reporust_rebootcancel

110,901 Commits over 3,897 Days - 1.19cph!

3 Months Ago
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Bump protocol network
3 Months Ago
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3 Months Ago
Add cover component supporting primitive shapes
3 Months Ago
Fix incorrect line in OBB DebugDraw
3 Months Ago
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3 Months Ago
world_update_2 -> Aux2
3 Months Ago
radioactive_water -> world_update_2
3 Months Ago
Radioactive water~ - Ensure base radioactivity is always set on object init - Ensure base radioactivity is always set on object load - Added profiling to item container rad count - Move radiation map creation to just happen when the first radioactive body tries to add anything
3 Months Ago
Merge: from item_pooling This reintroduces pooling for Items while fixing the original bug that caused their backout. Tests: build all modes in editor, tried to repro original bug - didn't happen.
3 Months Ago
Merge from world_update_2
3 Months Ago
Fixed river mesh being incorrect around rail and road crossings
3 Months Ago
Merge: from main Tests: none (no conflicts)
3 Months Ago
Bugfix: Don't throw when cancelling partially finished crafting queue work item Tests: Got 2 stacks of 300wood, scheduled 2 single doors as a single crafting operation, cancelled after first door crafted - no exceptions
3 Months Ago
Fixed holes in god rock
4 Months Ago
Bugfix: avoid sending consumed-0 telemetry events when crafting Tests: Had a queue of 2 items with perfect resource allocation - hit breakpoint once on first item craft instead of twice as before
4 Months Ago
Deleted unneeded prefabs
4 Months Ago
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4 Months Ago
Tea display fix
4 Months Ago
Fixed terrain holes in small rock formations
4 Months Ago
HCR no longer mountable to Frontier weapon racks due to size.
4 Months Ago
Deleted bugged oceanside topology from icelakes to remove coastal rocks from spawning underneath
4 Months Ago
Keep track of modifier source counts. Tea vitals bar only shows tea source modifiers.
4 Months Ago
Fixed several water regressions from 104770
4 Months Ago
Adjusted cliff tall slope meshes to get rid of terrain holes
4 Months Ago
Ensure current serialized map data is updated with the new radiation map each time set radiation body is called
4 Months Ago
Fixed non-harvestable trees in oasis a, b and c Removed monument topology from oasis a and b to get rid of barrel spawns
4 Months Ago
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Ensure water radiation map persists between saves
4 Months Ago
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4 Months Ago
Properly replicate meat stack size shrinking as wolf is eating
4 Months Ago
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4 Months Ago
Fixed cliff_d anchor issues
4 Months Ago
Remove logs
4 Months Ago
Cleaned up and streamlined onItemAddedToStack calls from base liquid vessel ItemModContainerRads now listens for a bunch more ItemContainer changes Much more accurate rad count for a vessel
4 Months Ago
Possible NRE fix in PushLiquidThroughOutputs
4 Months Ago
Bunch of cleanup and removing log spam. Log a message when temporarily adding an unapproved item for rendering.
4 Months Ago
Drop BaseEntity AddComponent extension method and just declare straight up `AddComponent`
4 Months Ago
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Fix containers not opening Caused by cache and order of operations changing with BaseEntity Components
4 Months Ago
stopping watervisibilitygrid error spam - still need to fix the core issue
4 Months Ago
Have wolves spend a longer time eating larger meat stacks
4 Months Ago
subtracting 104763 - we are using the W component on shore vectors in the shaders, just not in code
4 Months Ago
Fix hitinfo being recycled while the wolf was holding a reference to it When some food is unreachable, remove it from the grid and put the state on cooldown for performance Don't try to eat food that's moving (eg still falling to the ground)
4 Months Ago
Scene + anim backups