reporust_rebootcancel

129,006 Commits over 4,232 Days - 1.27cph!

8 Months Ago
New: TickInterpolatorCache - a sparse, bulk TickInterpolator array - Comes with it's own stress tests (they pass, but need to investigate perf) - Depends on PlayerCache, but I need to modify it to provide more stability Building block towards jobifying tick history processing. Tests: ran unit tests
8 Months Ago
merge from softcore_update
8 Months Ago
merge from softcore_update/deployable_corpse
8 Months Ago
Fixed corpses deploy check hitting themselves and preventing ground missing repositioning
8 Months Ago
merge from respawn_changes -> softcore_update
8 Months Ago
Potential fix for anims not being cancelled properly
8 Months Ago
female prefab setup
8 Months Ago
merge from jungle_building_skin_merge
8 Months Ago
Added a new filtering mode for DeployVolume.Check, allowing us to ignore specific types Container corpses now ignore the DebrisEntity type, this was preventing them to spawn in some cases
8 Months Ago
rebuilt manifest
8 Months Ago
Only merge backpack partial stacks if something is taken from the backpack for the reclaim system
8 Months Ago
Make backpack dropped on death if not reclaimed instead of staying on the corpse - backpack still stays on player if you are wounded in softcore (to enforce reclaim of backpack contents)
8 Months Ago
Horse costume lods
8 Months Ago
Move drop backpack to `WoundedStartSharedCode()`
8 Months Ago
Fix drop backpack for wounding not being called when the player is set to crawling
8 Months Ago
Make sure "drop backpack on death" is only called when they die and not when they are wounded - no change to behavior, fixes convars for "drop backpack on death vs wound"
8 Months Ago
Removed OnDied(null) in BaseCombatEntity AdminKill, was added when refactoring corpses spawning
8 Months Ago
merge from softcore_update/deployable_corpse
8 Months Ago
Handle all default items, not just rocks and torches
8 Months Ago
Corpse spawning checks fixes
8 Months Ago
Range checks, wip
8 Months Ago
Chicken costume burst cloth setup
8 Months Ago
Ensure rocks, torches and other starting items are never reclaimed
8 Months Ago
8 Months Ago
Port all new fixes and refactors from InstancedDebugDraw to IndirectInstancing
8 Months Ago
removed unnecessary NoAlias attribute
8 Months Ago
fixes and tuning improvements - corrected indexing mistakes that caused water to flow generally eastwards and slope angle to just be wrong - water height threshold to stop ocean eroding seafloor - sediment depositing uses timestep to help tuning be more consistent - cleanup
8 Months Ago
Boomerang -> jungle_update
8 Months Ago
main -> Boomerang
8 Months Ago
Adjusted icon again
8 Months Ago
More compile errors
8 Months Ago
- Compile errors - Recalculate bounds
8 Months Ago
Fixed some weird sticking issues with boomerangs. Explore some sticking behaviour with entities
8 Months Ago
Added AO and specular to Beenie Hat
8 Months Ago
merged from jungle_building_skin
8 Months Ago
Reduced snake health
8 Months Ago
Custom SMG - Narrowed 3P sight to match the 1P model
8 Months Ago
Venom icon settings
8 Months Ago
merge from main
8 Months Ago
Don't reclaim loot when respawning if the player is F1 killing - ignore situations where you are F1 killing after being wounded
8 Months Ago
Fix 100% of clothing being reclaimed on death instead of 0% of clothing
8 Months Ago
merge from softcore_update
8 Months Ago
merge from softcore_update -> respawn_changes
8 Months Ago
Just use TC privilege + original owner ID when checking a player can repair the corpse
8 Months Ago
merge from softcore_update/deployable_corpse
8 Months Ago
Fix croc struggling to ever catch up if a player runs past but never attacks them to piss them off
8 Months Ago
Minor code cleanup
8 Months Ago
DBS - Updated shotgun 3P rigged model with missing sights from 1P (fbx only, prefab is broken)
8 Months Ago
Optim: replace couple managed loops with a burst job Tests: none, trivial changes
8 Months Ago
Add slow acceleration to croc fleeing