240,745 Commits over 3,867 Days - 2.59cph!
Update debug.testtutorialcinematic to spawn a kayak and mount the player so it can be used from anywhere on the island
Added a test movement
Now that we can compile both client and server, run code gen. + simplified an RPC.
Server side now compiling. Commented out a lot of input code for the moment. Wanted to get everything compiling before I move all the inputs out of PlayerWalkMovement and into a new client-side input section
A lot of replacing movement state with model state on the client
Client side now compiling again
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Fix SteamID placeholder calculation for clients with no SteamID
Make CreateConVar type errors non halting
experimental: dont break mods
Fixed crashes due to CSoundPatch
Fixed issue with number lexing.
Added null and iif support to parser.
Renamed lexer keywords.
Added statement support
Fixed binary epression bug
Wrote basic interpreter
Added system to run code wrote in game with editor
Added null expression support
Fixed Detail Layer breaking lighting when using normal blending with UV1 (tangent space mismatch)
Different strategy for injecting debug info
Added global symbol table.
Implemented support for variables and their identifiers into parser.
Added block expression support
Wrote basic recusrive descent parser.
Added support for Unary Expressions,
First attempt: working ambient, main lighting and shadows
monument greybox progress
Added definitions for grouping, binary and literal expressions.
Removed redundant token types.
Forced all lower case input to lexer.
Attempt to fix triangle floor / triangle roof stability edge case after server restart
merge from modelviewerfixes
Modelviewer fixes from August post-processing changes
Added lexing support for keywords.
Added lexing support for literals and single character tokens
Revert ActionGraphs inclusion, doesn't make a .xml file so it's failing the build
Fixed caret. Added blinking and ensured it respects text editor width/height
Include Facepunch.ActionGraphs.dll when uploading doc assemblies
fixed triangle up collision gap at top of hexagon roof
tweaked distance for roof bottom line cull
removed leftover brick conditional corners from frontier foundation prefabs
fixed bumpyness on toptier/gingerbread/frontier foundation steps colliders
Fixed incorrect surface types on the movement collider of frontier stairs
merge from building_skins_4
changed gingerbread building skin to a nonconflicting unlock ID
Merge from experimental/release (Unity 2021)
Merge from experimental (Unity 2021)
Leaderboard backup, run #7228
Add test scene
Simple hud
Movement controller adjustments & additions
Create SurfScene.cs
Removing code, moving code, many "SSM TODO"s for later