137,660 Commits over 4,474 Days - 1.28cph!

20 Days Ago
Add names to the storage entities in medium apartment
20 Days Ago
merge from automated_testing
20 Days Ago
Set loot panel names for large apartment lootable entities (instead of Large Wooden Box)
20 Days Ago
Merge: from fullserverdemo_removal - Clean: Remove FullServerDemo implementation (RustRelay will take us to the promised land) Tests: compiles, recorded client and server demos and was able to play them back
20 Days Ago
Merge: from main
20 Days Ago
Clean: get rid of Network.ServerInfo Was added for FullServerDemo support, no longer needed Tests: compiles
20 Days Ago
Fixed UI_StoreCheckoutResultPage NRE
20 Days Ago
merge from checkout_nre_fix
20 Days Ago
merge from skinviewer_metalshopfront
20 Days Ago
Manually adjusted christmas lights (xmas.lightstring) bounds to only cover the collider. Tested in editor, no behaviour change. Test passes
20 Days Ago
Add outbound message bytes to runtime network profiling
20 Days Ago
Added metal shop front to skin viewer Added a feature to lock vertical/horizontal rotation on items, enabled for the metal shop front and a few others
20 Days Ago
Codegen
20 Days Ago
Clean(editor): rip out DemoSever framework It could technically emulate server state from client demos, but required too much compromising, so not worth it. Tests: compiles
20 Days Ago
fix merge to apartment complex
20 Days Ago
MIP leak fix.
20 Days Ago
merge from prototype -> apartment_complex_monument
20 Days Ago
Convert apartment stove from prop -> entity (still needs entity implemented) - update the stove prop inside the large apartment
20 Days Ago
Changes to phrases of the apartment vendor
20 Days Ago
It keeps wanting to reserialize the concierge conversation asset
20 Days Ago
Lighting progress
20 Days Ago
Clean: delete Demos folder from Facepunch.Network Tests: compiles
20 Days Ago
Clean: delete full-server-demo convars Tests: compiles
20 Days Ago
merge from prototype -> apartment_complex_monument
20 Days Ago
Fix compile errors
20 Days Ago
Set door by front concierge locked so players can't get behind the glass with the apartment vendor
20 Days Ago
20 Days Ago
Front doors of apartments will close themselves after 5s when non-owners let themselves out
20 Days Ago
Clean: remove IServerCallback save request support Keeping the core functionality on SaveRestore Tests: compiles
20 Days Ago
Clean: remove FullServerDemos.cs Tests: compiles
20 Days Ago
Clean: remove BaseNetwork.SupportsServerDemos Tests: compiles
20 Days Ago
Clean: remove demo.full_server_demo - rip out a bunch of stuff related to it, including transient entity serialization - remove MessageType.DemoDisconnect and DemoTransientEntities (no need for protocol change) Tests: compiles
20 Days Ago
Glowing wallpapers - foxfire wallpaper update
20 Days Ago
Ensure the NPC takes the scrap before granting access to the security room
20 Days Ago
merge from dpv_fuelbar_fix
20 Days Ago
Fixed DPV fuel bar text regression
20 Days Ago
Fix security guard having the wrong method overridden so the conversation actions weren't doing anything Update phrase
20 Days Ago
Clean(editor): remove ServerDemoPlayer Tests: compiles
20 Days Ago
Rotate security guard 180 degrees
20 Days Ago
Dress the vendor & security guard as bandits instead of the placeholder peacekeeper outfits
20 Days Ago
Clean: remove AntiHackDemoProcessor - drive by deprecated API fixup Starting process of removing full server demos Tests: compiles
20 Days Ago
merge from prototype -> apartment_complex_monument
20 Days Ago
Arrow Feedback
20 Days Ago
Setup enum dropdown to override initial gamemode in Game Setup
20 Days Ago
games minifridge - updated with game model - added some early baked textures - updated prefab light - updated materials
20 Days Ago
Manifest, localization
20 Days Ago
Adjusted how sockets are counted in the test. Fireplace now passes
20 Days Ago
Cherrypick 154959 155015
20 Days Ago
Add bonerenderer baker + conversion components. Converts non-deforming skinned meshes to normal meshes and attaches them to transforms.
20 Days Ago
Merge from apartment_complex_monument