156,525 Commits over 4,536 Days - 1.44cph!

12 Months Ago
Fixed another issue with boat items not being placeable in certain situations. Added option to Area/Sphere checks to ignore the forced large vehicle vicinity check.
12 Months Ago
Merge: from main
12 Months Ago
Casino remaining LODs CH47 static variant prefab Casino prefab fixes
12 Months Ago
LoadingScreen toggles its soft mask
12 Months Ago
DeathScreen toggles its canvas too
12 Months Ago
exported latest rpg skin anims and rig
12 Months Ago
Crafting, inventory, contacts, conversation and clan screens toggle their canvas when hidden Saves an extra ~0.05ms per frame
12 Months Ago
Buildfix: add missing namespace using Tests: none, trivial change
12 Months Ago
Merge: from analytics_track_menu_times - Client analytics now aggregates frametimes, lag spikes and gc events into InGame, MainMenu, Inventory, Crafting, Contacts and Map groups - Skip sending lag spikes and gc counts if there were none during performance logging tick Tests: observerd client_perf analytics ticks in editor with debug code
12 Months Ago
Clean: remove unused namespace using Tests: none, trivial change
12 Months Ago
Add bulk texture importing, to quickly load a skin within the workshop scene
12 Months Ago
Clean: remove debug logging Tests: compiles in editor
12 Months Ago
Optim: don't emmit lag spikes and gc counts if there weren't any during analytics ticks Tests: observed couple client_perf ticks in editor
12 Months Ago
Set some texts as non static in the server browser Restore the text caching in UI_Page, but only for non static texts
12 Months Ago
Fixed soft masks still wasting time masking when their root canvas is toggled
12 Months Ago
Merge from anchor_sockets
12 Months Ago
Using sight and flip pitch support for the rear turret Lets the rear sight skip by the ballistics check
12 Months Ago
Final tweaks and usability
12 Months Ago
Bugfix: no more use-after-free for Frametimes - also reimplemented the fix from previous CL, as it was part of the problem Tests: in editor spawned on craggy and opened main menu for multiple client analytics ticks - no more exceptions
12 Months Ago
Disable overlay canvas when the menu is not visible
12 Months Ago
Commented UIExtraCallbacks, not used as UI particles aren't working in builds
12 Months Ago
Disable the loading spinner gameobject in the home hero modal when its hidden, was causing canvas rebuilds
12 Months Ago
Update: Client Analytics - categorize client frametimes, gc_count and lagspikes - Bugfixing leaking a couple List<TimeSpan> containers We now filter those out to InGame, MainMenu, Inventory, Crafting, Contacts and Map frame types and aggregate per type. Everything apart from InGame aggregates slightly reduced info set. New analytics is backwards compatible. Tests: left it running with debug logging. relevant info seems to come through. There's a bug with use-after-free of List<TimeSpan> - will fix next
12 Months Ago
First implementation of hybrid monster meshes
12 Months Ago
Ballistics::GetBulletHitPoint now supports an ignore entity, so that I dont need to make sure it has a clear LOS Minor rear PT Boat turret changes
12 Months Ago
tropical2 s2p
12 Months Ago
baked tropical2 shorevectors
12 Months Ago
handle inactive terrain in bakes
12 Months Ago
deep sea shorevector map initializes as ocean
12 Months Ago
Prevent fire extinguisher from dismounting the current player on the pt boat
12 Months Ago
hull.triangle sockets setup
12 Months Ago
Initial setup to fix scientists trying to shoot through glass
12 Months Ago
Fix scientist corpses showing "ScientistNPC2" in the loot panel, instead of the localized name for (previous commit didn't go through)
12 Months Ago
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12 Months Ago
Add debug.debugclippingchecks: - Prints out what colliders are causing cllipping to fail - Still keep the performant route for regular gameplay
12 Months Ago
Fix scientist corpses showing "ScientistNPC2" in the loot panel, instead of the localized name for scientists
12 Months Ago
Fixes, improvements, socket tweaks.
12 Months Ago
Rejigged LODs in mannequin variants
12 Months Ago
re-attached baked shore vectors after accepting source from last merge, reran s2p
12 Months Ago
merge from deep_sea
12 Months Ago
Fix player model playable graph NRE on other players.
12 Months Ago
Remove log
12 Months Ago
Removed the menu code caching and unregistering texts from TMP DoRebuild, not needed anymore
12 Months Ago
Backported m_IsTextObjectScaleStatic field from newer TMP versions, that let us avoid the slow and useless (99% of the time) TMP_DoRebuild checking the scale of every registered texts every frame. Saves ~0.3ms every frame Default to true, we'll have to manually update all the texts getting their scale updated at runtime, don't think we have a lot of them
12 Months Ago
Add more descriptive error logs to help find cause of NRE NpcBarkComponent.PlayConversation
12 Months Ago
Fix Cannon.adminfire dict same key add error, ai noises now have a unique id for comparison purposes
12 Months Ago
Set-up some prefab variants of mannequin for set dressing, replaced placeholder in supplies barge.
12 Months Ago
PT boat turret update
12 Months Ago
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12 Months Ago
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