139,421 Commits over 4,474 Days - 1.30cph!

38 Days Ago
Make it impossible to be marked hostile when inside your apartment room (combat, shooting, whatever)
39 Days Ago
brightend up emissive
39 Days Ago
fireflies, firearms, explosions, mushrooms, emissives for all
39 Days Ago
Also allow looting the bodybag corpses too inside the rooms
39 Days Ago
Allow looting player corpses inside apartment rooms too
39 Days Ago
Slightly repositioned check in here text (made it more centred) Scene2prefab
39 Days Ago
Rename helper method
39 Days Ago
Added a bit more dressing to the check in desk room
39 Days Ago
Reduce flickering of view mode selectors in Hammer Add safeguard to hitbox getter Hammer tweaks * info_particle_system uses its effect_name in entity report * Adjust Map Information dialog * Make Map error and Entity report dialogs wider SMG1 grenade and RPG rockets no longer hit health kit bounding boxes * Was previously done to Crossbow bolts only, but these 2 also suffer from this * Changed collision group of SMG1 grenades from COLLISION_GROUP_PROJECTILE to HL2COLLISION_GROUP_SPIT to enable it hitting health kit physics objects Implement health pred changes from TF2 SDK * Implements and adds FTYPEDESC_ONLY_ERROR_IF_ABOVE_ZERO_TO_ZERO_OR_BELOW_ETC flag to player health Print a warning if render.Capture(Pixels) fails to alloc memory Added "Portal Viz Width" option to Hammer 3D settings * Changes how thick "Load Portal File" lines are. Default is 2. Merged Pull Requests + Minor cleanups * Changing a single quote to a double quote * Micro optimizations for gmod_light * TTT: Add check for if GetHeadshotMultiplier exists on carried weapon
39 Days Ago
Add comment explaining why ManuallyCheckSafezone() was added years ago
39 Days Ago
Allow non-player damage through like normal safezones (thirst, hunger, fall, etc)
39 Days Ago
Allow players to be looted inside the apartment rooms too
39 Days Ago
Allow combat damage explicitly between two people inside the same room / hostile trigger
39 Days Ago
Change approach to allowing combat inside the safezone - still consider them inside a safezone regardless where they are in the apartment monument - only whitelist actions we care about + filtering to be safer than fully disabling safezone serverside completely
39 Days Ago
merge from npc_turret_interference_fix
39 Days Ago
Remove unnecessary check
39 Days Ago
merge from npc_turret_interference_fix
39 Days Ago
Stop autoturret interference from being applied to npc sentries and making random turrets in the apartment complex not shoot anyone
39 Days Ago
RRP ReflectionProbeEx + vclouds rendering into it
39 Days Ago
stacked terminals blocker WIP
39 Days Ago
Dart mini game animation and event updates
39 Days Ago
merge from prototype -> apartment_complex_monument
39 Days Ago
Get rid of autoclosing when owner opens their door, I thought it would be better but it's so annoying - you will remember to close your doors behind you once you live in the apartments for a bit
39 Days Ago
Switch to having combat zone driven by a player flag instead - was akward having the server metabolism driving the safezone flag but the client using the hostile zone triggers - wasn't syncing properly when leaving the hostile area and entering safezone again because the server would wait up to 2 seconds to tell you were in a safezone again so you wouldn't see safezone or combatzone vital
39 Days Ago
Delete leftover bulky sofa prefab, replace with a regular static sofa
39 Days Ago
Fixed gestures and misc animations not working
39 Days Ago
Fixed all old controls now that we're using the new input system. Only allow freecam when we don't have any camera options toggled
39 Days Ago
Fixed pixel thin gaps between geometry
39 Days Ago
39 Days Ago
Buildfix: expose NetworkPosTickCallback setter Tests: none, trivial change
39 Days Ago
Merge: from cargoship_bot_replication_fix - Buildfix: expose setter for NetworkPosTickCallback Tests: editor compiles
39 Days Ago
Merge: from cargoship_bot_replication_fix - Bugfix: fix bots/sleepers disappearing from cargoship Tests: spawned cargoship event, spawned bot, followed them for a couple mins - no houdini
39 Days Ago
Bugfix: ensure netgroup of sleepers/bots is updated when parented to a moving global entity Tests: spawned cargo ship, spawned a bot and moved through net grid for a minute - bot didn't disappear
39 Days Ago
Fix pan clipping into kettle on the large apartment stove Fix incorrect bear meat visual food setup on small stove
39 Days Ago
Fix hostile zone trigger not being a trigger
39 Days Ago
Show "Combat Zone" vital instead of "Safe Zone" when inside your room so it's clear you can take damage
39 Days Ago
- Swap over to new pool table model - Cleanup - Temp colliders
39 Days Ago
score rows show a max of 10 rows, with wrap around at max
39 Days Ago
Fixed player not spawning
39 Days Ago
Fixed window holes in apartments complex b
39 Days Ago
Fix various static entities in the apartment complex marking the player as hostile when hit (+general solution for all furniture) S2P (feel free to stomp)
39 Days Ago
Fixed crafting menu accessory tab remaining open when selecting a skin-only compatible blueprint Update charms UI when selecting blueprints (also fixes crafting items with pre-selected charms using incorrect attachment IDs / wrong charms) https://files.facepunch.com/raul/1b2211b1/22_19-44-GlisteningLightningbug.mp4
39 Days Ago
Fix NRE when selecting the security guard conversation option - either by updating phrases or by changing the code, unsure which
39 Days Ago
39 Days Ago
merge from main
39 Days Ago
merge from main
39 Days Ago
move zoom input toggle from reticle to mountable fix dart hovering in front of face in viewmodel fix double throw in local debug cam
39 Days Ago
Move security guard room from the damaged wing -> basement apartments (so it's easier to find)
39 Days Ago
Fixed broken grass displacement on the bear trap (snap trap) and landmine
39 Days Ago
Charity Plushies Outline