userandererandrecancel
reporust_rebootcancel

10,594 Commits over 3,683 Days - 0.12cph!

9 Years Ago
Reverted GlobalFog to the default import (aerial perspective is now its own image effect)
9 Years Ago
Fixed water writing to depth on Windows
9 Years Ago
Subtracted revert
9 Years Ago
Merge from main
9 Years Ago
Time of Day update to 3.0.0 prerelease 5
9 Years Ago
Trying synchronous reflection probe updating to see if that fixes the reflection probe issues Tweaked water material reflection intensity
9 Years Ago
Scene updates
9 Years Ago
Updated water
9 Years Ago
Merge from Time of Day
9 Years Ago
Merge from main
9 Years Ago
Time of Day update to 3.0.0 prerelase 4 Added native support for aerial perspective Made aerial perspective depth calculation physically based Allows for fog that is unrelated to aerial perspective Combined sky and ground passes into a single pass
9 Years Ago
Fixed that underwater image effects looking insane (mostly caused by very bright height fog)
9 Years Ago
Updated water to latest version Fixed water shore fade and refraction
9 Years Ago
Hacky biome and topology map loading for TestLevel
9 Years Ago
Made monuments block other stuff from from spawning inside them as well
9 Years Ago
Added priority to decor scripts Added cull grid instance (still unused) Added field rocks to the arctic biome Gave rocks placement priority over bushes and made them block bush placement Tweaked rock terrain modifiers Tweaked bush scales Tweaked test cave Protocol++ (network + save)
9 Years Ago
Cull grid tweaks
9 Years Ago
Initial version of the dynamic cull grid
9 Years Ago
Prefixed native calls to prevent accidental usage in the future
9 Years Ago
Bush performance tweaks
9 Years Ago
Fixed me calling native simplex noise methods in the managed composite noise methods like an idiot
9 Years Ago
Made terrain map bakes store PNGs instead of Unity assets
9 Years Ago
Tweaked summit altitude
9 Years Ago
Protocol++ (network + save)
9 Years Ago
Merge from bushes-everywhere
9 Years Ago
Fixed random scale not being applied to tree meshes that spawn directly into terrain batching (without prior placeholder) Fixed random scale not being applied to tree meshes that spawn via network Increased the random scale range on all bushes
9 Years Ago
Merge from main
9 Years Ago
Fixed cave exploit that would allow to get inside a mountain
9 Years Ago
Cherry picked commit #5023 to main
9 Years Ago
Log noise fallback message if in safe mode as well
9 Years Ago
Initial version
9 Years Ago
Fixed server compilation (EffectRecycle)
9 Years Ago
Added more native noise backend logging
9 Years Ago
Spawn bright clutter rocks around bright decor rocks
9 Years Ago
Removed unsafe keyword from noise fallback
9 Years Ago
Added more details to the managed noise fallback exception
9 Years Ago
Improved native noise failure detection Added safemode argument (boolean)
9 Years Ago
Applied new dirt coloring to cave prefab
9 Years Ago
Updated dirt coloring under decor rocks
9 Years Ago
Protocol++ (network + save)
9 Years Ago
Merge from procgen4
9 Years Ago
Merge from radtown-prefabs
9 Years Ago
Added terrain anchor generator Fixed TextureToColor yielding incorrect results Fixed terrain modifier generator ignoring splat edge fade Updated radtown scenes Updated radtown prefabs
9 Years Ago
Added dedicated lake noise Allowed forests to spawn in lower altitude areas
9 Years Ago
Merge from main
9 Years Ago
Added terrain to all rad town prefab scenes Updated terrain modifier generator for more control
9 Years Ago
Fixed Windows build being completely fucked Protocol++ (network + save)
9 Years Ago
Fiddled in the new sand texture because the old one is killing me
9 Years Ago
Added verification (+ fallback) of the set terrain resolution to the terrain generator
9 Years Ago
Protocol++ (network + save)