reporust_rebootcancel

111,591 Commits over 3,928 Days - 1.18cph!

7 Months Ago
blunderbuss worldmodel - fixed issues with collider and outline not working
7 Months Ago
merge from main - RC
7 Months Ago
merge from BikeDragFix
7 Months Ago
Set rigidbody drag for the bikes using GetModifiedDrag, so the bike class and CarPhysics don't fight each other
7 Months Ago
Apply instantforced rule to the one frame of initial client update
7 Months Ago
Add NonSerialized attribute to spawnPoints
7 Months Ago
Use an init method for ConvarControllerSpawnPointPopulation. In editor, the ScriptableObject is saving the state of any private vars we use
7 Months Ago
Added a haveGotSpawnpoints bool to ConvarControllerSpawnPointPopulation. Getting strange behaviour in editor where it thinks 'spawnPoints' is already not null at the start. Serialised?
7 Months Ago
Imported Apartment Mailbox Textures, Model Added and Setup Apartment Mailbox Prop Prefab Setup Apartment Mailbox Material, Colliders and LODs
7 Months Ago
Force swap seat now works on locked modular cars
7 Months Ago
vm blunderbus - now loads correct coloured shells - turning off casting shadows on slug shell - viewmodel renderer scripts set up Also created icon & setup
7 Months Ago
Sneaking in a minor pedal trike steer angle edit
7 Months Ago
Wallpaper skin setup wip
7 Months Ago
Fixed cyclist hands disconnecting from handlebars at full turn
7 Months Ago
adjusted roadside electrical prefab lodding distance - resolves late poping during driving fast
7 Months Ago
converting rotation constraints to radians when processed
7 Months Ago
merge from main
7 Months Ago
merge from main
7 Months Ago
drop tickrate on some cloth assets
7 Months Ago
contacts are found once at the beginning of the tick and solved alongside distance constraints
7 Months Ago
Merge from main
7 Months Ago
Adding my test saves
7 Months Ago
radtown redux S2P
7 Months Ago
environment volumes pass #1
7 Months Ago
Handcuffed players can now be force mounted to code locked cars
7 Months Ago
polished set dressing in the shed area
7 Months Ago
merge from main - RC
7 Months Ago
fixed some incorrect vertex normals on rubble props fixed some intersecting polys on storage building large roof
7 Months Ago
Only allow bike driver to access fuel when someone is mounted
7 Months Ago
Initial work on supporting burnouts and fast turns with Ctrl. No releasable yet
7 Months Ago
Merge from main
7 Months Ago
Merge Bikes -> main
7 Months Ago
Minor spelling edit
7 Months Ago
Fix remaining incorrect barrel colours on small oil and S2P S2P stables_b, fixes search light facing the wrong way
7 Months Ago
Threshold edit
7 Months Ago
less smoke
7 Months Ago
moar smoke
7 Months Ago
Increased visual threshold for bike wheelspin FX
7 Months Ago
Grey out the set speed option if only non-compatible clips are selected
7 Months Ago
Created Rust.TimelineTools plugin Added Set Duration and Set Speed right click options, opens up a window to batch set the speed or duration of clips Compatible with domain reloads and Undo
7 Months Ago
Added wheel slip skid sounds for bikes. Reusing modular car content - some of this code could be de-duplicated in the future, with more time available.
7 Months Ago
Rotorwash FX play fixes. Fixed Minicopter not using the nested small wash prefab. Slight optimizations.
7 Months Ago
Fixed sidecar wheel visuals properly
7 Months Ago
Merge Bikes -> main
7 Months Ago
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7 Months Ago
- Pedal bikes now use the horse stamina bar to visually show sprint remaining - Send sprint info over the network again - Rearranged the Rust HUD to be able to show vehicle health and stamina bar at the same time - Horses now show their health in the HUD, mainly just so there isn't a hap in the stamina bars
7 Months Ago
Force multiplier 1.25
7 Months Ago
Merge Bikes -> main
7 Months Ago
Changed how the force on self from hurt triggers is calculated + code formatting
7 Months Ago
Add "HotReload" editor class that allows you to define temporary runtime fields without recompiling - Backed by a Dictionary<string,object>, only intended for use inside editor so it's ok if it's slow