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123,984 Commits over 4,171 Days - 1.24cph!

12 Months Ago
vm hc revolver anim event update
1 Year Ago
vm hc revolver - tweak to anim event to spawn shells
1 Year Ago
- Radioactive water now inflicts damage on the person carrying it. - Fixed uncessesary send update rad checks
1 Year Ago
vm hc revolver - added toggle gameobject settings to animator (to hide & show shells in cylinder where needed) - added anim event to spawn shells into the world at end of reload (so they land on the floor)
1 Year Ago
Fixed GUID error when dropping an item with ItemModContainerRads
1 Year Ago
Bugfix: don't leak an item if creation request was invalid Tests: none, trivial change
1 Year Ago
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1 Year Ago
bunch of bullshit
1 Year Ago
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1 Year Ago
siege tower wip
1 Year Ago
Add more cover types
1 Year Ago
Merge from fix_barricade_launch_mounds -> main
1 Year Ago
S2P launch site
1 Year Ago
Mark the mounds at launch site as "allow barricades" to fix barricade placement on top of them
1 Year Ago
Merge from fix_barricade_new_cliffs -> main
1 Year Ago
Bugfix: don't create and access a dangling Item when Pooling is enabled - at the same time it also optimizes inventory processing by batching the update as a result of multiple equipment events. Tests: Tested by loadinga a save that borked the inventory by spawning NPCs - passed. Also validated that in multiplayer, wearables update when the player sleeps if they got changed by a different player.
1 Year Ago
Fix wood barricades disabling magnet snapping when sprint is held - this was only intended for high walls as you are often sprinting during combat - allows you to easily snap together wooden barricades
1 Year Ago
add optional material override for foliage displacement strength (replacing vertex color)
1 Year Ago
Healing dart (just a test idea)
1 Year Ago
Merge from Frontier_HighCaliberRevolver
1 Year Ago
parented the new 1p bullet drop to something other than the gun
1 Year Ago
Fixed dropped cartridges having a mind of their own after landing on the ground. Fixed blurriness on them too.
1 Year Ago
Improved wooden barricades blocking other wooden barricades - split into different sized deploy volume for wooden barricades specifically - made the volume shorter and thinner - allows the magnet effect on the edges to draw together wooden barricades on a slope without them blocking eachother as much
1 Year Ago
Fix wooden barricades being difficult to place on the new cliffs - split deploy volumes: one for world layer and another for construction + vehicle + players - moved and shrunk world deploy volume so it doesn't intersect with cliffs as much
1 Year Ago
merge from watervisibilitygrid_fixes
1 Year Ago
Mege from main
1 Year Ago
merge from maim
1 Year Ago
world_update_2 -> radioactive_water
1 Year Ago
merge from fix_raknet_end_sample -> main
1 Year Ago
WaterVisibilityGrid fixes - made it non-static, easier to manage lifetime this way and it should've been owned by the WaterCollision system anyway - adjusted grid to handle ref-counting, this isn't strictly necessary but is the only way to sanely verify if the system has broken (memory footprint is ~1MB) - slightly inflated static trigger bounds by an absolute value to manage small noise changes in position that can push it over a boundary - added a virtual function to EnvironmentVolumeTrigger that lats derived classes run code with a guaranteed trigger collider (some visibility volumes were being missed in OnEnabled from this)
1 Year Ago
Fix missing EndSample() in Raknet.OnMessage
1 Year Ago
3rd person reloads with ammo type variants.
1 Year Ago
disable serversideragdolls by default due to server stall/freeze
1 Year Ago
Update: adding a server "itemmanager.enablepooling" convar to control item pooling - starts off by default Item pooling is too unstable to not have a dynamic switch - already got bit 2 times by it. Who knows what other horrors are hiding out there. Tests: enabled after loading craggy, gave an ak - saw an uptick in pool.print_memory telemetry. disabled, despawned ak - no changes in telemetry.
1 Year Ago
Merge from main
1 Year Ago
Show active dart modifier effects. Separate tea/dart effect displays.
1 Year Ago
merge from main
1 Year Ago
Merge: from main/item_pooling This fixers the NRE on server tick (and blocker for joining). Tests: loaded a save that consistently produced NREs - not anymore
1 Year Ago
Bugfix: disabling Item pooling This causes issues on the server which prevents playing. Tests: loaded a save that consistently produced exceptions - not anymore.
1 Year Ago
Merge: from main Tests: none
1 Year Ago
increase wood yeild from driftwood - someone may harvest them now
1 Year Ago
stricter log pile spawn rules
1 Year Ago
Merge from world_update_2/merge_main (this brings this branch up to date with main)
1 Year Ago
Merge from parent
1 Year Ago
Merge from main
1 Year Ago
Tag hill cliffs as AllowBarricadePlacement
1 Year Ago
Unsaved
1 Year Ago
Allow debug.ent_find_radius to work in live gameplay (was just demos)
1 Year Ago
Fixed NRE when looking at water if radiation water map doesn't exist
1 Year Ago
Fixed water well food cache and npc spawner marked as Client Cull while breaks spawning when used in MonumentIsland S2P affected water wells