111,606 Commits over 3,928 Days - 1.18cph!
Increased visual threshold for bike wheelspin FX
Grey out the set speed option if only non-compatible clips are selected
Created Rust.TimelineTools plugin
Added Set Duration and Set Speed right click options, opens up a window to batch set the speed or duration of clips
Compatible with domain reloads and Undo
Added wheel slip skid sounds for bikes. Reusing modular car content - some of this code could be de-duplicated in the future, with more time available.
Rotorwash FX play fixes.
Fixed Minicopter not using the nested small wash prefab.
Slight optimizations.
Fixed sidecar wheel visuals properly
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- Pedal bikes now use the horse stamina bar to visually show sprint remaining
- Send sprint info over the network again
- Rearranged the Rust HUD to be able to show vehicle health and stamina bar at the same time
- Horses now show their health in the HUD, mainly just so there isn't a hap in the stamina bars
Changed how the force on self from hurt triggers is calculated + code formatting
Add "HotReload" editor class that allows you to define temporary runtime fields without recompiling
- Backed by a Dictionary<string,object>, only intended for use inside editor so it's ok if it's slow
Halved hurt trigger NPC damage for bikes
Fixed anemic bike pushing force
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Fix analytics & runtime profiling giving pooling warnings
Discard analytics events right away when failing to upload
- prevents it from causing a bunch of GCs when strong events that won't be uploaded
Increase bike return lerp speed
Increased bike steer return speeds
Preserve old steering behaviour on older vehicles. Enable new retainLerpSpeed option only for bikes
Fixed conflicting LODGroups on hazmat youtooz figurine
Apart from water, don't play trail FX until a set minimum speed is reached
Converted both water catchers from LodGroup to MeshLOD and RendererLOD
Updated the LodLevelDisplay component to work with MeshLOD and display correct information when a RendererLOD is collapsed
bike gear click fall off range tweak
Fix incorrect spatialization setting on pedal bike coasting gear clicks
reduced prisoner hood cost to 20 cloth, added crafting time
hood/handcuff availability
Merge Travelling Vendor -> Main
Fixed layering issue stopping vendor from detecting trains
Swapped crappy taped together vendor front menu system with something more reliable
Fixed LTDescrOptional NRE error caused by retro TC screens
Merge from hood_and_cuffs
updated travelling vendor manifest
Merge from unlock_changes
3p blunderbus
- setup sfx and anim events
- player anim updates (removed offset)
- fixed issues stopping world model from animating
player update. exported edited jog anims and created walk east, south and west anims
Added wallpaper conditional models to wall, doorway, window, half and low wall building block prefabs (all grades and skins)