reporust_rebootcancel

131,415 Commits over 4,262 Days - 1.28cph!

39 Days Ago
Items collected when "gathering" will go to backpack automatically when main inventory is full - trees, nodes, corpses - collectables (hemp, stone on ground) - growable plants - doesn't apply when looting, only when gathering items from world
39 Days Ago
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39 Days Ago
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39 Days Ago
Fix compile error
39 Days Ago
merge from multiline_console
39 Days Ago
Fix unintended new lines after auto completing commands.
39 Days Ago
Setup floor.frame.triangle prefabs, sockets, added to boat planner.
39 Days Ago
Merge: from analytics_v2_expose_telem - Can view AnalyticsV2 stats via analytics.stats, analytics.tablestats and analytics.uploaderstats Tests: used above to check stats in editor
39 Days Ago
Buildfix: missing return path in NetworkReadEx Tests: ran "Test Compile Errors"
39 Days Ago
Setup floor.wood prefabs, sockets, added to boat planner.
39 Days Ago
Merge: from main Needs codegen
39 Days Ago
Update: AnalyticsV2 - Azure uploader will update uploading client if endpoint settings change Tests: changed settings and checked with debugger
39 Days Ago
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39 Days Ago
Manifest update
39 Days Ago
Compile fix
39 Days Ago
Clean: replace ClientVar + ServerVar with ConsoleVar Generates less commands, avoids duplication in console autocomplete Tests: ran stats command - it worked
39 Days Ago
Update: AnalyticsV2 - allow resetting stat tracking Tests: logged stats before and after reset
39 Days Ago
merge from Halloween_25_Update/PH
39 Days Ago
Update: AnalyticsV2 - expose stats via convars Available via analytics.stats, analytics.tablestats and analytics.uploaderstats Tests: enabled v2 analytics and ran above commands
39 Days Ago
Disabled some props from the GhostShip that will be in the lighting prefab instead. Transmission on the blue plastic fish crates. New signal light materials for red/green/white Working scene progress.
39 Days Ago
Card table world canvas culling based on distance
39 Days Ago
disable potato terrain rendering (shader level 1), level 2 new minimum terrain quality
39 Days Ago
Run anims on place/block change
39 Days Ago
Fix compile error
39 Days Ago
Final gen
39 Days Ago
rpc_improvements -> main
39 Days Ago
shadows render correctly
39 Days Ago
Generated new HLOD for floating city 1
39 Days Ago
building planner view model, new world model, materials, using reskinned wallpaper viewmodel
39 Days Ago
Added scene2prefab tags to casino and floating walkways to make sure they get picked up by the HLOD generator
39 Days Ago
switched HashSet to ListHashSet in BoatAI to get rid of enumerator alloc
39 Days Ago
Adding new v4 driiving anims to source
39 Days Ago
Ship lighting progress.
39 Days Ago
Fixed large backpack showing link to Krieg DLC in the repair bench
39 Days Ago
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39 Days Ago
removed some deeper profile markers from GJK, unnecessary overhead with little info
39 Days Ago
merge from boat_building
39 Days Ago
39 Days Ago
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39 Days Ago
Merge from naval_update
39 Days Ago
Start setting up improved npc grenades
39 Days Ago
merge from boat_building
39 Days Ago
moved a BaseBoat waterlevel test down a level so unpowered boats don't check it for no reason
39 Days Ago
burst compiling GJK distance methods directly, already compatible - not using jobs here as it would need a NativeReference alloc for no reason, we just want the go-fast button - verified compiling with burst inspector
39 Days Ago
Compile fix
39 Days Ago
Added prevent movement volumes to casino garbage piles near the bar Added prevent movement volumes to casino windows as a failsafe to prevent players from trying to get in through the windows
39 Days Ago
Steering wheel changes for always smooth wheel turning visuals and to fix a couple of bugs.
39 Days Ago
Reduced material IDs in farm kios by 3. Changed farm sign to standalone asset.
39 Days Ago