193,687 Commits over 4,079 Days - 1.98cph!

46 Days Ago
Remove unneeded logs
46 Days Ago
Fixed client catch prediction (works well!)
46 Days Ago
Workbench 3 corpse ingredients
46 Days Ago
Shockbyte and retro tcs corpse prefabs
46 Days Ago
Tests: move the PlayerCache stress test to it's relvant tests file and clean up - commented out the expected-to-fail case Tests: ran the tests
46 Days Ago
Dump the extrapolation. Implement full clientside pediction instead. Behaving sensible at 150-200ms ping
46 Days Ago
Desal Collision
46 Days Ago
Update for Desal tank collision
46 Days Ago
Compile fixes
46 Days Ago
Increased look at toggle command accuracy
46 Days Ago
merge from softcore_update
46 Days Ago
merge from softcore_update/bag_changes
46 Days Ago
Added Colliders for Water Treatment Tank
46 Days Ago
Some refactor and allow non-admins to use commands.
46 Days Ago
Desal tank collider update
46 Days Ago
Refactor some checks to use IsInCreativeMode instead of manually checking for all users or flag. Clamp radius command distance.
46 Days Ago
merge from main
46 Days Ago
merge from main
46 Days Ago
Adding test piper nigrum files due to working in office this week (WIP - will clean up once finished)
47 Days Ago
Merge from main
47 Days Ago
drawcolliders now works in demos
47 Days Ago
Cleanup pass on all dart projectiles, removing disabled wooden model and centering correctly.
47 Days Ago
cherrypicking 116004 Clamped minimum lodbias to 0.5
47 Days Ago
cherrypicking 116141 HV RL Explosion uses rocket-launcher-rocket-hv-explosion SFX.
47 Days Ago
cherrypicking 116005 Weapon rack parachute NRE fix
47 Days Ago
zigg scene backup, relinked props to prefabs
47 Days Ago
fixed layer on IBC prefab, condensed the ibc_a prefab into a single object
47 Days Ago
desal tank - resized some textures (AO, LOD) fixed prefab layer, loding distances
47 Days Ago
Tweaked water treatment tank prop material settings Deleted greybox Created a mesh lod prefab
47 Days Ago
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47 Days Ago
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47 Days Ago
Add normals and tangents to binned vert data, restructure foliage vertex shader to handle wind, fading and displacement with instancing (also might have improved edge masking), add optional vertex data macros to make passing data easier and reducing redundant calculations
47 Days Ago
Merge from workshop_scene_qol
47 Days Ago
Delete WorkshopMeshExporter class, this will be handled manually by artists going forwards
47 Days Ago
Fixed viewmodel hands appearing red in workshop scene, will now match the spawned player preview (and is updated when the preview is randomised) Removed all SendMessage and BroadcastMessage usage in the workshop preview system, now uses new interface methods for better future proofing
47 Days Ago
Merge from main.
47 Days Ago
Material optimizations. Moved Code lock light bulbs from a mesh to a fresnel opacity'd quad, to fix distance flickering when not using temporal AA.
47 Days Ago
Removed logic that was deleting LODS in workshop editor
47 Days Ago
Merge from main
47 Days Ago
Merge from fluid_io_fixes
47 Days Ago
Damage effects. Added low/high power FX differences. Final polish.
47 Days Ago
Fixed editor warnings when inspecting IO entities due to accessibility settings not being loaded in edit mode
47 Days Ago
Add server.useLegacySprinklerLoadProcess, can be set to true to revert to the old sprinkler load process in case the new process has issues
47 Days Ago
When reloading a save don't reset the IsOn state for sprinklers
47 Days Ago
Removed UpdateWorldmodelOutlines context button option on WorldModelOutline, looks like it was used at one point to upgrade all world models in the project and is no longer needed Exposed the Setup context option as a button as it seems to work fine and could save a few clicks when setting up world model outlines
47 Days Ago
Merge from midi_macos_rebuild
47 Days Ago
Added WM
47 Days Ago
Updated Textures and Materials
48 Days Ago
Various fixes / polish.
48 Days Ago
Merge from jungle_update (improvements to tiger and croc)