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10,594 Commits over 3,683 Days - 0.12cph!

10 Years Ago
Made grass atlas brightness fit terrain texture brightness a little better
10 Years Ago
Removed debug factor of 2 from the terrain shader
10 Years Ago
Added specularity properties for every layer to terrain shaders
10 Years Ago
Added terrain test shader for the test scenes
10 Years Ago
Added 4 splat version of layer masking
10 Years Ago
Deleted duplicate normal map processor
10 Years Ago
Fixed some model meta files and material import settings
10 Years Ago
Aaaaand one last folder move, let's hope that's it
10 Years Ago
Moved terrain assets to Content/Nature Removed some shitty old placeholder normal maps
10 Years Ago
Moved all rock, grass and resource assets to Content/Nature
10 Years Ago
Moved all of Petur's assets to Content/Nature
10 Years Ago
Reorganized terrain assets
10 Years Ago
Added missing meta file
10 Years Ago
Time of Day update to 2.1.0 prerelease 2
10 Years Ago
Restored billboard materials and fixed billboard texture import settings
10 Years Ago
Unity keeps changing those when I open the project, I hope re-commiting them fixes that
10 Years Ago
Added bloom to night stars Fixed lens dirt toggle not working
10 Years Ago
Fixed file overwrite error after the first time building for standalone
10 Years Ago
Moved asset processors to their own folder
10 Years Ago
Added camera to bootstrap scene to keep some platforms from rendering shit on startup
10 Years Ago
This include shouldn't have been removed (doesn't matter for surface shaders)
10 Years Ago
Removed some legacy clutter from the terrain shader include files
10 Years Ago
Temporarily removed 2 terrain normal map samples from the shader
10 Years Ago
Shader fallback and include path adjustments
10 Years Ago
Adjusted terrain import settings (hopefully fixes missing textures)
10 Years Ago
Merge from main
10 Years Ago
Merge preparations
10 Years Ago
Added animal spawns to spawn handler (put prefabs in Resources/Prefabs/animals)
10 Years Ago
Removed unused colliders from tree prefabs
10 Years Ago
Deleted unused prefabs
10 Years Ago
Merge from procgen (this will break all the things)
10 Years Ago
Added missing meta file
10 Years Ago
Merge from main
10 Years Ago
Made terrain math not crash if no colormap is supplied
10 Years Ago
Added adjustable fog height slider to terrain shaders
10 Years Ago
Tweaked billboard fade distance
10 Years Ago
Fixed stupid billboard shader glitch
10 Years Ago
Tweaked forest frequency
10 Years Ago
Made billboard shader support brightening the texture
10 Years Ago
Merge from main
10 Years Ago
Some more shader fixes and tweaks
10 Years Ago
Made trees use the new billboard textures
10 Years Ago
Added missing billboard texture meta files
10 Years Ago
Shader refactoring Enabled layer mask blending for the procedural terrain
10 Years Ago
Fixed normal + height textures not being properly preprocessed on import
10 Years Ago
Fixed unused variable warning
10 Years Ago
Fixed camera far clip plane
10 Years Ago
Fixed test level scene
10 Years Ago
Put forest 3 tree and decor prefabs on world layer
10 Years Ago
World fog tweaks, underwater fog volume now also visible if looking down at water