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111,292 Commits over 3,928 Days - 1.18cph!

2 Months Ago
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2 Months Ago
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2 Months Ago
Merge from main
2 Months Ago
Compile fix
2 Months Ago
merge from save_260 - Staging wipe
2 Months Ago
network++ save++
2 Months Ago
merge from t1smg - WIP
2 Months Ago
merge from io_research_table
2 Months Ago
merge from main, stomping radtown_1 changes from main
2 Months Ago
Stop fizzle smoke wisp from sometimes RNG clipping through walls.
2 Months Ago
Fix for FizzleEffect being hardcoded on DudExplosives
2 Months Ago
Merge from gesturepack
2 Months Ago
Added the option for gestures to not get cancelled via LMB/RMB Enabled on RPS
2 Months Ago
Merge from shields
2 Months Ago
Animator fixes
2 Months Ago
Satchel polish/debug. LOD distances, FX orientation translation.
2 Months Ago
Fix shield viewmodel getting culled when offscreen Fixed blocking state getting reset every tick Cleanup
2 Months Ago
C4 polish: Lighting & light texture improvements. FX orientation polish.
2 Months Ago
Show damage protection % when inspecting shields in the inventory Set some starting values per shield for testing
2 Months Ago
Added indicators to the item information panel if a wepaon is compatible with shields
2 Months Ago
Added description to RPS gesture
2 Months Ago
Detect root motion state on a clip and lookup the appropriate curves when applying model position/rotation
2 Months Ago
Parent merge
2 Months Ago
Apply mask when loading a pose from file
2 Months Ago
Fixed fingers not updating due to curve namings
2 Months Ago
merge from qol_bag_unclaim_convar -> main
2 Months Ago
Change hardcoded value of how long bag unclaim button has to be held to a convar - default to same 2 seconds - can use `bag_unclaim_duration` convar to decrease (or increase?) the time you need to hold it down
2 Months Ago
Merge fix
2 Months Ago
Better client prediction for the ballista controls (still wip)
2 Months Ago
merge from fix_npc_death_icon -> main
2 Months Ago
Unsaved
2 Months Ago
Merge from main
2 Months Ago
Merge from gesturepack
2 Months Ago
Parent merge
2 Months Ago
Merge from main
2 Months Ago
Disable the builtin viewmodel skin when any equipped clothing item has DisableHandsEntirely enabled, should solve item ordering issues
2 Months Ago
Cleanup
2 Months Ago
Media greybox scene: zero'd origins
2 Months Ago
Merge from Halloween24
2 Months Ago
Set the down limit on the dracula cape to 70 to match other wearables, fixes 3p player not bending over fully while it's equipped
2 Months Ago
Add ability for loadouts to reference an NPC prefab to override the death icon - HumanNPC will send the prefab name the loadout wants if configured - this fixes NVG scientist outfits in military tunnels not using the NVG death icon Added arctic scientist icon - added arctic variant prefab so it can source death info - left spawners using the same scientist prefabs - updated loadouts to point to new arctic scientist prefab
2 Months Ago
Fix build error from VS adding random `using UnityEditor` namespaces (from qol_io_arrows merge)
2 Months Ago
Merge from vm_names_ugc
2 Months Ago
Dev cam mat
2 Months Ago
Fix server admin panel NRE
2 Months Ago
Merge from main
2 Months Ago
siege_weapons/visual_towing -> siege_weapons
2 Months Ago
Gave TransformLineRender an IsEnabled property that can correctly turn it on and off and remove the jobs whilst preserving allocations.
2 Months Ago
merge from fix_map_focus_light -> main
2 Months Ago
Fixed not working in standalone builds due to lighttoggle being a server convar - split into a client & server command - client checks if map is open and sends convar to server