reporust_rebootcancel

145,660 Commits over 4,444 Days - 1.37cph!

39 Days Ago
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39 Days Ago
merge from computer_io_no_passthrough
39 Days Ago
merge from useLegacyWorkbenchInteraction_fix2
39 Days Ago
merge from mortar_prototype
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merge fom deployable_snapping_fixes_4
39 Days Ago
Add TerrainHole options to TerrainMeta inspector for rendering holes in editor mode Remove old TerrainHoleRenderer inspector Fix probe terrain holes again
39 Days Ago
Change hole rendering order to before viewmodel to avoid depth stencil conflicts Move cylinder hole primitive pivot point to bottom Add TerrainAlphaScanner tool to automatically find modified terrain alpha and add new hole system with best guess shape Integrate TerrainHoleRenderer into TerrainMeta which automatically swaps to geoclip terrain when in use (in editor) Fix terrain not using HoleMap during probe/cubemap renders
39 Days Ago
Fix server.useLegacyWorkbenchInteraction always opening worbench upgrade panel
39 Days Ago
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39 Days Ago
Expose options for recyclers to turn off without an online powergrid and have different efficiency/duration stats with an online powergrid Update recycler loot panel UI to pull from current stats to populate the text field, also optimise its update method
39 Days Ago
restrict some client functions to only work for the mounted player
39 Days Ago
up and down fixes
39 Days Ago
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39 Days Ago
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39 Days Ago
Add pocket support (which deletes the ball on contact)
39 Days Ago
WIP on networked darts for 3rd person clients, manifest + codegen
39 Days Ago
Clean: store buffer[pos] accesses in a variable Just for easier code reading Tests: ran unit tests
39 Days Ago
Clean(editor): get rid of Pool.UseSafetyChecks flag - lock-free Pool can't ensure associated hashset consistency, so we can't use that anymore - checking for null on Take call doesn't seem to make sense since awhile back Tests: ran tests. StressTestMT doens't sporadically fail anymore
39 Days Ago
Optim: couple micro optims - rewrite a couple branches into branchless logic - inlined IsTurnTicketSameIgnoreProgress - got rid of module via use of MADD - added extra comments for explaining what's going on AllocDeallocST: 2.82 -> 2.77ms for 10k allocs. Tiny, but every bit helps Tests: ran unit and perf tests
39 Days Ago
39 Days Ago
Move command to new .cs file
39 Days Ago
Whoops added the "Create Centered Parent" into the ugui package instead of our other MenuItem scripts
39 Days Ago
Update large apartment with new positions
39 Days Ago
Fix the large apartment prefabs centering
39 Days Ago
More lighting
39 Days Ago
exported edited 3p run anims for holdtypes starting with an E to H
39 Days Ago
Use Application.installPath instead of Path.GetFullPath when downloading map files
39 Days Ago
Use full path when loading workshop bundles
39 Days Ago
Add "Create Centered Parent" GameObject menu item to fix off-center apartment children renders - built-in unity button was creating every empty parent at 0,0,0 of the parent apartment and using local position
39 Days Ago
Added a gaussian blur to the EVSM shadows as part of the shadow caching process to improve the filtering
39 Days Ago
Update: replace member variables with cacheline sized counterparts Didn't see any notable change in perf tests, but wouldn't hurt Tests: ran tests
39 Days Ago
Better error log when ItemName is set wrong in ApprovedSkinInfo
39 Days Ago
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39 Days Ago
Merge: from pool_mt
39 Days Ago
Merge: from pool_mt
39 Days Ago
Merge: from pool_mt
39 Days Ago
Update(tests): add a couple tests - Perf: AllocDeallocMPSCAtomicCounter - Unit: TestAllocWhenEmpty, TestFreeWhenFull Tests: ran tests
39 Days Ago
Update bounds on apartment entities
39 Days Ago
Fix `CalculateBounds()` encapsulating Vector3.zero for entities with non-centered children - only apply to the editor inspect menu "RecalculateBounds" button - don't apply to automatic recalculating of bounds
39 Days Ago
Work on ceiling of penthouse, and bathroom. Enabled AO on medium apartment ceiling material.
39 Days Ago
Ball collision detection (against other bodies that arent walls) Velocity response when two of those bodies hit (equal and opposite reaction) 🤓
39 Days Ago
Undo centering of children of large apartment cupboards since it breaks placement inside the large apartment
39 Days Ago
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merge from main
39 Days Ago
Fix camera jitter on mortar from eye pos always being 1 frame behind the mortar rotation, re-add lerping that ballista/cannons had. Bump up renderer bounds on mortar model again
39 Days Ago
tertiary prefab variants for all remaining charms
39 Days Ago
set lr300 and blowpipe to pushedout charm
39 Days Ago
Updating industrial torch viewmodel fbx
39 Days Ago
Switch out the entities in the large apartment
39 Days Ago
Bump up mortar extents to prevent it from disappearing at some angles while looking around