reporust_rebootcancel

140,973 Commits over 4,383 Days - 1.34cph!

11 Days Ago
Can't open upgrade inventory if building blocked
11 Days Ago
merge from hair_fixes
Rin
11 Days Ago
merge from bandit_sentry_culling_fix
Rin
11 Days Ago
merge from armored _ladder_hatch_material_fix
11 Days Ago
Add ApplyVertexColorStrength and ApplyVertexAlphaStrength to material property block for hair dye
Rin
11 Days Ago
merge from floating_city_oilrig_leg_fix
Rin
11 Days Ago
merge from ferry_terminal_nets
11 Days Ago
Added support for per workbench-level upgrade visuals. Assigned reinforced visuals for all workbench levels.
11 Days Ago
Hook new navmesh to ghostships and tropical islands
11 Days Ago
Fixed hair caps not working on some player seeds Disabled shadows on midlength hair
11 Days Ago
Rentable Shop D - LODs, collision, shutter LODs, shutter polish, replaced models with prefabs in main prefab
11 Days Ago
Fix client server compile errors
11 Days Ago
Don't reset new speed consistency test params between runs
11 Days Ago
▆ ▄▉▌▍▄ ▊▅▊▇ ▄▊▅▉▊▋█▉▌▉▇▄█▇▅▊▌▌▍▄▊
11 Days Ago
▊ ▌ ▌▊▉ ▅▅▊█▍▇▌█ ▄▍▅▍▍▌▅▅ ▌▆▍▄▍▄▅▊▆▆▊▊█▊▄▄▌▉▉▇ ▉▊▊▄▍▋▋▍▌▅▉ ▇▆▊▌▉▌▊▉ ▅▍▍▆▋▋▅▍▇▌ ▅▅█▆ ▋▊▅ ▊▍▅▆▇▆▋▅ ▊▆▇▌▌▉▅▆▍█ ▇▉█ ▌▆▋ ▋▇▄▋▄ ▅▅▉▍▋▌▍ ▉▇▌▋▆▄▅█ ▋▅▉▇▄ ▍█▌▇▅ ▊▋▊▇█▍▅ ▄ ▅▉▅ ▌▌▅▋▆ ▊▊▉▊▆█▋▌▍ ▊▌▋ ▊▄▊▆▅▌▄▄▆ ▅▍▍▉▅▍▉ ▇▍▆█▉▌▆ ▌▇▋▌▆▄▌█▋ ▅▇▇▄▌▌▊▄▄▊▍█▋ ▉▄▄▉▅█ ▍▇█▅▌▌▌▍█ ▍▌▄█▋▅▌▆▌▌▋ █▇▆▇▍ ▍▋ ▅▋▊▋▊ ▌▇██▋▆▉▆ ▍▍▅▅▆▉█▋ ▊▋▌▆▊ █▄▊▅▄▆▍▄▋▅▋▅▅▆▅▆ ▊▅▄▇▊ ▋█▅▅▅█ █▄▉▍▌ ▉▄█▇
11 Days Ago
Merge from workbench_upgrades
11 Days Ago
Fixed visual spawning method breaking initial LOD functionality.
11 Days Ago
Updating skinning for mannequin
11 Days Ago
Rebase on /main
11 Days Ago
Fix missing visual prefab link on reinforced item
11 Days Ago
Subtract mesh changes to prevent conflicts
11 Days Ago
Fix reinforced placement links
11 Days Ago
Break prefab connections on all upgrade visual placement guides for Workbench 1,2,3. Remove the components added by source prefabs. Renamed to show they're placement locations.
11 Days Ago
exported edited salvaged hammer refresh vm anims
11 Days Ago
Electric Furnace - updated game and workshop models to remove small overlapping parts
11 Days Ago
Remove a rogue closing parenthesis in copypaste reply
11 Days Ago
Merge from main
11 Days Ago
merge from egghunt_top_rewards_fix
11 Days Ago
Fix top egg collector reward being lost when the players inventory is full Fix some pool leaks
11 Days Ago
Electric Furnace - fixes to workshop model
11 Days Ago
increased culling distance for bandit sentry static
11 Days Ago
fixed specular values on oilrig leg baked lod mat
11 Days Ago
S2P all floating cities, to fix a missing material
11 Days Ago
disabled mesh colliders on fishing nets on the ground at Ferry terminal S2P
11 Days Ago
Fixing small back pack LODs having incorrect skinning
11 Days Ago
merge from main
11 Days Ago
Refactor f1 grenade input handling to not rely on viewmodel events, fixes them not being throwable in third person Should be unchanged for players
11 Days Ago
Enable Decal layer 0 on atlas_crypt_blend.mat for spray can compatibility
Rin
11 Days Ago
merge from crypt_skin_fixes
11 Days Ago
Commit changed metas from NukeDistant merge
11 Days Ago
Adjust the left side of the krieg backpack holster by 0.06m to better fit some large guns
11 Days Ago
Hair dye is now calculated with it's own random generation instead of relying on a combination of hair type and index Should distribute hair colours more uniformly
Rin
11 Days Ago
merge from contact_image_rendering_fix
11 Days Ago
Gizmo drawer for hole shapes Fit to mesh function Improve inspector GUI Render in editor for easier testing
11 Days Ago
Added a Clear active property block button to SkeletonSKin, will only appear at runtime
11 Days Ago
Merge from parent
11 Days Ago
Fixed end of tutorial cinematic
11 Days Ago
Better button styling