reporust_rebootcancel

113,666 Commits over 3,959 Days - 1.20cph!

1 Year Ago
Merge from main -> oil_rig_radiation
1 Year Ago
merge from main
1 Year Ago
w_revolver reload - removed root bone in mask
1 Year Ago
set 3p rifle anims to use new avatar mask
1 Year Ago
merge from fix_default_binds_repeating
1 Year Ago
merge from fix_cached_browser_modded_tags
1 Year Ago
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1 Year Ago
merge from Legacy_Furnace
1 Year Ago
legacy item lighting setups
1 Year Ago
Created Secondary Icon for Confetti Cannon
1 Year Ago
updated world model prefab with necessary world model scripts
1 Year Ago
deleted hachet anims from testanims folder
1 Year Ago
added ik target to revolver.entity
1 Year Ago
lr300 wm reload- removed root bone in mask, ik target curve adjustments for deploy and reload
1 Year Ago
changed LODs, LOD3 is now baked down 2 materials to 1
1 Year Ago
update
1 Year Ago
updated melee holdtype override controller
1 Year Ago
exported player update first pass melee anim set
1 Year Ago
populated melee holdtype override controller with new melee anims
1 Year Ago
disabled spine ik on hachett entity prefab
1 Year Ago
merge form b_shotgun
1 Year Ago
exported player update melee anim set
1 Year Ago
smallbackpack update
1 Year Ago
merge from gc_buffer_settings
1 Year Ago
merge from fix_guest_enter_main_code
1 Year Ago
merge from legacy_shelter
1 Year Ago
VM lights setup
1 Year Ago
Added total range percentage. GetDetectionPos correctly applies view model cam offset if used. WIP light setup.
1 Year Ago
Added editor-only MainMenuSystem.IgnoreEditorEscapeKey convar to prevent escape key from bringing up the UI when you want to siwtch mouse between editor and scene views without bringing up the UI
1 Year Ago
Bunch of refactor and separate some detector/UI code.
1 Year Ago
Some placeholder VM setup
1 Year Ago
merge from main
1 Year Ago
Only allow aim offset when standing still or aiming, let regular animation take control while sprinting or jogging while not aiming
1 Year Ago
Fix wall being buildable between two different buildings allowing TCs to be connected and break
1 Year Ago
Make a new mask specifically for the aim offset layer
1 Year Ago
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1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
Cleaned up hand hold parameter handling
1 Year Ago
More solver iterations for server-side to compensate for 16Hz. Greatly reduced jitter
1 Year Ago
Use jobs+burst for 2D painting so very fast strokes don't kill your framerate
1 Year Ago
Renamed leftHandIkModifier to leftHandIkDisable for better clarity (and the same for right hand) IK disable param is 0 by default, 1 will fully disable that hand's IK Update rifle reload to reflect new values
1 Year Ago
Add leftHandHoldDisable and rightHandHoldDisable animator parameters to disable the hand poses during an animation clip
1 Year Ago
Simplified ClientInit, less duplication
1 Year Ago
Finally fixed player neck bone issues properly for both client and server side ragdolls. Will try to clean this up a bit more.
1 Year Ago
Fix default keybinds applying over and over for multiple realms (`prevskin` and `nextskin` specifically)
1 Year Ago
high calibre revolver LODs basic world model prefab setup
1 Year Ago
Added an example temporary disabling of the left hand Ik driven by a curve on the 3p rifle reload animation
1 Year Ago
Disablling spine IK on a held entity will now enable the AimOffset layer
1 Year Ago
PFX scene backup