106,374 Commits over 3,806 Days - 1.16cph!
Added hot air balloon name and icon to death screen - for added embarrassment when you're crushed by one
Re-added a line removed in
85786 - it's needed.
Improve transitions out of the skydive animation
Give parachutes their own protection properties, make them a bit tougher
Takes 4 rifle shots to take down, still needs more tuning
Don't go to the skydiving animation while noclipping
Fixed projectile invalids when firing from a parachute
Use a Discard var for WaterInfo in IsInWaterVolume
Improved boat shore drift, improving the decision on whether to drift, and with new shore-direction and shore-distance calculations
Merge fixes
Reduced pickup time of unpacked parachute to 8s (was 12s)
Merge from main -> global_networked_bases
Added a couple of additional null checks to (per errors on Facepunch SEA1)
Reverted accidental TerrainMeta changes from
85561
Atlas for flares.
Scene backup.
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Contrail & flare progress backup
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Show loot panel when backpacks other than your equipped one are selected
quick retexture of the m39
Reduced screwdrivers texture resolution to 1024
Reduced suitcase texture resolution to 1024
Don't allow moving items into backpacks by drag & drop items onto them
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test for new 8x scope mesh & materials
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frontier wall and floor frames models and prefabs
Added LODs, colliders, and prefabs setup to suitcase models
Merge from airpatch_media
Merge from main/Attack Helicopter
Core building prefabs for frontier skin
Fixed wheel loading in invalid rotation if saved before
85774
Wheel will now always be reset to default position on server boot (although we could revert this behaviour after the wipe if needed)
Merge Attack Helicopter -> Main
Increased the Cathode effect general sharpness as far as possible
Merge Attack Helicopter -> Main