111,354 Commits over 3,928 Days - 1.18cph!
Increased shreddable pickup truck mass from 20km to 400kg, and added a small amount of drag
Refactor RPS into a more generic gesture interaction system, WIP
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Remove the ridiculous invoke handling system for fading in/out gesture layers, was responsible for a bunch of bugs with the handcuffs
Now uses a single simple update method called every frame, much easier to debug and understand
Update the default gesture bindings for surrender
Merge BikeFastTurns -> main
Changed how fast steering applies
Use DriveWheelVelocity to show spin FX visually
Merge from midi_unsubscribe
Control feeling reasonably good
Unsubscribe from the midi inputs when MidiConvar.Enabled is set to false, should allow another instance of the client to register to the events
Allow burnout mode via throttle + brake as well as via Ctrl (duck)
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Merge from io_flooding_fix
Marked the prevent_building volume as IgnoreWireCheck to allow IO wiring while standing near the deployable. Affected deployables:
Twitch Rivals Desk
Simple Chair
Sofa (+pattern version)
Rocking Chair (all skins)
Beach Chair
Piano
Xylobone
Drumkit
Microphone Stand
Hitch & Trough
Removed unused test scenes/assets
Merge from car_door_destroy_fixes
Working on the feel of burnout mode
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Poster scene backup - seismic sensor
Merge from kitchen_collider_fixes
Fixed kitchen_cabinet_100 and kitchen_cooker incorrectly positioned collider
Affects underwater labs and desert bases, also arctic research base (ran S2P, no scene changes)
Fix doubled-up GetModifiedDrag from merge
Merge main -> BikeBurnouts
Merge BikeEyeRoll -> Main - only includes a small improvement to the IsGrounded check
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Add tool to extract server demos -> individual player demos on the client
- can read multiple chunks in parallel and merge them together at the end
- runs on worker threads so it doesn't lock main thread
- can specify multiple users to extract at once
cherry picking
100956 (network++)
Plastic road cones use new transmission feature.
Optimized some texture sizes down on them.