reporust_rebootcancel

113,606 Commits over 3,959 Days - 1.20cph!

9 Months Ago
SKS sounds
9 Months Ago
Removed soft blend from mlrs_lightmask to fix the badass looking mlrs blinkers not rendering.
9 Months Ago
Flamethrower 3rd person center point fix. Improved flamethrower pilot light look and performance, now lights up a very tiny area around the barrel.
10 Months Ago
Add bulk uploading class to route high frequency data points through Blob storage rather than event hubs - normal gameplay events still go through the web api & event hub Switch frame profiling data to dedicated "profiling" table to avoid cluttering the "gameplay" tables Add `analytics_bulk_upload_url` convar to designate the upload container
10 Months Ago
Scene + asset backups
10 Months Ago
Fixed monuments static IO lines spawned at world origin
10 Months Ago
Fixed NRE when updating wires attached to null entities
10 Months Ago
Added door controller sockets to ladder hatch, triangle ladder hatch, shop front and wood shutters
10 Months Ago
Meta files and other things that Unity wants to update with the 2022 upgrade
10 Months Ago
Manifest
10 Months Ago
Code gen + protobuf
10 Months Ago
Fix NREs
10 Months Ago
merge from main
10 Months Ago
More basic stats More profiler markers that are exposed in release builds
10 Months Ago
Change `analytics_enabled` to be a saved convar (to make it easier to toggle in editor) - default to false instead of true
10 Months Ago
vm sks updates
10 Months Ago
Cleanup
10 Months Ago
Rename InvokeLogger -> InvokeProfiler Rename PacketLogger -> PacketProfiler
10 Months Ago
Serialize invoke stats in data points
10 Months Ago
Capture performance stats for every single server frame & send to azure analytics - packets (sends, recvs, total outbound packets) - invokes (execution time, invokes, adds / removes) - general execution time per frame Grab all physics stats (colliders, triggers, collisions, etc) - figure out later how to expose it in release build Add `dump_profiler_recorders` command to dump all ProfilerRecorder handles to disk in a .csv
10 Months Ago
Merge main -> Bikes. Updates bikes branch to Unity 2022
10 Months Ago
Cargo ship sound updates
10 Months Ago
Vending machine translation token now routed through protobuf
10 Months Ago
Swapped over to using translate phrases Added localized checkbox for vending machines
10 Months Ago
Further improved coastal cliff placement Added TerrainSetHeight to the top of the cliffs
10 Months Ago
double cover model and wip prefab
10 Months Ago
vm sks updates
10 Months Ago
backup latest wip
10 Months Ago
merge from main
10 Months Ago
moving no longer applies aimcone penalty to the first shot but rather the movement penalty is now blended in over several shots (full auto while moving)
10 Months Ago
Removed #ifdef'd sections, un #ifdef'd timing
10 Months Ago
Server compile fix
10 Months Ago
Cherry pick 95093
10 Months Ago
Got biome tinting in
10 Months Ago
Cherry pick 95091 + fixes after rebase
10 Months Ago
Subtract 95056
10 Months Ago
Merge from main
10 Months Ago
Added "Normal Blending" option (biased, lerp) to DeferredDecal shader
10 Months Ago
Set phrases for all npc vendors
10 Months Ago
Blue, red, yellow, black and purple recycler albedo variations + materials
10 Months Ago
Added backend support to allow localisation to npc vending machines
10 Months Ago
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10 Months Ago
Merged main into RF_craftingcosts
10 Months Ago
exported viewmodel anim set and started setting up blunderbus in unity
10 Months Ago
Fixed workshop flashlight button hitbox, also made sure we ignore 'nightlight_debugcamera_enabled' when in workshop scene
10 Months Ago
Merge from teslacoil_igniter_damagepickup
10 Months Ago
Merge from item_drop_analytics_improvements
10 Months Ago
Merge from leantween_nre_fix
10 Months Ago
Merge from shelter_ramp
10 Months Ago
Merged main into nightlight_workshop