134,897 Commits over 4,293 Days - 1.31cph!

2 Months Ago
Floating cities scene2prefab
2 Months Ago
merge from vehicle_large
2 Months Ago
merge from boat_building
2 Months Ago
slick ball arcade game updated the game board and tweaked light positions and added sunken submarine backlit lights prefab balls per game increased
2 Months Ago
compile fixes
2 Months Ago
breaking BaseSculpture down into multiple files, getting unmanageable
2 Months Ago
Bump mp_decals default to 1024, add description Cleanups * Delete r_norefresh, CRender::m_frameStartTime, duplicate definition for mat_depthbias_normal Improve dedicated server workshop error handling Now loads the cache (overwriting) if ANY of the server collections fail to be retrieved. Fixed retry logic for Fixed decals not rendering in Hammer
2 Months Ago
merge from pointgrid_to_sdf
2 Months Ago
small cleanup
2 Months Ago
Slightly broken attempt at parallelizing ball collisions
2 Months Ago
Added `applygenes` admin command - applies a given gene sequence to the clone/seed in your hands
2 Months Ago
Add stair specific deploy volume (was using u shaped stairs as a placeholder)
2 Months Ago
2 Months Ago
Item list tab: - Added Recents tab, holds the recently used items - Added a scrollbar - Fixed some bugs
2 Months Ago
Disable per item heights when a grid is used Fixed visibility calculations still expecting fixed height - use accumuative per row Use row math for height and spacing
2 Months Ago
Clean: logic refactor in prep for multiple view support Tests: viewed BasePlayer::BoxTest
2 Months Ago
2 Months Ago
Snow jacket has armor inserts, buffed cold and melee resistances so it's a somewhat meaningful choice
2 Months Ago
merge from boat_building
2 Months Ago
merge from vehicle_large
2 Months Ago
Steering wheel deployment volume improvements
2 Months Ago
Allow planks to be placed nearer edges to make them more useful, based on previous feedback. Looks a bit odd right now though.
2 Months Ago
manifest
2 Months Ago
loud static phonebooth
2 Months Ago
basic client->server sculpture update, removed serverside carving
2 Months Ago
Small engine deploy volume improvements
2 Months Ago
Sail deployment volume improvements
2 Months Ago
- Fix flex virtual scroll not calculating the correct top and bottom starting rows after dynamic cell changes - Increased the threshold for console messages to be put into the same bucket (1.5 seconds now) - Console messages will now group according to log type, multiple warnings will be grouped together etc
2 Months Ago
Scene progress
2 Months Ago
Plank groundwatch layer fix, deploy volume improvements.
2 Months Ago
Cannon ground watch layer fix, deploy volume improvements.
2 Months Ago
Loadout view, info and items styling
2 Months Ago
- VirtualScroll and FlexVirtualScroll now support elements with different heights - dynamic sizing - Console is now displaying properly
2 Months Ago
Update: resolve addresses to methods/trampolines where possible - ServerPorfiler built from 18130132 A bit ugly, but don't care for now Tests: viewed BasePlayer::ServerUpdateParallel
2 Months Ago
Ramp deploy layer fix
2 Months Ago
Tech Tree category setup - Weapon / Attire / Construction / Utility
2 Months Ago
hackweek arcade machine implemented special combination with flashing lights and all the things
2 Months Ago
Bone armour repose/lods
2 Months Ago
Bugfix: jump addresses are now valid - Also added ability to show opcode bytes - ServerProfiler built from 95cd43f7 Was due to invalid use of library API (I should've RTFMd) Tests: viewed BasePlayer::ServerUpdateParallel
2 Months Ago
bake GUI physics on a job thread without blocking
2 Months Ago
Add ladders back to boat building station.
2 Months Ago
Added PlayerBoat.PowerdownOnNoPlayers servervar. Can disable auto engine/sail shutdown for testing/cinematics
2 Months Ago
basically functional SDF in-GUI sculpting
2 Months Ago
Improved the `fillwater` command - Now able to fill up deployed liquid container being looked at, in addition to items in the hotbar - Clears old contents before adding, so you don't get stuck with the wrong water - Able to fill up water bucket, provided its equipped - Added reply feedback + description, cleaned up the code
2 Months Ago
hooked up kick hazmat icon to skinnable
2 Months Ago
Merge from vehicle_large
2 Months Ago
merge from boat_building
2 Months Ago
Anchor deployment fix
2 Months Ago
turning tesselation all the way down on the ice block, not needed as badly with the new method
2 Months Ago
clear with an overfit sdf mod rather than directly setting values, always enforce clear boundary values