reporust_rebootcancel

113,802 Commits over 3,959 Days - 1.20cph!

1 Year Ago
merge from halloween2023
1 Year Ago
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1 Year Ago
Add `ammoCount` to Item and fallback to the item's ammo count when inside a chest / locker / player inventory (other than hotbar) Track all items on the server in `ItemManager.serverItems` dictionary so the item can be updated every time the `BaseProjectile` ammo is modified (normally it only can find item when inside player inventory) Save ammoCount in protobuf as an Int where 0 = null, 1 = 0, etc (since protobuf doesn't support nullable types)
1 Year Ago
legacy bow initial setup viewmodel, textures and materials
1 Year Ago
merge from halloween2023
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
merge from halloween2023
1 Year Ago
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1 Year Ago
frontier_mirror variants, gibs, setup prefabs, icons. cleaned up temp folder
1 Year Ago
merge from main
1 Year Ago
Holding shift while right clicking items into the repair bench will apply the last skin automatically Allow skinning <0.75s but don't play the effect if it occured under that delay
1 Year Ago
merge from main
1 Year Ago
frankenstein table craft fix
1 Year Ago
Only save number of storage slots for client, let server recalculate them on startup Fix using phrase `Examine` instead of `Loot`
1 Year Ago
Add `CheckParent` as an optional parameter to the `MaxDistance` attribue instead of manual checks Apply `CheckParent` to Keylock as well
1 Year Ago
Apply same fix to picking up the codelock
1 Year Ago
Fix not being able to enter code on one side of the door, when you are too far away from the codelock but within interaction range of the door
1 Year Ago
Merge from main -> horse_loot_panel_fix_2
1 Year Ago
Major cleanup, simplification and optimization to mesh-based terrain shader support
1 Year Ago
Add IO slots to spooky speaker to turn it on and off, no power required to run
1 Year Ago
merge from halloween2023
1 Year Ago
merge from halloween2023
1 Year Ago
merge form main
1 Year Ago
merge from halloween2023
1 Year Ago
logo update phrases
1 Year Ago
vampire stake icon setup
1 Year Ago
merge from main
1 Year Ago
merge from rockingchair_remove_prints
1 Year Ago
merge from halloween2023
1 Year Ago
Save the equipment & storage inventory separately in protobuf
1 Year Ago
Don't show "Open Storage" menu option if they have no saddle bags equipped / no storage slots
1 Year Ago
World models for DraculaMask/DraculaCape
1 Year Ago
Reworked the train signal lights and lighting.
1 Year Ago
vampire stake loot spawn (small loot bag) bonus loot for scarecrow kills with vampire stake increased chance of additional frankenstein parts
1 Year Ago
vampire stake sounds
1 Year Ago
Create seperate loot panels for horse equipment + stats & horse storage to support >6 storage per saddle bag Increase saddle bag from 6 -> 12 storage slots again Split into two inventories: one for equipment, one for storage (rather than first 4 slots being only for equipment and using clientside loot panel to pretend they are different) Create a new menu option for "animal storage", keep examine as the equipment loot panel
1 Year Ago
Dracula outfit viewmodel
1 Year Ago
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1 Year Ago
DraculaMask fits over a bandana
1 Year Ago
frankenstein buffs, light vs heavy is more apparent increased base frankenstein health from 100 to 150
1 Year Ago
Tweaked entrance heightmap to fix odd foliage placement
1 Year Ago
missing file
1 Year Ago
progress
1 Year Ago
lr300 holdtype override updates
1 Year Ago
updates to push gesture asset and gestures animator
1 Year Ago
Dracula outfit lods
1 Year Ago
Merge from rail_network_link
1 Year Ago
GenerateRailLayout improvements CreateRailCostmap improvements
1 Year Ago
merge from main