reporust_rebootcancel

111,292 Commits over 3,928 Days - 1.18cph!

2 Months Ago
merge from trainyard_water_tower_fix
2 Months Ago
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2 Months Ago
merge from train_caboose_disposal_error
2 Months Ago
re-enabled flowMovementScale on kayak
2 Months Ago
merge from main
2 Months Ago
Applied PostIK to the updated SMG FX prefabs.
2 Months Ago
Merge from ai_wolf_iteration
2 Months Ago
Add placeholder wolf eating sounds
2 Months Ago
Fix pragma restore 414 being in the wrong place
2 Months Ago
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2 Months Ago
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2 Months Ago
Updated battering ram entity path to models, added mesh decals scripts, switched gibs path
2 Months Ago
Updating battering ram frame models
2 Months Ago
Merge from ai_wolf_iteration
2 Months Ago
Remove unused fields, redundant checks, and fix issue where compoosite transitions are not cloned properly
2 Months Ago
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2 Months Ago
Mag drop stuff
2 Months Ago
Merge from main
2 Months Ago
Fixed ADS shell ejection anim event. Mag eject event hits right when the mag scaling begins.
2 Months Ago
Fixed above ground pool water being invisible inside canyons
2 Months Ago
Mag drop.
2 Months Ago
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2 Months Ago
Unparented mag drop from the bolt.
2 Months Ago
Barrel attachment offsets Ejection tweak.
2 Months Ago
Also hide side flash in ADS.
2 Months Ago
Bounding box fix.
2 Months Ago
Various viewmodel fx polish/fixes.
2 Months Ago
Anim event fix.
2 Months Ago
World space fix.
2 Months Ago
Accesorized SMG fx tweaks
2 Months Ago
compile fix
2 Months Ago
merge from siege_weapons
2 Months Ago
Code cleanup, comments Deleted old prefabs
2 Months Ago
Ballista reloading client prediction
2 Months Ago
Parent merge
2 Months Ago
Merge from main
2 Months Ago
Merge from main
2 Months Ago
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2 Months Ago
BallistaGun now inherits from BaseVehicleSeat and is spawned as a seat Fixes a lot of annoying issues and decouples it even more
2 Months Ago
2 Months Ago
SMG muzzle prefab updates & regression fixes.
2 Months Ago
Merge from main
2 Months Ago
Icon updates
2 Months Ago
merge from qol_io_arrows -> main
2 Months Ago
Add ability for IO arrows to be offset per port - made water barrel top arrow offset to make it easier to see
2 Months Ago
merge from gesturepack
2 Months Ago
merge from flashlightfixes/fulloverhaul
2 Months Ago
merge from mixingtable_click
2 Months Ago
Handle entities that have IO implemented as a separate child entity - calculate the offset between the child & parent - manually offset IO ports to account for this
2 Months Ago
Added end caps to ropes