111,604 Commits over 3,928 Days - 1.18cph!
blunderbus viewmodel - set up sfx and vfx events (uses db shotgun source)
merge main -> radtown_redux
Separated rotation constraint data from bone data
Travelling Vendor -> Main
Vendor will destroy train cars in its path
Reduce pull over check time
fixing some flow issues in small house
adding renderer batch to rain gutters set
Fixed failing visual check, which was preventing buying stuff from the vendor whilst stationary.
Reverted some code that removed Shop Icon
Updated CrowdinUpdate tool to fix int overflow issue, also show errors like that in the logs instead of just empty output
set dressing progress backup
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reduced draw distance on mesh rubble decals
Merge from hood_and_cuffs
set dressing progress backup, fixed terrain tolerances around toxic puddles
Merge Bikes -> main + manifest rebuild
Shrunk motorbike gibs to not overlap
Enabled gib destroy sound for Motorbike, Motorbike_Sidecar, PedalBike, PedalTrike, all modular car chassis, Tugboat, and Attack Helicopter
Turn off Rigidbody interpolation for Bradley. Should prevent stuttering over network.
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Added upper bound to obstacle blocking
Code cleanup
Better error messages
Manifest, fix missing content
improved collision responses to be resolved positionally without adding velocity into the system
fixed summing of position adjustments with sibling constraints and removed their rotation contribution
Increased bike player death thresholds
set dressing progress backup
better lod distances for turret cctv and turret base
Prisoner hood removes compass UI
Fix trike rear section not being in the LOD Group and therefore showing all LOD levels at once
Pushing a player causes the player 5 damage.
If a player is doing the minigame when pushed, their minigame is interrupted (any progress made during this attempt is discarded) and the item is repaired, with max condition loss.
Progress between attempts is still maintained when not interrupted by a push.
restored upper floor and lower floors set dressing in radhouse
subtracting
100283 Burst upgrade 1.8.15 -> 1.8.16, reapply next week
Pushing a handcuffed player now causes 5 damage to the handcuffed player.
Added Handcuffs.restrainedPushDamage convar to control the damage.
Merge from hood_and_cuffs