reporust_rebootcancel

106,383 Commits over 3,806 Days - 1.16cph!

1 Year Ago
Removed the two extra CameraUpdateHook components from Main Camera prefab
1 Year Ago
compile fix
1 Year Ago
Lots of fixes make the grid based rendering minimally functional again
1 Year Ago
Added LOD4 for the pumpjack
1 Year Ago
Add `Instancing` namespace Start implementing storing meshes into grids to enforce max render distance & frustum culling effeciently
1 Year Ago
Proper directory for tank 4 cinematic textures
1 Year Ago
Made monument topo bigger around road node
1 Year Ago
Network++
1 Year Ago
Force lighthouse to be at least 100 meters away from other monuments
1 Year Ago
helmet variation 1 & 4 cinematic textures
1 Year Ago
Manifest
1 Year Ago
Fixed water pump placement issues (stating water too shallow when it wasn't)
1 Year Ago
Tank 2 & 3 cinematic textures
1 Year Ago
Updated Vintage Alarm Clock, Vintage Wall Clock and Smoke Detectors to meet feedback
1 Year Ago
Ocean is slightly less transparent when shallow
1 Year Ago
Increased effect of diving mask in deep water
1 Year Ago
CylinderVar4 cinematic textures
1 Year Ago
Fixed another WaterSystem.Trace NRE on maps that don't have a water system
1 Year Ago
Fixed a gap above lower dack door Tweaked tugboat gibs mesh / split the main body into three parts and reoriented the mesh
1 Year Ago
Added vehicle privilege child entity to tugboat (this is easy to reapply, so give me a shout in case anyone is getting a conflict with their local changes)
1 Year Ago
Vehicle auth system improvements
1 Year Ago
Fixed WaterSystem.Trace NRE on maps that don't have a water system
1 Year Ago
Cherry picked 84175, 84176 => Fixed base UV affected by emission UV; Emission toggle not disabling emission
1 Year Ago
Fixed Emission toggle not actually disabling emission
1 Year Ago
Fixed Base layer UV when Emission uses secondary UV
1 Year Ago
FT S2P
1 Year Ago
reverting to straight exit out of ferry terminal
1 Year Ago
Added helmet var 3 to cinematic rig, added helmet var 3 mats/4k textures
1 Year Ago
Fixed Emission toggle not disabling emission
1 Year Ago
Fixed Base layer UV when Emission uses secondary UV
1 Year Ago
added uv2 to tv and base emission texture updated textures
1 Year Ago
added textures for abyss suit helmet v 3 and removed the too good for this world green tint
1 Year Ago
merge from main
1 Year Ago
Fixed tugboat being destroyed when loaded from a save
1 Year Ago
added ao to salvaged ice pick
1 Year Ago
added helmets 2 and 3 on diving suit to legs ignore list, and tweaked viewmodel skinning so its as good as i can get it clipping-wise
1 Year Ago
Spraycan no longer loses condition when reskinning an entity Remove giveDiverSuitWithItemId convar, wasn't meant to be included
1 Year Ago
merge from building_skins_3
1 Year Ago
subtracting 81363 Moving all brick skin prefabs and meshes to content.private.bundle
1 Year Ago
merge from main
1 Year Ago
Allow timed explosives to attach to Tugboat
1 Year Ago
merge from main
1 Year Ago
Revert accidental tugboat HP change
1 Year Ago
merge from industrial
1 Year Ago
Added Prevent Building volume to base of tugboat, so you can't flip it over and start placing chairs on the bottom
1 Year Ago
Detached small wheel in cinematic rig
1 Year Ago
Abyss DLC item name and desc updates
1 Year Ago
FallbackWater material tweaks
1 Year Ago
Vehicle auth system baseline
1 Year Ago
Ferry terminal monument topology tweak