240,294 Commits over 3,867 Days - 2.59cph!

9 Months Ago
Leaderboard backup, run #8812
9 Months Ago
Init and shutdown ovrLipSync in soundsystem
9 Months Ago
lipsync dll
9 Months Ago
Compile morph frame data into model keyvalues Make a tiny change in citizen to make sure it gets recompiled Add ovrlipsync thirdparty Plug skinned renderer into voice component to test lipsync https://files.facepunch.com/layla/1b1211b1/sbox.2024.01.12.03.48.43.mp4
9 Months Ago
▆▆▋▅▉▉▉▋ ▊▊▍▊ ▊██ ▄▊ ▄▄▊▇▄▊ ▆▆▄▄▉▅▊. ▆▄██▉▄▆▌█ ▇▇▅▅ ▉▋▍█▋▊▉▋ ▊▅▆.
9 Months Ago
Clean up logs
9 Months Ago
Parent merge
9 Months Ago
Diving tank now goes in backpack slot Diving tank still conflicts with chest armor slot
9 Months Ago
Allocate output & intermediate textures right before dispatching DXT compute
9 Months Ago
More experimental industrial changes - added the ability for an industrial transfer to pause a transfer mid-way through and resume on the next tick The transfer stores it's current status (eg. we're transferring input 3 to output 8) and then resumes from that point This should have no impact on the splitting behaviour, it just spaces it out over more time
9 Months Ago
Redone and broke shelter map markers again
9 Months Ago
When backpack is dropped on ground add weight of items inside it to backpack This prevents transfering backpacks with vehicles instead of dropping all items onto vehicle individually
9 Months Ago
Fixed client build issue - still to fix marker loading
9 Months Ago
Merge from main
9 Months Ago
Add in a missing error check
9 Months Ago
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9 Months Ago
Minor fix for GetMemRequired call, was giving it the wrong parameters 🤦‍♂️
9 Months Ago
Remove planar reflections from scenesystem, remove unused shared shader defs
9 Months Ago
Initial commit
9 Months Ago
Initial commit
9 Months Ago
Fix GPU DXT5 mips
9 Months Ago
Merge from reduce_held_entity_item_counts
9 Months Ago
Further adjustments to overall vendor list
9 Months Ago
Add -noconsole command line option to disable the console handling on windows dedicated servers Note you will not be able to type in commands with this, but reading stdout will work as expected instead of having things duplicated
9 Months Ago
Re-write dxt compute upload/read to not crash Run DXT5 on CPU for mips > 1 until I can figure out why this isn't working
9 Months Ago
Aspect ratio fitted scrollview
9 Months Ago
Added Square Scene Updated prop + shooting
9 Months Ago
Convert ComponentTypeSelector TextEdit to LineEdit
9 Months Ago
lantern wip
9 Months Ago
Updated noise icon from Jen
9 Months Ago
network++
9 Months Ago
merge from backpacks
9 Months Ago
▊▄▅ ▅▍▄▄▊▆▇▇ ▋▇▍▌ ▉▌▊▆▌▉▅ ▌██▄▍▆ █▅▍▊ ▆▋▋▋ .▄▋▊ █▌▇▅▇ ! ▍▆▍▇▍ ▌▉▍ ▌█▊█ ▅▋▋▍▄▌▆▅█ ▊▉▉▅▄█▅▄▌ ▄▆▍▉█▆ ▅▊▇▉▉▍▌▋ "▅▆▊▇▄▋▇ ▄▅▄▍ ▇▊▇▅▌▇█▍" ▍██▉ ▊▇█▌██ ▋▉▉ ▋▌█▌█▅ ▄▆▉▍▄▍ ▉▅▉▋ ██▅▅▍▍▆▊▋▍ ▄▉▌ ▌▉█▉ █▉▋▌▇█▆▇ ▋█ █▇▉▄▅▍▄▍▄ ▉ ! █▉▌▊▋▄█▅▉ ▇▊█▊█▅▊▋▌▅ ▍▍▌ ▆▉▋.▆▅▌▌▊▌▌█▌▅▌▊
9 Months Ago
▅▋█ ▍▉▅▉▅▄▍▊ ▄▊█▅ ▍█▄▆██▍ ▋▄▇▇▄▊ ▅▆▉█ ▌▋█▋ .▆▄▉ ▌▄▅▉▆ ! █▇▉▆▌ ▋█▉ ▄▆█▆ ▄█▉▅▄▍▄▋█ ▅▆▍▍▇▊▇▉▇ ▇▇▇█▊▄ ▌▋▋▇▌▍▇▉ "▆▆▊▌█▇▋ ▄▄▌▌ ▆▅▊▇█▄▄▍" ▊▌▅▍ ▉▋▉▇▆▅ ▊▍█ ▌▊▊▋▊▌ ▍▅▊▇▆▉ ▊▇▌▅ █▇▇▌▄▊▊▅▇▅ ▄▌▄ █▌█▌ ▇██▄▉▋▅▅ ▋▄ ▉▌▇▍█▋▅▌▌ ▆ ! ▄█▆▄██▉▋▄ ▅▅█▋▊▆▍▇▄▍ ▉▅▋ ▆▊▄.▇▍▅▊▅▌▊▄▅▌▍▅
9 Months Ago
Fix morph frame property domain getting fucked after model compile
9 Months Ago
Change save dialog width and change the icon
9 Months Ago
added filing cabinet 03 + metal_trim_painted_blend_02 also tweaked plywood_trim_01_dirty colors
9 Months Ago
Only expand directly declared members by default
9 Months Ago
9 Months Ago
Citizen: added a handful of new MorphFrame nodes for various expressions
9 Months Ago
Disable UI
9 Months Ago
player update. exported/set up grenade launcher anim set and populated its holdtype override controller with the new anims
9 Months Ago
Clean up
9 Months Ago
Dynamically pick correct heading
9 Months Ago
9 Months Ago
Allow [Expanded] attributes in any assembly
9 Months Ago
Some refactor
9 Months Ago
Network Protocol++ Lobby list is more useful Set Application.GameIdent without the #local Add network protocol to lobbies Add StringTable.OnSnapshot Add UserInfo network string table
9 Months Ago
9 Months Ago
Allow custom logic for if members are expanded