reporust_rebootcancel

111,299 Commits over 3,928 Days - 1.18cph!

6 Months Ago
Add my own test duplicate of twitch render scene before I destroy it
6 Months Ago
More batch rendering progress.
6 Months Ago
moved ragdoll convar to server
6 Months Ago
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6 Months Ago
initial setup of serverside ragdolling with moderate bike collision damage
6 Months Ago
merge from tincan_alarm
6 Months Ago
Visualise clip positions
6 Months Ago
scaled up the icon a wee bit
6 Months Ago
Update: Updating ProtoBuf Codegen to use new Pool API * Includes new debug CodeGenerator binaries(built from FreeList-Depr branch, commit 1874d134). RustProtoBuf will be merged to main once I get closer to completion of teh refactor. * Generated new Rust.Data/generated/*.generated.cs files with no FreeList calls Tests: build tests for all targets
6 Months Ago
Support state names to help debugging FSM, and fix range / speed bugs in wolf encircling
6 Months Ago
Update the wire positions when playing the wobble animation Tweaked main collider
6 Months Ago
Allow nests FSMs
6 Months Ago
Wobble animation when triggered Triggered when damaged
6 Months Ago
merge from main
6 Months Ago
compile fix
6 Months Ago
Apple Silicon / ARM64 native libraries (allows everyone to use the Apple Silicon Unity editor)
6 Months Ago
reduced texture size on tin_can_wire to 256 x 64
6 Months Ago
Merge from parent
6 Months Ago
merge from main
6 Months Ago
Not deployable inside trees Always look up and don't use the target normal
6 Months Ago
Merge from main
6 Months Ago
Hook up win and lose animations
6 Months Ago
Merge from community_improvedcountdowns
6 Months Ago
More changes, thanks Plastic
6 Months Ago
Merge TrainBreakBarricades -> main
6 Months Ago
More changes
6 Months Ago
Adjusted damage to barricades by trains, and to trains by barricades
6 Months Ago
Only show the barrier dust effect when the latest damage came from a train. Hijacking the available simpleInt protobuf so we don't need anything new.
6 Months Ago
Implement PR #56 for community UI - countdown component improvements Minor changes made to PR for improved backwards compatibility and formatting Also improved the Load Custom UI editor button to automatically open the tests folder
6 Months Ago
Push force damage can be adjusted via trainDamagePerMPS
6 Months Ago
- Include the double cover barricade as well - New barricade damage effect for the thinner barriers - Fixed some barrier positions not working correctly - Using some more component interfaces - Don't damage barricade anymore if train turns off
6 Months Ago
Fixed misconfigured roll bones on player model Adjusted aim spine v2 settings on lr300 Adjusted spine look at weights on player model for less leaning, rely more on the head for movement
6 Months Ago
Unsaved changes
6 Months Ago
Tuned motorbike headlights.
6 Months Ago
Allow trains to smash through deployed cover barricades
6 Months Ago
Radtown S2P
6 Months Ago
Added a TOD toggle on electrical lighting. Fixed faulty street light bounce.
6 Months Ago
Added mid skin materials Added mid head variation Added EyeAO materials
6 Months Ago
More hill cliff progress / improved cliff shapes / scaled cliffs down
6 Months Ago
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6 Months Ago
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6 Months Ago
Added variable relief sample count based on shader quality level
6 Months Ago
Fixed disp/height map detection in material inspector
6 Months Ago
Codegen
6 Months Ago
Optimize entity menu codegen to reduce memory usage * Replace the per-option GameMenu.Option field (120 bytes) with just the action caches (8-24 bytes) * Cache the phrases instead of allocating every time they can display
6 Months Ago
wire material setup and thickness
6 Months Ago
tincanwire mat and materials (need to work out uvs)
6 Months Ago
Radtown S2P
6 Months Ago
Merge from main
6 Months Ago
Various lighting related prefab stuff. Road cone transmission texture.