reporust_rebootcancel

113,609 Commits over 3,959 Days - 1.20cph!

10 Months Ago
Merge from arrowhead_fixes
10 Months Ago
Merge from cargo_ship_container_lod_fix
10 Months Ago
Reapply bradley_scientists_changes
10 Months Ago
Merge from powerlines monuments prefab rebuild
10 Months Ago
Merge from elevator_fix
10 Months Ago
Merge from junkyard_crane_col_fix
10 Months Ago
Merge from fix_triangle_foundations_offset
10 Months Ago
Merge from analytics_load_times
10 Months Ago
Merge from fix_f8_menu_author_stripped
10 Months Ago
Merge from nexus
10 Months Ago
Merge from fix_pve_tag
10 Months Ago
Merge from StickyPhysicsFix
10 Months Ago
PatrolHelicopterAI serialization fix (cc Ian)
10 Months Ago
Meta file fuckery
10 Months Ago
Another kinematic rigidbody velocity fix
10 Months Ago
Use Continuous Speculative on scrap heli as well (was Discrete)
10 Months Ago
Switched all boats and helicopters that used Continuous collision types to use Continuous Speculative collision instead of Continuous/Continuous Dynamic
10 Months Ago
Revert to the earlier, simpler HarborAudioFix
10 Months Ago
Fix `server.tags` convar not working with `pve` tag
10 Months Ago
Reapply helicopter changes from 71402, 71406, 71415 Fixes mini and scrap helis falling into the ocean when flying to another zone
10 Months Ago
Switch `Vis.Entities()` to iterate through `List<MLRSRocket>` Move `AddTargetSet()` from local method to private method Reduce random variance of `TargetScan()`
10 Months Ago
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10 Months Ago
Prevent Tesla Coils and Igniter from self-destructing, they are now disabled when they reach <10% of their max health https://files.facepunch.com/Flavien/jkXjJPRaeI8BdNez.mp4
10 Months Ago
big scene cleanup, recentred, scaled and positioned every drop, added mannequins to all clothing items, added some new mannequins for under hoodie and armour
10 Months Ago
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10 Months Ago
3p sks updates
10 Months Ago
Merge patrol helicopter improvements. Including monument crashing, and zone fixes.
10 Months Ago
Deleted old crane meshes
10 Months Ago
Removed debugging
10 Months Ago
Fixed crane texture
10 Months Ago
Compile fixes
10 Months Ago
Merged death clipping fix
10 Months Ago
Small fixes. Ready to merge.
10 Months Ago
Replaced junkyard crane prefab with the new mesh
10 Months Ago
merge from electricity_power_fixes/2/doorcontroller
10 Months Ago
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10 Months Ago
Fixed elevator buttons not working (silo and train tunnels)
10 Months Ago
Prevent buiilding volume tweaks
10 Months Ago
Fixed elevators preventing door controller deployment
10 Months Ago
Fixed parented wires not being updated correctly, for real this time
10 Months Ago
Target returning dummy data if no player outside of zone detected
10 Months Ago
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10 Months Ago
4k sks texture sets and materials
10 Months Ago
added residential door to radtown houses tweaked valpha on windows bar for a tad more oomph
10 Months Ago
created a residential hinged door from previous residential building door
10 Months Ago
Removed whitespace
10 Months Ago
Removed debug spam
10 Months Ago
network++ save++
10 Months Ago
Fixed parented wires not being updated when opening/closing the door when wiring
10 Months Ago
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