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106,128 Commits over 3,806 Days - 1.16cph!

12 Months Ago
Cherrypick the backpack assets and fix them up
12 Months Ago
Fixed error in "Core/Generic" shader
12 Months Ago
merge from main
12 Months Ago
merge from switch_inputs_io_fix
12 Months Ago
merge from planter_pickup
12 Months Ago
merge from halloween2023
12 Months Ago
Added GhostSheet cinematic textures
12 Months Ago
Added custom rack type checks
12 Months Ago
Added extended options for "Apply Vertex Color" to most standard shaders
12 Months Ago
merge from main
12 Months Ago
merge from graphics_dropdown
12 Months Ago
If custom rack type, always assume single slot
12 Months Ago
merge from SubmarineParentFix
12 Months Ago
merge from io_glow_fix
12 Months Ago
merge from vm m249 skinning fix
12 Months Ago
rocking chair untextured model
12 Months Ago
Reapply changes from ghost_sheet_fixes (move cloth bone controllers to a separate gameobject that is turned on and off via GameObjectLOD instead of turning off the LOD0 mesh entirely)
12 Months Ago
Count support
12 Months Ago
Clothing, NPC's
12 Months Ago
Player model rendering
12 Months Ago
Large trophy
12 Months Ago
Set a smallish default world size on ProceduralMapRailSimple
12 Months Ago
Train signal script
12 Months Ago
Train signals are now entities (but they don't do anything special yet)
12 Months Ago
Merge Main -> Experimental
12 Months Ago
Rebuilt rail splines again
12 Months Ago
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12 Months Ago
Tropy submit flow
12 Months Ago
12 Months Ago
Small trophy wip setup
12 Months Ago
Final car explosion force edits
12 Months Ago
Merge from main
12 Months Ago
Cinematic Player generic avatar (for conversions)
12 Months Ago
Define sprinting and not sprinting open animations
12 Months Ago
Another explosion force edit
12 Months Ago
Bar door animator updates, removed some legacy stuff we don't need for this door Use a cached property hash on door opening Bar door can now delay it's opening based on the player state (so we can play an animation), we can remove the delay in the animator as a result
12 Months Ago
Reduce the effect of anti-vehicle damage on vehicle explosion forces. Makes the force from HV rockets vs. cars less extreme, more like the force from basic rockets.
12 Months Ago
Reduced explosion force push on modular cars
12 Months Ago
Do the same for the fish
12 Months Ago
Updated holder loot panel to use generic resizable
12 Months Ago
Cherrypick parts of hackweek backpack branch while keeping compatibility with parachute implementation
12 Months Ago
Second entrance mesh progress
12 Months Ago
Compile fix
12 Months Ago
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12 Months Ago
Fallback to physics casting in 16m if the building block attached to the guntrap has no TC placed / it is destroyed
12 Months Ago
merge from main
12 Months Ago
merge from Deauth
12 Months Ago
merge from AltHoverFix
12 Months Ago
Save instanced render distance convar Codegen
12 Months Ago
added delay to bar door animation, added reverse anims, added anims to animator