249,510 Commits over 3,959 Days - 2.63cph!

47 Days Ago
Merge from main
47 Days Ago
Merge from launcher reload bug
47 Days Ago
Print reload time option now recommends a reload time based on a 0.34ms buffer Updated both rocket launchers again
47 Days Ago
Merge from modding_prefabs
47 Days Ago
Added new greybox scene containing all cube prefabs (for testing)
47 Days Ago
Backlog of unsaved mapping/modding prefabs: - More tiled cube prefabs; concrete, charcoal, gravel, ceiling, roof and plaster - Cold and heat volume variants (low, med, high) - Toxic/radiation water cube + cylinder prefabs - Admin spawnable invisible 3x3 cube + wall - Static fire prefabs (looping) - Static xmas light string prefab - Static spraycan decals - Birthday cake prefabs - Invisible static PressButton
47 Days Ago
Add more error checking around mp3 mixer process stream, still seeing these pop up in sentry
47 Days Ago
Grab msaa from scene camera attributes when doing Graphics.RenderToTexture, scene camera might have msaa disabled
47 Days Ago
Weapon case LOD adjustment and texture fix
47 Days Ago
Fix EnvironmentMapLight::GetEnvMapColor using deprecated variable
47 Days Ago
Update path of build-shaders, upload all shaders as artifacts
47 Days Ago
Adjustments to cubemap normalization, make cubemap feathering happen from center of cubemap, and in world units, rather than inner, math is much simpler Clamp cube box parallax projection to actual bounds box the box, cleanup Our both our envmap filters uses linear roughness instead of sqrt roughness Gizmo for scale in envmaps, adjust default for feathering in world units Sort envmaps also by size, giving higher priority to smaller ones if it's in a draw condition tiled light culling with edge feathering additions vLevel isn't const Update shaders, might get stumped with AO changes but i'll just build them back
47 Days Ago
Merge from main
47 Days Ago
forgot a file
47 Days Ago
move clouds to branch off main - clouds can cast approximate shadows on world - add exposure/contrast parameters - add dedicated configuration for coverage worley - adjust atmospheric haze mie scattering
47 Days Ago
Weapon Case and packing Foam texture/mesh update and material creation
47 Days Ago
Setup default text
47 Days Ago
- Got recent transactions displaying - Fixed index
47 Days Ago
Fix rectangle tool erase not erasing autotiles properly Added autotile preview support to Rectangle Tool Fix Rectangle Tool issues Added Autotile Preview to Line Tool
47 Days Ago
main -> vendingmachine_transaction_history
47 Days Ago
radiation_cube_support -> main
47 Days Ago
Removed logs
47 Days Ago
- Code cleanup - Minor bugfixes - Reserialised sprinkler
47 Days Ago
Proper feedback if we're looking for a game
47 Days Ago
Hold the weapon in hold bone if we're proxy
47 Days Ago
This works I guess?
47 Days Ago
Female skinset setup
47 Days Ago
Make spawnpoint assignment deterministic
47 Days Ago
merge from main -> aux3
47 Days Ago
Actually set the player's position
47 Days Ago
Subtract merge from broken queue_improvements branch
47 Days Ago
Cherrypick menu loading screen change
47 Days Ago
Cherrypick code changes from queue_improvements onto new branch
47 Days Ago
player preview fixes
47 Days Ago
If we can't find a lobby - make one Use your own clothes
47 Days Ago
Painting with an Autotile Brush now displays how the tiles will change before you paint instead of showing blank previews https://files.facepunch.com/CarsonKompon/2024/November/26_14-50-ForthrightPolyp.mp4
48 Days Ago
merge from queue_improvements -> aux3
48 Days Ago
Fix compile error by adding missing namespace
48 Days Ago
Fixed player spawn assignment Menu styling
48 Days Ago
Delete .private files
48 Days Ago
Undo the subtract
48 Days Ago
Additional spawn
48 Days Ago
Quick nasty random lobby joiner util Fixed weapon code being ran non-locally
48 Days Ago
Update: change indent_style to 4 spaces Tests: regenerated projects and tabbed a couple times - it's spaces
48 Days Ago
Don't perform round loop spawner if we're the editor
48 Days Ago
Arena one map
48 Days Ago
Update: PerfFwkManager can switch scenes - Done via a basic command interpreter (same as ConsoleSystem, just supporting coroutines) - renamed PerfFwk.IsReady to IsDone Tests: ran the LoadProcTest - asserts validated the switch is done, but no proc gen happening yet
48 Days Ago
Phase sounds
48 Days Ago
merge from main
48 Days Ago
Fixed HUD colors