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106,532 Commits over 3,836 Days - 1.16cph!

1 Year Ago
merge from /main/ClearAllDecals
1 Year Ago
subtracting 81584 - wrong branch
1 Year Ago
Fix server compile re QuadDecal
1 Year Ago
tweaked on exit time transition timing
1 Year Ago
merge from authradius_cmd
1 Year Ago
subtracting 81576 to reapply
1 Year Ago
fixed issue with shaking when in off state
1 Year Ago
Reapply analytics that got squashed in merge
1 Year Ago
main -> recycler_animated_v2
1 Year Ago
merge from rivals_video_player
1 Year Ago
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1 Year Ago
Merge from main -> authradius_cmd
1 Year Ago
subtracting ClearAllDecals 81573
1 Year Ago
Reduce game volume while playing the video
1 Year Ago
merge from main
1 Year Ago
merge from ClearAllDecals
1 Year Ago
merge from auth_tracking_deprecation
1 Year Ago
f15e first pass
1 Year Ago
Attempt to fix exit meshes disappearing before HLOD kicks in Moved one of the watchtower lights and disabled shadows on it because it was constantly breaking Reduced distance on one of the lights in the connecting room because it was leaking into the warhead room in some odd edge cases Scene2Prefab
1 Year Ago
Reenabled light occludee scripts on all interior lights because sometimes culling volumes don't remove them properly Lowered distances on all interior lights Tweaked bias settings on lights in the warhead room Added LightLOD scripts to a few shadowed lights that were missing them Disabled shadows on a few lights Fixed broken shadow proxy on one of the pipes Scene2prefab
1 Year Ago
Refactoring + applied memory optimizations.
1 Year Ago
merge from main
1 Year Ago
merge from gameplay_metrics
1 Year Ago
merge from namehelper_optimize
1 Year Ago
Add server.broadcastplayvideo command to play a video for all players on the server (for Twitch Rivals)
1 Year Ago
Pre edge-blend animation checkpoint
1 Year Ago
1 Year Ago
Refactor to take advantage of grouping and rendering groups together properly
1 Year Ago
Tweaked portacabin building ceiling material Removed shadow casting on some exterior lights where they had little impact on the visuals Scene2prefab
1 Year Ago
map sampling rules, grouping
1 Year Ago
Scientist only move to one random spot when blinded. Increased the duration variance.
1 Year Ago
merge from main
1 Year Ago
merge from save237 - Staging wipe
1 Year Ago
full manifest rebuild
1 Year Ago
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1 Year Ago
merge from nuclear_missile_silo
1 Year Ago
merge from main
1 Year Ago
Merge NMS -> Aux2
1 Year Ago
Fix compilation re DDraw
1 Year Ago
Move start gesture to the blinded state StateEnter. Slightly vary blinded duration.
1 Year Ago
Changed flash blinded gesture to loop. Clear gesture when leaving blinded state.
1 Year Ago
Merge from nms
1 Year Ago
merge from nuclear_missile_silo
1 Year Ago
Added delete buttons to the marker list
1 Year Ago
Show team leader markers, better text sizing
1 Year Ago
Added a randomiser to the blinded gesture Fixed dwellers not being able to play gestures
1 Year Ago
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1 Year Ago
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1 Year Ago
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