix: cache owner entity of HittableByTrains on init Avoids lookups while running SaveComponent Tests: spawned a wooden double barricade with jobs 4 enabled
22 Days Ago
Glass AR - fix for borked base color texture breaking ammo alpha clip
22 Days Ago
Removed lingering generator on hills_cliffs_small\rock_formation_small_d, added terrain footprint for v3_rock_formations_small\rock_formation_small_d
22 Days Ago
Terrain footprint for both variants of rock_formation_small_c
22 Days Ago
Terrain footprint for both variants of rock_formation_small_b
22 Days Ago
Terrain footprint for both variants of rock_formation_small_a
22 Days Ago
Merge: from main
22 Days Ago
Merge: from async_serveroccl_gen - Optim: 4.5k server occlusion grid now generates in 22s, down from 45s Tests: unit and perf tests, 2p on craggy to validate server occlusion, visualized 4.5k map occl grid results
22 Days Ago
- Experiment with rendering the icons live, so if i change race then or skin colour then in the face tab it will show the correct race/skin color. - Fix various bugs with the preview player model - Remove the dodgy debug text - Tabs auto match the sub category labels - More tooling for taking/adjusting icon shots
22 Days Ago
Clean: extract GetBatchSize and WaitForTasks into ThreadingUtils Tests: ran compile simulator
22 Days Ago
Fix corrupt hazmat suit item prefab
22 Days Ago
Merge from setflag_remove
22 Days Ago
Remove obsolete SetFlag and replace existing usages with the disposable pattern
22 Days Ago
exported edited flashlight refresh 3p anims and new vm admire anim
22 Days Ago
Merge: from main
22 Days Ago
Update(editor): add heightmap sample and isInside visualization to server occlusion editor debug Spent too long chasing non-existent domain reload ghosts Tests: visualized occlusion of EU East 1. tested occlusion gen on craggy with 2p
22 Days Ago
merge from main
22 Days Ago
Ladder bare variant
22 Days Ago
Ladder textures
22 Days Ago
merge from demo_ui_2
22 Days Ago
updated Seaturtle model with LODs.
22 Days Ago
Fix crashing when switching cameras, + error spam.
22 Days Ago
Glass AR - texture and material update, more tint adjustments
22 Days Ago
Fix scientist path success check being wrong (or instead of and)
22 Days Ago
added Satellite.static.entity
22 Days Ago
Fixed long names on the market terminal rendering over the sides
23 Days Ago
Setup the viewmodel drop animation that's been unused for years on various grenades
23 Days Ago
merge from main
23 Days Ago
merge from vehicle_pooling
23 Days Ago
helper class cleanup
23 Days Ago
merge from Sculpture_SmartAlarm
23 Days Ago
Reapplied sculpture radial wheel text fix, and a typo in the smart alarm text
23 Days Ago
Added seaturtle mesh and textures, set up material.
23 Days Ago
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23 Days Ago
Slightly decreased size of fireplace.deployed's deploy volume to fix bug where you couldn't place the fireplace under an existing floor
23 Days Ago
merge from kriegchainsword_rack_fix
23 Days Ago
merge from Missing_clothing_worldmodels
23 Days Ago
removed gibbable from hv arrow, poison arrow, wood arrow and spear gun spear as they weren't used + causing an error for automated testing
23 Days Ago
merge from automated_testing
23 Days Ago
New automated test checking meshes used by monument blockers stage colliders are readable and don't import a material (will be stripped from server builds) Fix the 4 found issues
23 Days Ago
Remove the short "hold left stick button" delay before toggling run, feels much better instant.
23 Days Ago
dedicated world model for chainsaw reduced highlight draw from 3->1 and model highlight was actually broken
23 Days Ago
Bugfix: avoid out of bounds access in FindComponent<T> - also add editor ifdef guards for editor attribute Results array can be oversized, since we reuse it Tests: ran unit tests - pass
23 Days Ago
inlined the work of some jobs to stress the job system less, takes another 5s off the time - water evap/accumulate inlined - slope calculation inlined
23 Days Ago
Ladder LODs
23 Days Ago
merge from main
23 Days Ago
Cleanup
23 Days Ago
merge from Livestock_animals
23 Days Ago
reworked largest erosion job to use an inlined SoA view - reinterpret float array as a float4 in the loop, this lets you to get fully laned SIMD auto-vectorization without needing intrinsics original 47s erosion down to 29s with matching results