reporust_rebootcancel

155,223 Commits over 4,536 Days - 1.43cph!

6 Months Ago
Expanded renderer bounds on the ladder hatch skinned meshes
6 Months Ago
Fixed pivot on Kiosk E decals
6 Months Ago
Decal work on Kiosk E
6 Months Ago
Backpack is always showing on the 7th slot Open folder button
6 Months Ago
WIP on fishing changes - Add overfishing: catching too many fish in a given area will overfish it, making only junk items come up on subsequent casts (many convars to come, it will be highly configurable do not worry) - Deepsea fishing has better results, low tier fish removed from the fishing loot pool
6 Months Ago
(potentially) Fix signage pooling issues.
6 Months Ago
Fix main menu manager start up error when running with main menu disabled.
6 Months Ago
Merge from main
6 Months Ago
Merge from tunnet_netgroup_fix/launch_site_hole_carve
6 Months Ago
First pass of rentable shop leak decals. Enabled GPU instancing on rentable shop materials. Re-UVd decals on Kiosk F.
6 Months Ago
Another partial fix for small hunting trophy
6 Months Ago
partial fix for point/spot light biasing inconsistency with BiRP
6 Months Ago
▆ ▋▄▅▇▍▉▄ ▌▄▋ ▄█▋▍▉▊▉▆ ▄▋▇▌▅▅▇▊ ▇█▆▉ ▊█▇▉▊▊▄▊ ▄▋█▋▊▆▅▊ ▇██▇▋▄▍
6 Months Ago
Loadout sorting, item count text and added empty item icon background for VirtualItemIcon
6 Months Ago
Add toast error for looting in safe zones
6 Months Ago
Fixed FlexVirtualScroll on disabled gameobjects
6 Months Ago
Fix virtual scroll top and bottom spacers from not being set to the correct height in some instances We werent using min and max height properly
6 Months Ago
repro
6 Months Ago
indirect_instancing.buffer_upload_mode NRE fix
6 Months Ago
merge from main
6 Months Ago
▍ ▆ ▊▊▍ █▅▍▇▊▍▋▆▉▉▄ ▉▄▍ █▅▇▌▍ ▍▊▇▍▅▉▄█ ▊▄ ▇▅▊▍▉▆ ▉▅▍▆▍▉▉▆▆▌ ▍▇▆█▊▊ ▇▊▊▇ ▅▆▌▋▉█▄▅ ▅██ ▊▉▊▍▍█ ▊▄▇▅▅▋▆▉▋▅▅ ▇▋▋▄▆▆▄▆▆ ▅▊█▉▇▄▋█▆ ▌▊▉▊▅ ▋▉▆ ▅▄▉ ▉▅▌▆▌▋▇▋█▇▆▉▊ ▋▆▍▊ ▌▋▄▍▌▆▌ ▉▊▋▊▍█▄▄▍▋▊▍ ▌▅▊▉▋▄▄▍▊▄▌▍▌▌ ▍▇▇▄ ▉▊ ▍▍▋▆▄▊ ▋▍▇ ▅▉▌▄▇▄▉▆▆ ▆▌▌▇▆▉▋▋▋▅▉ ▊▋▍▅▄ ▄▌██
6 Months Ago
m16a2 viewmodel prefab scale edit and anims
6 Months Ago
merged main -> rust_relay_server
6 Months Ago
pre merge (resolved packet sending issue)
7 Months Ago
kiosk b update
7 Months Ago
fixed check for is in lake
7 Months Ago
S2P both oil rigs
7 Months Ago
Exclude particle systems from S2P flattening, breaks sub emitters like the oil rig flame
7 Months Ago
code clean up and refactor for better ocean/river/lake waterflow calculations
7 Months Ago
lots more charm attachment points
7 Months Ago
Loadout widgets show belt and wearables items
7 Months Ago
merge from reapply_136367
7 Months Ago
Kitchen Mod Set 1 update
7 Months Ago
merge from new_console-ui
7 Months Ago
merge from main
7 Months Ago
merge from iocounter_resetvalue
7 Months Ago
Auto clamp the counter reset value when typing in the input field
7 Months Ago
adding wall_tiles_mosaic tileable textures mapped it on the apartment building facade
7 Months Ago
setting up m16a2 prefbabs
7 Months Ago
merge from iocounter_resetvalue
7 Months Ago
More IO counter code cleanup
7 Months Ago
Phrases, fixed conflict in PressButton.cs
7 Months Ago
Can now change the reset value of IO counters Cleaned up some old code
7 Months Ago
Various final fixes with console input and autocomplete fuckery
7 Months Ago
Added salvaged axe, bunny costume and new egg to the skin viewer
7 Months Ago
Updating female bunny costume prefab with burst cloth and correct mesh
7 Months Ago
Industrial Auto Turret - Initial prefab setup, added blockout model and materials, added skin support for autoturret, manifest, localization
7 Months Ago
Reapply 136367
7 Months Ago
Fix top level padding
7 Months Ago
merge from Armored_ladder_hatch