128,743 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Updated livestock textures. added new materials and renamed a livestock material. Updated model with rigged version
                
                
                
                
             
         
        
            
            
            
                
                Implement cannon reloading animations
                
                
                
                
             
         
        
            
            
            
                
                Implement animation handles for code driven player model animations, basically the same as one shots but with a way to control them after they get added to the mixer.
                
                
                
                
             
         
        
            
            
            
                
                added thumb bolt pullback anim to hc revolver shoot anims
                
                
                
                
             
         
        
            
            
            
                
                Floating city S2P, fixes a OOB error with static water catcher
                
                
                
                
             
         
        
            
            
            
                
                Merge from naval_missions
                
                
                
                
             
         
        
        
            
            
            
                
                Add mission to hunt deep sea RHIB scientists, given to placeholder floating city mission provider
                
                
                
                
             
         
        
            
            
            
                
                Fix all of the weird rotation issues
                
                
                
                
             
         
        
            
            
            
                
                Swap to quaternions - getting gimbal lock already
                
                
                
                
             
         
        
            
            
            
                
                Stop the turret from flipping the equipped weapon
                
                
                
                
             
         
        
            
            
            
                
                updates to apple visuals and mat settings on model
                
                
                
                
             
         
        
            
            
            
                
                merge from boat_stability
                
                
                
                
             
         
        
        
            
            
            
                
                updated jungle storage horizontal barrel collision and volumes to be consisten with the other horizontal barrels
                
                
                
                
             
         
        
            
            
            
                
                merge from retrotc_lod_distancefix
                
                
                
                
             
         
        
            
            
            
                
                 merge from marker_teleport_reset_fix
                
                
                
                
             
         
        
            
            
            
                
                mereg from boat_stability
                
                
                
                
             
         
        
        
            
            
            
                
                use the same buoyancy sleeping behaviour as tugboat
                
                
                
                
             
         
        
            
            
            
                
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                merge from mesh-guide-shader-improvements
                
                
                
                
             
         
        
            
            
            
                
                Using Syncvars - raw move the turret to be pointing the intended directin of the user
                
                
                
                
             
         
        
        
            
            
            
                
                merge from deployguidecolourtweaks
                
                
                
                
             
         
        
        
            
            
            
                
                tweaked neutral guide colours to be more orange
                
                
                
                
             
         
        
            
            
            
                
                reduce anti-beaching accel
                
                
                
                
             
         
        
            
            
            
                
                - Adds additional mission from Lumberjack to pay a visit to a floating city
- Update Lumberjack to support dispensing more mission types
- Update Lumberjack dialogue tree, slightly better responses for having recently completed missions and having no missions available
- Add temp new NPC on floating city for new missions
- Update mission list dialogue tree node to support having different dialogue depending on the selected mission
- Add option for kills from team members counting towards kill entity type mission objectives (does not affect existing missions)
                
                
                
                
             
         
        
            
            
            
                
                blunderbus 3p aim attack anim clip edited
                
                
                
                
             
         
        
            
            
            
                
                tweaking light int and radius, killing shadows
                
                
                
                
             
         
        
        
            
            
            
                
                 assorted small fixes:
- fix workshop weather spamming log
- fix gun information header padding
- fix "GUID is empty" error in workshop
                
                
                
                
             
         
        
            
            
            
                
                merge from deployguidecolourtweaks
                
                
                
                
             
         
        
            
            
            
                
                checking in floating city 2
                
                
                
                
             
         
        
            
            
            
                
                initial lighting pass on security prison barge
                
                
                
                
             
         
        
        
            
            
            
                
                added prop render script and aligned to old bed icon, re-rendered icon
                
                
                
                
             
         
        
            
            
            
                
                Forgot to hook LOD3 up in prerfab whoops
                
                
                
                
             
         
        
            
            
            
                
                LOD3s for casino elevator
                
                
                
                
             
         
        
            
            
            
                
                Rebase on /main (save 271)
                
                
                
                
             
         
        
            
            
            
                
                Move auth code to PlayerBoat.Auth partial
                
                
                
                
             
         
        
            
            
            
                
                Update: don't build UI bundle for server bundles
Tests: none, trivial change
                
                
                
                
             
         
        
            
            
            
                
                Clean: get rid of StoreTakeover internal warmup count
It never goes past 1 since we fixed open order of store
Tests: stuck an assert and validated poked at different menus
                
                
                
                
             
         
        
            
            
            
                
                deploy guide asset colour and emissive tweaks
                
                
                
                
             
         
        
        
            
            
            
                
                entity, hold type and animation updates for a selection of tool updates
                
                
                
                
             
         
        
            
            
            
                
                initial lighting pass on medical barge
                
                
                
                
             
         
        
            
            
            
                
                Fixed incorrect Go Fish mission desc "Fish for 5" -> "Fish for 3"