136,903 Commits over 4,444 Days - 1.28cph!

40 Days Ago
Fixed 3D view selection in 64bit Hammer + minor fixes More minor Hammer fixes Even more Hammer and 64bit related fixes and merges More Hammer Cleanups * Prevent hammer from writing raytraced preview to .tga files, seems unnecessary? Minor fixes for 64bit builds Fix L4D2 navmesh loading Fixed pointless compile warning Replace loading dialog .res files with a single file * No need to have 3 different files that have the same layout, just have the one. Loading screen progress tweaks * Show WorkshopDL text in two lines * Loading screen dialog automatically extends itself to fit 2 lines of text when needed * Added more loading screen steps to clarity, such as "Loading the map" after WorkshopDL Add 5th optional argument to Entity:Dissolve - delay * It's a weird delay though, it still makes some particles until the start time, maybe could be interesting Placeholder fields in mstudiobbox_t Added 2 new STUDIO_ enums * STUDIO_SKIP_FLEXES * STUDIO_SKIP_DECALS Generate correct default config for 64bit Hammer Fix cl_showents crashing on SRCDS Fix dual version resource in gmod_launcher
40 Days Ago
Adjusting ghost sheet brust cloth settings
40 Days Ago
Merge from main
40 Days Ago
Fix industrial shelves not retaining colour when switching LOD's, follows same pattern used on shipping container building
40 Days Ago
add workshop toggle for AK in turret
40 Days Ago
autoturret updated icon
40 Days Ago
Rework colour changing for industrial shelves to be more generic and move it all to a component that can be attached to entities we want to be able to change colours Removed all the bespoke stuff for buttons changing colour, it now uses this component and also has to use the spraycan
40 Days Ago
workshop bespoke auto turret prefab and icon generator manifest
40 Days Ago
Attempted fix for Hair.Get returned a NULL hair spam
40 Days Ago
Merge: from pool_mt - Bugfix: implemented missing Pool.Reset and ResetMaxCounterUsage Tests: booted into craggy couple times with Skip Domain Reload active - no NYI exceptions
40 Days Ago
Bugfix: Implement Pool.Reset and ResetMaxUsageCounter Tests: booted into craggy and stopped a couple times with Skip Domain Reload active
40 Days Ago
adding burst cloth to third person industrial torch
40 Days Ago
fixed renderer batch on medium apartment
40 Days Ago
Make Rust/Standard render correctly with BatchRendererGroup most of the time
40 Days Ago
Stop using material mapping
40 Days Ago
increased monument radius slightly as that caused some issues inserting in procmap fixed bunch of topology/splat leftovers apartment complex S2P
40 Days Ago
merge from autoturret_workshop
40 Days Ago
added backfaces to autoturret feet, re-assigned skinnable, set max tex res to 1024 to mirror base game res
40 Days Ago
game_room_dlc_pool -> game_room_dlc
40 Days Ago
Merge: from main
40 Days Ago
compile errors
40 Days Ago
Merge: from main
40 Days Ago
fixed carpark_e LOD2 not displaying the right baked material/UVs
40 Days Ago
cassette recorder deploy animation timing update
40 Days Ago
Merge from ai_recast_integration_post_subtract, add new navmesh, defaults to disabled
40 Days Ago
Remove "rustnav warp" log
40 Days Ago
Head no shadow object bounds are matched to head bounds, partial fix for sorting issues with glasses
40 Days Ago
Added EffectRecycle script. Stops an error in the client log everytime you deploy a large furance (old issue).
40 Days Ago
Fix merge conflict with Jarryd's fix on AI not being able to be spawned inside of WakeAI zones if in an editor scene
40 Days Ago
merge from main
40 Days Ago
merge from PlayerRigUpdate2
40 Days Ago
Fix mountable floating issues
40 Days Ago
Fix mortar demos being broken if you start demos while mounted on them.
40 Days Ago
merge from censorshipbreast_mountable_fix
40 Days Ago
Merge from main
40 Days Ago
Tag HorseSaddle prefab as hiding breast censorship
40 Days Ago
updated attachment positions, added bespoke where needed
40 Days Ago
Fix dismounting at angled shots from forcing you to look at your feet
40 Days Ago
Enable legs renderer on pool table mountable
40 Days Ago
world model animations for industrial torch
40 Days Ago
Fix skinnable prefab names not being lowered = emitting warnings on spawn.
40 Days Ago
Split out mezzanine and bathroom from penthouse FBX to reduce mat ID count on one mesh. Renamed loft board material.
40 Days Ago
updating masks for industrial torch anims
40 Days Ago
Enabled GPU instancing for a bunch of large apartment materials
40 Days Ago
merge rust_relay_server -> main
40 Days Ago
merge main -> rust_relay_server
40 Days Ago
ensure fake player exists and is active (not just enabled) in HasSubscribers
40 Days Ago
hooked up auto turrent skinnable after merge
40 Days Ago
Fix playables not disposed error in editor
40 Days Ago
merge from PlayerRigUpdate2