243,461 Commits over 3,898 Days - 2.60cph!

41 Days Ago
wip fire rate test
41 Days Ago
Added second ocean topology pass after all cliffs have been spawned
41 Days Ago
Large coastal rock prefab variants for the arctic biome to fix an issue where grass was being projected on top
41 Days Ago
better separation of flow vector/angle generation, still need to find a proper home for it
41 Days Ago
Fixed collision issues and floating geo on cliff_jutting_d
41 Days Ago
Added ISelectableEvent Add CameraController, add IHeroEvent. Center on Hero when first spawned.
41 Days Ago
Deleting old textures
41 Days Ago
attempt at preventing seaweeds close to coastal rocks
41 Days Ago
-Fire Extinguisher Texture update and material consolodation
41 Days Ago
Override Deserialize with options for Scene so undo uses scene deserialize instead of GameObject, fixes undoing object deletions
41 Days Ago
- ▋▄▅▅ █▋▇ ▆▌▅▅▄▉ ▇█▉▅▇▅/▊▇▄▌▊▌▋█▇ ▉▇ █▆██▊█▄▋▌▋ ▋▆▅▌▋▊ - ▍▋▇ ▅▍▆▅▆▄ ▋▆▉▆▋▆▄▋▉▋ ▍▉▅▊▍█ █▉ █▍▅▍▍▍▆▋▋▄ ▇▇▅▄▆▇ - ▌▆▉ █▅ ▉▋█▉ ▅▋ ▄▋▄▇▊▉▋▋▇▍ ▋▆▉▄▍█ - ▍▇▅ ▉▌ ▇▋▋▋▌▍ █▌ ▆▊▇▌▅▆▄▋▊▋ ▌█▇▌█▅ - ▄▄█▅ ▄▋▅█▊▍ ▊▍▆ ▊▋▉▇▌ ▅▆ ██▇▋▍▋▆ ▊▇▅█▉▇ - ▊▊▌ ▉▆▌█ ▉▍ ▅▆▊▄█ ▄▍ ▆▄█▋▅▊▉ ▊▊▅▆██ - ▄▉█ ▅▊▉▍▍▄▄▍▊▋ ▉▆ ▅▅▍▇▆▋▅ ▄▍▋▅▄▅
41 Days Ago
Oops Hero prefab selector needs selectable tag
41 Days Ago
Some cleanup. Auto select Hero on start. Don't love this first iteration of selection
41 Days Ago
Changed river splat from stones to gravel
41 Days Ago
Only spawn 1 oasis on maps smaller than 4000 Don't spawn any canyons on maps smaller than 4000 Spawn 2 canyons on maps larger than or equal to 5000
41 Days Ago
Subtracting 105196 (shore margin increase) due to several regressions
41 Days Ago
Add ISelectable and basic selection Improvements to selection stuff - add Deselect and pass PlayerState into selection callbacks
41 Days Ago
Switch to a blend tree
41 Days Ago
Add Input settings Add PlayerState system. Simplify some stuff on GameManager for static access
41 Days Ago
Added support for multiple IViewmodelComponents on a single viewmodel Added BlunderbussViewmodel component that adds a shotsLeft state and lerps between three layers based on how many shells are left
41 Days Ago
Library cleanup
41 Days Ago
Fix editing method bodies from outside component editor
41 Days Ago
WIP More WIP Compiling again Mostly working, can't edit graphs Fixed editing method graphs WIP saving graphs without the resource editor open Fix component editor not refreshing when adding / removing members Fix editing method bodies from outside component editor
41 Days Ago
Fix component editor not refreshing when adding / removing members
41 Days Ago
Ability to reverse direction more stage progress
41 Days Ago
Add Component.DestroyGameObject()
41 Days Ago
Revert "Rename Component.Destroy to Component.DestroyComponent (redundant naming but it avoids confusion with GameObject.Destroy)" This reverts commit 035076021d71fcd5a26354b916815f3da40d22fc.
41 Days Ago
Merge: from main Tests: built all modes in editor
41 Days Ago
functional waterflowmap - saved/loaded like other terrain data - need to adjust where it's written to, it's still hacked into other terrain generation processes
41 Days Ago
Show correct dart models when loading ammo (viewmodel). Added placeholder prefab variants for all dart ammo types.
41 Days Ago
Navigator docs Add HeroResource. Add generichero.hero. Hero resource loading, Host-only team/loading and change callback setup
41 Days Ago
adjusted improvised shield origin
41 Days Ago
Support multiply platforms on path Fix maps with platforms to support new system
41 Days Ago
This should fix errors not having version information Rename Component.Destroy to Component.DestroyComponent (redundant naming but it avoids confusion with GameObject.Destroy)
41 Days Ago
Rebuilt manifest
41 Days Ago
Use action button
41 Days Ago
added render batch scripts to seaweed clumps and increased lod distances for less pop
41 Days Ago
New layout for create lobby page
41 Days Ago
[Hide] IsValid on Resource so that it doesn't show Is Valid tickbox in inspector for game resources
41 Days Ago
Merge from world_update_2
41 Days Ago
Merge from main
41 Days Ago
Fix obsoletes Add DrawPath property to Navigator for debugging nav path. Set CharacterController radius to half of NavMesh agent radius
41 Days Ago
Add GameMode.AllUnique Only grab map defs where they're enabled, really should make an accessor for this
41 Days Ago
Restructure - DestroyAfterGame actually destroys the GameObject not the component
41 Days Ago
Start restyling map/mode selection
42 Days Ago
Leaderboard backup, run #14188
42 Days Ago
Added new SwapAmmoParticle class, same functionality as SwapAmmo on viewmodels but swaps a material on a particle effect Applied to 3rd person reload effect on HCR, shells dropped will now have the correct material
42 Days Ago
Merge from world_update_2
42 Days Ago
Merge from world_update_2
42 Days Ago
Goofy Guard initial NPC setup