128,752 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                initial pass on batched projectiles, functional except for LOS checks but failing consistency tests which needs more diagnosing
- added batch support to multiple tests for comparison
                
                
                
                
             
         
        
        
        
            
            
            
                
                Steam inventory market price is using the steam client country code
                
                
                
                
             
         
        
            
            
            
                
                Discord trophy can no longer be broken down (it never could be due to no market value)
                
                
                
                
             
         
        
            
            
            
                
                Required items rework.
More UI wip.
                
                
                
                
             
         
        
            
            
            
                
                Made OnFeedbackReport RPC async and log upload results/exceptions
                
                
                
                
             
         
        
            
            
            
                
                updaed ship, improved the hull material with macro variation mask and more colour
                
                
                
                
             
         
        
            
            
            
                
                Send non-player-specific BreakingServerRules F7 feedback reports to the server.reportsserverendpoint
                
                
                
                
             
         
        
            
            
            
                
                merge from frontier_external_fixes
                
                
                
                
             
         
        
            
            
            
                
                rework some volumes to make snapping and building block to work nicer
                
                
                
                
             
         
        
            
            
            
                
                Update: projectile perf test
Tests: ran the perf test
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                also delete stray Assets\Materials dir, added in 
119921
                
                
                
                
             
         
        
            
            
            
                
                deleted beehive natural large and horse costume icon from asset root dir
                
                
                
                
             
         
        
            
            
            
                
                deleted random jungle rock in Asset root dir
                
                
                
                
             
         
        
        
            
            
            
                
                Slightly increase half shelf bounds (shouldnt affect placement at all but will affect snapping)
                
                
                
                
             
         
        
        
            
            
            
                
                ¬ Clean up icon render scene - random new objects and prefabs enabled
                
                
                
                
             
         
        
            
            
            
                
                Implemented steam inventory new modals
Ripped out the old systems, lots of refactoring
Still wip
                
                
                
                
             
         
        
        
        
            
            
            
                
                Buildfix: rename UnitTests.WaterLevel to WaterLevelTests
It was colliding with a non-namespace WaterLevel and causing a headache
Tests: editor build in C+S
                
                
                
                
             
         
        
            
            
            
                
                revert_ui_slider_merge_issues -> main
                
                
                
                
             
         
        
            
            
            
                
                Dont stomp new ui volume slider
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed that sky brightness boost right after sunset.
Cleaned vcloud defaults from climate.
                
                
                
                
             
         
        
            
            
            
                
                merge from frontier_external_fixes
                
                
                
                
             
         
        
            
            
            
                
                Update: refactor TestConsistency and make it cover a larger area
- increased proj velocity, as it was possible for proj to start inside the shield, breaking validation
Tests: ran unit test
                
                
                
                
             
         
        
        
            
            
            
                
                 merge from abyss_containers
                
                
                
                
             
         
        
            
            
            
                
                 merge from lookingat_improvements
                
                
                
                
             
         
        
            
            
            
                
                 merge from feedback_report_enum_fix
                
                
                
                
             
         
        
            
            
            
                
                 merge from fridge_texture_res
                
                
                
                
             
         
        
            
            
            
                
                Update: TestConsistency now validates repl projectiles as well
Test: ran the unit test
                
                
                
                
             
         
        
        
            
            
            
                
                main -> patrol_heli_revision_2
                
                
                
                
             
         
        
        
            
            
            
                
                Correctly show loading screen when disconnecting
Swap default OpenMainMenu to use the async version
                
                
                
                
             
         
        
            
            
            
                
                Cherry pick 
124380, fix memory leaks when vine tree falls or animal spawns
                
                
                
                
             
         
        
            
            
            
                
                Update: TestConsistency now passes
- validates auth proj hit their players/shields
- added utility that helps revalidate projectile hit and get more info (auth only for now)
Need to expand to re-validate non-auth hits
Tests: ran projectile consistency test
                
                
                
                
             
         
        
        
            
            
            
                
                reconfigured fluorescent ceiling light physics configuration
- using configurable joints for better motion, small linear limit for better motion and positional drive on the Y to stop it flying through the ceiling
- added toggle to reduce sleep threshold on CeilingLights
- needs a line renderer setup to replace mesh cables
                
                
                
                
             
         
        
            
            
            
                
                Fix other pooled list leaks
                
                
                
                
             
         
        
            
            
            
                
                Fix more pooled list leaks
                
                
                
                
             
         
        
            
            
            
                
                Add missing "using" to properly free the pooled list in State_Flank
                
                
                
                
             
         
        
            
            
            
                
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