113,183 Commits over 3,959 Days - 1.19cph!
Added snow material setup to compatible structures prefabs
Moved some mesh decals from Structures to Mesh Decals
Added snow material setup to static vehicles
- Fixed bunny hat view
- Fixed egg suit view
- Fixed forceCamUpPivot option not functioning
Motorbike now balanced for lean, unlike Modern Warfare 2
Improved how we determine the best snap position to fix a bunch of clunky placement issues
Bike mid-air throttle/brake based rotation control
Don't stabilise pitch as much
Change a bunch of stuff to use phrase instances instead of string tokens (including the planner)
Mark the methods/fields for using string tokens as obsolete
Fix clicking on popup closing it
Add nexus map to the connect screen, make it look nicer when loading in
https://files.facepunch.com/Rohan/2024/March/21_20-18-DeficientThrasher.mp4
Backup: WIP crude gestures - animation working files
Fixed easter egg hunt missing phrases
Multiple harbor_1 bugfixes
Added more zipline points to make it easier to access the cargoship from the rooftop
Slightly expanded dock grounds to make it easier to access side doors from the island
Scene2prefab
Fixed issue preventing harbor 2 from being considered as a docking point
Modified shader to be more explicit about render paths
Prevent cargo from trying to leave the map mid dock. Now waits until docking has finished before leaving.
Fixed bug causing cargo to freeze when swapping between standard points and approach points.
Bowpoint used for steering throughout
player update. setting up p17 weapon
player update. metal detector entity item held position edited and override controller updated with latest idle pose
Disabled snapping when in a building blocked zone
Fix clothing being equipped when hover looting into backpack & backpack is full
Added more speed tree test data
adding speedtree test assets
Further work on speed tree
Fix hover loot not working from backpack -> vending machine
Cargo ship side doors / Fixed intersecting geometry / Moved some interior props to compensate for geometry changes / set the door slightly deeper to prevent intersecting with the frame
Fix backpack UI staying active on screen after backpack is closed
Deleted Minigun World Model Texture PSD Files
Imported Minigun World Model Texture Targa Files
Re-Setup Minigun World Model Material
Merged in harbor_tweaks_4_cargoship
Merged in harbor_tweaks_4_cargoship
Reposed Burlap Shoes to match updated player rig
Prevented cargo from waiting twice
Improved reliability of throttle - cache old speed and use it if unsure of next waypoint speed
Fixed isues causing follow to zero rotation on approach