reporust_rebootcancel

138,803 Commits over 4,352 Days - 1.33cph!

40 Days Ago
Fixed the config input fields fuckery
40 Days Ago
Golfcart cursed experiment
40 Days Ago
Cleaned up the mess in the UI folder
40 Days Ago
Node registry cleanup Added the basics: Add, Subtract, Multiply, Divide, Or, Less Than, Equal, Clamp
40 Days Ago
Merge: from save_leak_fix - Bugfix for items leaking during save - items would be incorrectly marked as persistent when owned by transient entities Tests: 5 save-load cycles on 2.5k procgen in editor. still leaked ~10 entities per save, but couldn't find them
40 Days Ago
Merge: from main
40 Days Ago
Random material changed for no reasons
40 Days Ago
Dragging an input on a wired output replace the connection
40 Days Ago
Changed golf hole files
40 Days Ago
Can drag and drop from a port to another to connect them
40 Days Ago
minigolf ramp 05 (curved)
40 Days Ago
server update version to 021f737/2022.3.41x1 - any rigidbody with >128 colliders becomes a physx aggregate rather than an actor
40 Days Ago
apartment complex greybox - some demolition on one side of the building
40 Days Ago
server unity version to a1f6e5b/2022.3.41x1 - enabling proper multithreading for PhysX trigger contact processing
Rin
40 Days Ago
Tightened up horizontal and vertical embrasure colliders
40 Days Ago
- Culling toggle in editor - Fix issues with cell offsets - Fix grid offsets with negatives - Change dispatch thread size
40 Days Ago
▅▉█▆▌▋▇▉▉▋▅▍▌ ▋▄▉▆ ▌▉▍▄ ▇▉▌▌ ▅▅▆▍▄█▇█▉▇▆ ▅▅▊▇▄▉▌▌▌▅▉▊▄ ▆▄▇ ▅▅▍ ▋ ▄▊█▊▉▄ ▉▉▇▌█▆▇▌█▅ ▅▅ ▌█▉ ▋▍▊▊█▅ ▋▄▄ ▅▇▉▉▅▉▊ ▍▋▄ ▍▇▉ ▄▋▆▆▆▌▌▅▄ ▆▉▆ ▇▊▌▄▅▌▌ ▉▆ ▋▄▊ ▌▊▍█▅█ ▌█▅▆▍ ▌▇▅▍ ▍▅▌▅▅▄ ▆▌ ▍▋▍▊▅▅▌▆ ▇▋▉█▊▌█▄▉▇▄▅▅▊▍ ▊▍▍ ▍▇▇▉▌▊▉▌ ▄▊▆▋▋ ▇▇▍▊▅▌▋ ▆▄▋▌▉▋▍▅ ▊▆▌▆▋▆▆█▌▋ ▌▍▍▌▌▋▋ ▌▊▋▌▅▄▋▌▆▊ ▌▊▉▄▄ ▊▇▅▋▌▄ ▄▉▄▌ ▅▌▇ ▍▋█▅▍▅▋▅▆▇▉▆▅█▉▉ ▇▋▇▋▋▆▊ ▋▅▌ ▋▋▅▊▍▄▅ ▇▍█▆▊▋ ▇▆ ▍█▍▊▉ ▋▊█▍▊▅▌▅ ▊▊▄▋ ▄▄█ ▍▄▉█ █▄▋█▄ ▆▋▄▍█▋ ▋▊▅▉▅▅▆ ▅▍▌▆ ▄▋▇ █▉▊▊ ▍▇▍▍ ▉▅▉▍ ▅ █▊▍ ▄▍▊▌ ▌▇ ▊▉▍▇▊▌▉▊ ▆▄▄ ▅▊▋▄█▍▅ ▌▌▅▍▄ ▅▍▌█▍ ▋▆▇ ▌█ ▄▍▄▋▊
40 Days Ago
Simplify kapok branch A from 4 colliders into a single mesh convex collider Will save 6-9 colliders per vine swinging tree in jungle biome
40 Days Ago
Capturable flag item/entity that you can pick up, move, drop Location is shown on the map
40 Days Ago
- Wire up new golf hole - Setup animator - Reset mechanics
40 Days Ago
Stripping out more useless stuff, adding in more needed stuff Shut down the tutorial server if the player disconnects for more than 5 seconds or finishes the tutorial
40 Days Ago
Added some new string and logistic network nodes Added zoom in the graph editor
40 Days Ago
Merge from 3p planner animation update
40 Days Ago
Animation fixes and code improvements
40 Days Ago
- Setup new golf idle pose - Bring back the arms when swinging - Club refinements + polish
40 Days Ago
Added a config panel for the dot matrix screen Fixed some recursion bugs when evaluating the graph Cleanup
40 Days Ago
added golf hole bucket thing
40 Days Ago
Golf Hole logic: - hole players can putt into - confetti on gettng the ball in
40 Days Ago
Craggy with hackweek junk on it
40 Days Ago
Manifest stuff
40 Days Ago
Codegen
40 Days Ago
Make trailer into it's own entity prefab, apply enough stuff that is now functions as a trailer that can be towed (similar to siege machines)
40 Days Ago
Make Trailer it's own entity class that inherits from BaseSiegeMachine
40 Days Ago
Add box collider to the shipping container ceiling for hackweek (instead of convex collider)
41 Days Ago
▍▍█▆▍▍▉ ▄█▊ ▌▅▅▉▍▍▇ ▇▊▅▊▆▍▇▉▍▋▌▌█ ▆▊ ▆▋▌ ▌▋▊▄▊ ▋█▍▅ █▅▇▅▌▌ ▅▉▅▇ ▇▊▍▄▊▄▅▋▅▄ ▇▆▍ █▋▅▅▋▇ ▄ █▆▆ ▌▌█▊▊▍▍▆▋█▌▇▅▌▋▍▄█▄▆▍▋▆▅▌█▋▋ █▅▅▍▅▇ ▄▆▅▇ █▋▅▋▉▋ ▄▄ ▉▆█▋▇▉ █ ▍▇▅▊▆▋▆▆▆▌▊▆ ▌ ▆▌▋▉▋▊▍▆ ▄▆▅█▄▌▌█▆▊▋▊▉▅▄▍▊▍▊▆▉▌▍▍▉▆▌▊▉▍▄▋▉▅▌▄▍▅▆▍▇▌▍▅▌▊▇ ▄▌▋▍▌▄▋▋▆▇ ▅▍▌▄▅▍▇▊▄▄ ▇▇ ▍ ▄█▊▊▍▊▌▋▅▍▌▋▌ ▋▄▅ ▋▌▇▊ ▋▋▆▇▍▅▍▊ ▉▌▉▍▋▌▋ █▅ ▇▋▄▇ ▉▄▍▄▆▇▅▇ █▆▆▍▊▅▆▆ ▇▋ ▌▋▆▆ ▆▇▌▄▄▍▉▄█▄ ▆▇▆▊▆▇
41 Days Ago
updated the anim clips of the door closer
41 Days Ago
Added dot matrix screen item, can display any string sent by a computer Planning to add a config panel to set the text and colors manually too
41 Days Ago
Various tundra/arctic biome edits and experiments.
41 Days Ago
Fixed all 3 NREs, finally have both UI panels appearing at once and only one of them is in the wrong position
41 Days Ago
Fixed print node only printing floats Different styling for exec connection lines
41 Days Ago
New items supporting data chips: Batteries - isCharging - chargeTimeLeft - capacity (0-1) - activeUsage - powerIn Door controller - doorHealth - doorOpen Electric furnace - isPowered - isSmelting
41 Days Ago
various pot plants and pot colour variants
41 Days Ago
Player head seed work
41 Days Ago
Data IO wires can parent to doors
41 Days Ago
▍ ▄▊▌▅ █▌ ▍▍▇█▋▍ ▊▅█▌▅█▅ ▋█ ▉▍▆▊▍▉ ▋▍ ▄▄▉▊█▌▇ ▊█▊ ▍▅▋▅▆ ▇▇█▉ ▄▄▊▆█▉██▊ ▉█ ▉▆▆▍ ▇█▆ ▆▆▆▅ ▆▊ ▌▅▉▊█▊▍▇█ ▄▊▍▇▌▄▄ ▄█▊▄ ▄▅▊▍▌▋▌▄ ▄▆ ▇▍▌▄█▆▍▋▄▍▊▅▄▆▉▄▄▉▅ ▆▅ ▌ █▅▉▊█ ▊▌▊▌▌▆▆
41 Days Ago
▆ ▍▋▇▍▇ ▊█▅▋▆▇▄▄▆▅ ▍▋ ▆█▌▋▇▉▉▅▍▆▋ ▇█ ▅▋█▄▉ ▉▌ ▆▊▉▆ ▋▇ ▊▅▍▇▌▅▆
41 Days Ago
added rock golfballs
41 Days Ago
InvokeMethod and GetData nodes now have dropdowns to select the connected device and method/field
41 Days Ago
layout and set dressing work on the apartment front yard continued
41 Days Ago
▄▊▅▊▇▇ ▅█▅▌ █▄▉▌▊▅▉▌▄▇▋▋▍▋▋▄▄▆