10,592 Commits over 3,683 Days - 0.12cph!
Added high-pass filtered versions of the 6 used splat textures
Ain't nobody puttin materials in ma texture folder
Added new procedural terrain prototype (6 splats, biomes, colormap)
Merged Petur's updated textures
Added color mapping to singlepass terrain and mesh blend shaders
Moved old terrain textures to backup folder
Added some missing meta files, disabled default material import for bone knife
Added terrain material my tests so that I don't break everything else
Shader preparations for procedural terrain biomes
Moved image effects from UI to BG camera to keep UI from randomly not showing up on OS X
Added high-pass filtered grass atlas and made it the default to test
This maintains some grass texture color variation compared to the grayscale version
Unified sound file locations (Content/Sounds)
Temporarily changed OS X build to 32bit due to instability issues (revisit with Unity 5)
Disabled automatic material import for weapon models
Moved weapon materials and textures to correct folders
Added terrain shader singlepass skeleton
Added terrain shader splat utility method
Looks like this meta file can be removed
Time of Day update to 2.0.9
Time of Day update to 2.0.8
Code refactoring and formating
Renamed AI test scene and added danger test
Added AIAvoidDanger behaviour
Renamed AIObstacleAvoidance to AIAvoidObstacle
Added configurable punishment value to AI obstacles
Made AI movement less insane
Tweaked context map default parameters and decision making
Added AI waypoint follow script
Added configurable distance and time at which a track is lost to AI
Added danger direction bloom to obstacle avoidance
Only draw gizmos of AI obstacles if selected
Made context map decision lerping more reasonable
Added AI class prefix to all AI behaviours
Added ObstacleOBB with closest point calculation
Renamed ObstacleQuad to ObstacleAABB and tweaked closest point calculation
Added editor gizmo to circle obstacle
Added utility methods to get any 2 components of a Vector3 as a Vector2
Split ObjectInfo into TargetInfo and ObstacleInfo
Added custom obstacle data structures