198,617 Commits over 4,140 Days - 2.00cph!

8 Months Ago
Update: export Allocs as process-wide events This puts them on a separate track, making it easier to spot them. Tests: checked craggy snapshot in perfetto
8 Months Ago
Clean: removing some unnecessary sanitization logic One of recent updates now guarantees storage is enough to house all snapshot data Tests: loaded craggy snapshot in perfetto - no missing names/allocs, no asserts
8 Months Ago
Added all new options to preset list
8 Months Ago
Update: export Alloc events to json snapshot They get a bit lost in the sea of all other instantaneous events, so will need to somehow improve this Tests: loaded craggy snapshot in perfetto
8 Months Ago
Fixed catapult reloading progress bar staying on screen
8 Months Ago
Update: record GC alloc events in the snapshot Currently don't emit them in the json, but that'll be the next thing Tests: took a perf snapshot on craggy
8 Months Ago
added playground.sculputres.sav TestSave - grid of some differently carved sculptures for material testing
8 Months Ago
merge from ai_wolf_iteration
8 Months Ago
Fix fire not scaring wolves when the player is standing on top of a tall object They will now approach very slowly, flee as soon as the player swings their torch, and flee after jumping if fire is still lit Cancel wolf jump when player goes down the tall object before the wolf arrives
8 Months Ago
merge from main
8 Months Ago
Preset hookup test
8 Months Ago
Merge from main
8 Months Ago
merge from main
8 Months Ago
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8 Months Ago
merge from frankenstein_shelterraid_fix
8 Months Ago
merge from gesture_menu_nre_fix
8 Months Ago
merge from rps_disconnect_fix
8 Months Ago
merge from gesturepack
8 Months Ago
merge from ai_wolf_iteration
8 Months Ago
Smoke grenade mat to match the ammo icon.
8 Months Ago
Progress
8 Months Ago
Smoke grenade improvements.
8 Months Ago
Add metallic map to detail layer on standard shaders
8 Months Ago
Merge from dofexposer
8 Months Ago
More prefab backups
8 Months Ago
Fixed DofExposer not finding the post volume when added at run time
8 Months Ago
merge from main
8 Months Ago
More prefab changes
8 Months Ago
Fixed some skin ID issues
8 Months Ago
Merge from main/hazmat plushy
8 Months Ago
Can now test items in the store that haven't been uploaded yet
8 Months Ago
Prop prefab backup
8 Months Ago
Parent merge
8 Months Ago
Fixed bad DofExposer merge
8 Months Ago
Added store.limitedItemTests and store.generalItemTests convars, stores a list of ids that will appear in the limited/general store tab (comma delineated) Added store.refreshStore
8 Months Ago
Parent merge
8 Months Ago
Backup of gesture pack and wolf2 stills
8 Months Ago
Backups
8 Months Ago
Backups/unsaved
8 Months Ago
Merge from main
8 Months Ago
Fix RPS dialog staying on if player is disconnected mid game
8 Months Ago
Fixed NRE when attempting to assign gestures in the options menu while not conneted to a game
8 Months Ago
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8 Months Ago
Optim: reduce profiling capacity, instead lazy-grow it - When frame didn't fit the capacity, drop it and rerecord it This should help avoid large stutters in editor (and hopefully on the server as well). Tests: tested craggy in editor - spikes gone. Tested on 6k world in standalone server - spikes still present. Also noticed one export failed, but think it's unrelated to current changes
8 Months Ago
merge from main
8 Months Ago
exported catapult anims, set up clips, renamed rigged file
8 Months Ago
Remove debug logging
8 Months Ago
Fix pasted builds always being snapped to terrain despite the convar being set to false
8 Months Ago
DMX versions 3,4,5 tools support (datamodel.dll) Allow loading PCF version 2 in tools Particle system changes from CS:GO Many potential crash fixes Added particle operators: C_OP_DecayMaintainCount, C_OP_AlphaDecay, C_OP_FadeInSimple, C_OP_FadeOutSimple, C_OP_RadiusDecay Added particle force generators: C_OP_ParentVortices, C_OP_TimeVaryingForce, C_OP_TurbulenceForce, C_OP_ForceBasedOnDistanceToPlane Added new particle constraint: C_OP_BoxConstraint Added new options to C_OP_WorldTraceConstraint - "minimum speed to kill on collision", "Confirm Collision", as well as apply potential crash/garbage data fixes Particle initializers updates "Particle Increment Amount" for C_INIT_CreateFromParentParticles Various small optimization changes Added new particle operators "Oscillate Scalar Simple", "Oscillate Vector Simple", "Remap Difference of Sequential Particle Vector to Scalar", "Movement Maintain Offset", "Movement Place On Ground" More particle operators Added "Alpha Fade and Decay for Tracers", "Restart Effect after Duration", "Stop Effect after Duration" operators New parameters: "additive" for "Noise Scalar", "Noise Vector" "output field" for C_OP_ColorInterpolate "output is scalar of current value" for C_OP_DistanceToCP "rotation field" for C_OP_OrientTo2dDirection "output is scalar of current value" for C_OP_RemapDotProductToScalar Added even more particle operators from CS:GO "Override Max Velocity from this CP" and "Override CP field" for C_OP_MaxVelocity "use existing particle count" and "control point movement tolerance" for C_OP_MaintainSequentialPath Added operators: "Movement Lag Compensation", "Movement Lock to Saved Position Along Path" Particle initializer additions "Local Offset Min", "Local Offset Max", "Set Normal" for C_INIT_CreateFromPlaneCache "end offset", "bias lifetime by trail length" for C_INIT_MoveBetweenPoints "randomly select sequential CP pairs between start and end points" for C_INIT_CreateAlongPath "reverse warp (0/1)" for C_INIT_PositionWarp
8 Months Ago
Possible gesture pack fix. Added meta name and rebuilt manifest.