113,268 Commits over 3,959 Days - 1.19cph!
Ambience sfx will now take into account admintime when calculating if they should play based on time of day (shoud fix nighttime sfx from playing while on tutorial island if the server time is night but we've overridden the tutorial island to daytime)
Merge from tutorial_island
Hard code world temperature while player is in tutorial
Leftover mirror conditional
Cleaned up ASE templates and added working Rust/Standard template w/ custom inspector
Deleted unused shader (UI.Additive-SoftMaskable)
Conditional mirror code path (static; off for now)
Force the player out of god mode if the tutorial needs to kill them
Merge from tutorial_island
Fixed help prompt videos not updating
Merge from /main/hackweek_visualshader
Fixed tree billboards being aggressively culled after
92683
Scaling fix.
Sandbag hit update.
Split up harbor crane mesh for gameplay setup
Replace prediction inside ceiling light
Fix RPC that were passing null in the function name
Move the prediction check from all RPCs into `SignalBroadcast`
Regex + manual tweaks to remove sourceConnection from all RPC methods as it's only used in a single RPC but takes 8 bytes each packet
Enqueue packets for demo from network threads instead of main thread
Clear the blocked topologies navigation list for tutorial Chickens so that they can move around on tutorial island correctly
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Fixed disableWearable check in client
Cleaned and rebuild codegen
merge from server_noconsole
merge from save246 - excavator yaw prefab, disabled renderer batching on props onboard
merge from large_backpack_conveyor_filter
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Fixed client compile error
Added convar to disable overlay
Added support for showing multiple overlays at once
Improved GC
Cleaned up code
First overlay now works correctly
Merge from tutorial_island
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merge from gesture_weapon_fix
harbor2 - boosted ambient pointlights
S2P
Enabled foot IK for Tutorial NPC anim states + added avatar switcher script
Fixed misaligned icons in crafting menu