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124,369 Commits over 4,171 Days - 1.24cph!

48 Days Ago
Tweaked skin viewer road sign jacket
48 Days Ago
merge toggleable weapon stats display to main
48 Days Ago
Update: refactor occlusion loop to be friendly for batching Need to simplify BasePlayer.OcclusionLineOfSight before I can start working on batched job Tests: none, no functional changes for now
48 Days Ago
Pilot Final Textures and Materials
48 Days Ago
Add options to view toggleable weapon mod stats adjustments
48 Days Ago
Code cleanup and reordering
48 Days Ago
Enabled r/w to 8 models. Hopefully this will remove a good amount of the warnings in the client when joining a server.
48 Days Ago
Fixed wearables being removed when selecting a new item
48 Days Ago
merge from fix_icon_generator_hide_during_render -> main
48 Days Ago
Fixed DeferredDecalRenderer not unsubscribing to `EditorApplication.update` hook when destroyed - caused performance issues in the icon renderer scene when the camera is recreated each frame to render the icon
48 Days Ago
Code setup for new collapsable Items and Wearables selection. Each one is a toggle button that opens a scrollview and populates with items or wearables - replaces the old 2 separate scroll views, creating more screen space. Made the UI bigger. Removed old scrollviews and setup code
48 Days Ago
More FoliageGrid null checks to try and fix errors on disconnect
48 Days Ago
fix dynamic accuracy weapon stat
48 Days Ago
Adjust needle swing settings, now settles faster from big swings
48 Days Ago
Merge from compass
48 Days Ago
Merge from main
48 Days Ago
Added DM picker to the menu chat + a ton of fixes
48 Days Ago
Fix lighting settings for camper icon while testing
48 Days Ago
Create custom inspector to remove "Hide During Render" field from icon renderer inspector - removed since the settings won't be copied to the source prefab
48 Days Ago
Remove last uses of node shortnames
48 Days Ago
Setup new UI layout for tabbed collapsable item and wearable search. Code setup next
48 Days Ago
Added pilothazmat worldmodel models and created the prefab
48 Days Ago
merge from main
48 Days Ago
Add pan + zoom support to server map
48 Days Ago
UPdate: move serverocclusion caching logic a level higher Goal is to get rid of OcclusionPlayerFound/Lost in the query, so this is first baby step Tests: none, trivial change
48 Days Ago
merge from fogmethod1 (sky branch)
48 Days Ago
merge from main
48 Days Ago
adjustments, mainly to rainmild clouds
48 Days Ago
Fixed SkinGlowTester NRE when generating skin icons
48 Days Ago
NRE fix when initializing friends list
48 Days Ago
Can press enter or click the DM notif to open the chat
48 Days Ago
Fixed NRE when opening the friend list from the ingame chat
48 Days Ago
change resolution, update skinnables with zoom factor, add camera teleport to screenshot anchor with keybind
48 Days Ago
merge from main -> io_snapping
48 Days Ago
Iniital IO snapping progress
48 Days Ago
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48 Days Ago
Bit more safety on store hero
48 Days Ago
Menu chat DM target improvements, cleaned up code and added menu chat subclass
48 Days Ago
Fix Hero Store NRE
48 Days Ago
new_menu -> main
48 Days Ago
MegaMesh approach (1+2) WIP
48 Days Ago
Added debug functions to get a list of the largest meshes in VRAM and a counter to keep track of transparent calls in indirect instancing.
48 Days Ago
Pilot hazmat icon (not final)
48 Days Ago
Update: Don't step players that have been kicked by antihack Tests: none, trivial change
48 Days Ago
Replace our custom Parallel.For and Parallel.ForEach with the standard .NET one Also replace BeginInvoke usages with Task.Run so we don't run into that compatibility problem when Unity upgrades .NET in 5 years Mark ParallelEx.Coroutine as obsolete because it has more overhead vs. using Task.Run inline
49 Days Ago
merge from PilotHazmat_LODs
49 Days Ago
Updating Pilot Hazmat LODs
49 Days Ago
Bugfix: avoid scripting API when sending EventRecords from RunAnalyticsJob task - EventRecord.New now can be created on worker threads Tests: hacked code to enable analytics in editor, then ran around on craggy
49 Days Ago
Fix broken connect modal (plastics fault)