239,707 Commits over 3,837 Days - 2.60cph!

6 Months Ago
Fix NRE in GraphInputNodeType.GetPath Inflate heightfield query cell bounds by 0.5, fixes terrain collision Fix terrain collider not updating on heightmap import Terrain collision is per triangle again instead of per cell, should be 100% accurate https://files.facepunch.com/layla/1b1911b1/sbox-dev_bZpdwNGM3P.mp4 Vulkan: Fix validation errors with MSAA disabled, this should fix a lot of crashing problems for people playing without MSAA Actually set D_MSAA combo on depth_downsample Fix hair blue line Scene.Load ShowLoadingScreen actually works Update avatar scene Open avatar scene when you click the avatar button Rework terrain casting and sweeping Only clear contacts on tag change if the contacts should have no interaction Use faster _aligned_malloc in physics system Tweak citizen eye ao add compilled avatar scene (!) PanelComponent uses internal enable, disable, update Temporary fix for drag executing multiple times in one frame Expose render settings to tools https://files.facepunch.com/garry/0c9677be-c880-4ac5-8976-3c69143c9f5b.png Compile fix Max 8x msaa Fix deserializing ActionGraphs in Menu context (#1506) Nicer test for if nodes are operators OnDestroyInternal calls OnDisabledInternal instead of OnDisabled Reset panel parent before deleting it Include panel parent in hash, fixes panel not rendering when parent is disabled and enabled Don't flag SceneObject and SceneModel as ESceneObjectFlags.IS_OPAQUE, the materials should dictate it, fixes translucent materials drawing in opaque passes (& drawing twice) Messed with input action panel dialogs, fix Facepunch/sbox-issues#5232 Fixed delete prompt having no content Fixed editing input action group not showing visible changes until re-opening project settings menu. Fixes Facepunch/sbox-issues#5235 Better warning if we can't find ITagset Fixed ManualHitbox.HitboxTags being uneditable in the inspector (fixes Facepunch/sbox-issues#5231) Don't give gizmo mouse focus when it orbit mode Check if aaquality is a valid enum, users are likely to have outdated settings ModelCollider uses mass and damping properties from model physics parts Change Json.PushNodeLibrary() to NodeLibrary.Push() Call NodeLibrary.Push() instead of Scene.Push() if HostScene is null Fixes Facepunch/sbox-issues#5244 Remove unused Remove buttons Show icon if item has alternates Clothing container stores height SkinnedModelRenderer stores animgraph params, applies them OnEnabled CitizenAnimationHelper - make Height nullable Height option on avatar, can mess with and annoy citizen Normalize clothing before applying Reset input config in menu Remove unused UI system gets game buttons when no game is loaded VSync menu option Can switch between variants Merge branch 'master' into snapshot-refresh
6 Months Ago
Fix issue with nested types not having correct identity hash for wrapped property codegen
6 Months Ago
Fixed cargo speed limiting bugs Cargo now looks at previous node to find desired speed
6 Months Ago
Snow effect mat config, specified mask for volumes
6 Months Ago
Can switch between variants
6 Months Ago
Cache walkable navmesh layer. Added convar'd damage deploy check interval. Codegen.
6 Months Ago
edited minigun viewmodel anims
6 Months Ago
Better logic
6 Months Ago
Some additional validation checks
6 Months Ago
Check for valid navmesh at scientist spawn points before deploying. Handle missing navmesh.
6 Months Ago
Added Environment Mask field to MaterialConfig and moved MaterialSetup.Setup() call to Start()
6 Months Ago
Remove unused Remove buttons Show icon if item has alternates Clothing container stores height SkinnedModelRenderer stores animgraph params, applies them OnEnabled CitizenAnimationHelper - make Height nullable Height option on avatar, can mess with and annoy citizen Normalize clothing before applying Reset input config in menu Remove unused UI system gets game buttons when no game is loaded VSync menu option
6 Months Ago
trainyard S2P
6 Months Ago
fixed the collector bucket in trasinyard having an offset
6 Months Ago
Merge property or variable get / set nodes
6 Months Ago
dresser version without actiongraph
6 Months Ago
bed/mattress scale adjustments
6 Months Ago
Randomise between take cover and combat states when spawning scientists
6 Months Ago
S2P all
6 Months Ago
Change Json.PushNodeLibrary() to NodeLibrary.Push() Call NodeLibrary.Push() instead of Scene.Push() if HostScene is null Fixes Facepunch/sbox-issues#5244
6 Months Ago
Updated the prop folder prefabs that could to Material Setup technique for snow cover
6 Months Ago
Stop ddossing ourselves so much
6 Months Ago
Leaderboard backup, run #10467
6 Months Ago
Update search service
6 Months Ago
Disable log spam for proximity manager
6 Months Ago
Harbor_1 curve adjustments
6 Months Ago
Remove storage code. Only run stabilisation while bike is awake.
6 Months Ago
Audio adjustment for gears + cleanup
6 Months Ago
Wheel position fix. Fixed rigidbody jitter. Feeling really good to drive now.
6 Months Ago
Update harbor_2 docking points to better fit new cargo ship handling Update BasePath.GetPathProgress to work purely off the supplied position rather than an index, use dot checks to determine where in the path the position is
6 Months Ago
Added door count, upkeep screen pagination and decay warning
6 Months Ago
Steering and physics work
6 Months Ago
Test map edit
6 Months Ago
Merge main -> Bikes
6 Months Ago
Fix cargo ship not restarting it's LeaveHarbor invoke on a load
6 Months Ago
ModelCollider uses mass and damping properties from model physics parts
6 Months Ago
Fix some parent colliders with negative scale
6 Months Ago
Fix DNS lookup for localhost not working
6 Months Ago
progress
6 Months Ago
Hooked up three interior variants for the containers that get picked up and dropped on the cargo ship
6 Months Ago
Make control sheet labels draggable
6 Months Ago
Merge property or variable get / set nodes
6 Months Ago
merge from Easter2024
6 Months Ago
Move door prefabs on cargo ship to the server-side area
6 Months Ago
Only AssignmentKind.Set guarantees a variable is initialized
6 Months Ago
6 Months Ago
Allow door.hinged.cargo_ship_side on cargo ship
6 Months Ago
Scene backups - easter 2024 poster media
6 Months Ago
Check if aaquality is a valid enum, users are likely to have outdated settings
6 Months Ago
game console update