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134,629 Commits over 4,324 Days - 1.30cph!

10 Months Ago
water treatment plant scene tweaks to sewers openings S2P
10 Months Ago
Updated croc distance eye system.
10 Months Ago
softer lighting transition into sewer ladder to allow visibility of players below
10 Months Ago
reverted 3 descs committed too early
10 Months Ago
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10 Months Ago
Side profile tweak.
10 Months Ago
trainyard scene tweaks to sewers openings, coaling tower and other bits trainyard s2p
10 Months Ago
New eye system to Tiger. Made filenames generic as it works across species now that vertices are tinting and not the material.
10 Months Ago
Full rebuild/append new segment optim when generating the trail
10 Months Ago
Merge from jungle_dlc
10 Months Ago
Jungle AR rifle viemodel mesh adjustments and materials /textures
10 Months Ago
Setup snake meat harvesting. Setup snake head bag harvesting. Setup snake trophy. Override WildlifeHazard.IsNpc to true.
10 Months Ago
Enforce 50 min distance to other monuments for jungle, tiny and train tunnel entrance monuments
10 Months Ago
Better end uvs
10 Months Ago
Allow canyons and lakes to spawn in jungle
10 Months Ago
Switch vine material to cutout
10 Months Ago
converted radtown monument buildings, radtown s2p
10 Months Ago
cherry picking env volume brightness level changes from spatially aware branch
10 Months Ago
merge from jungle_dlc
10 Months Ago
Jungle ore spawn increase
10 Months Ago
Merge from main
10 Months Ago
Adjusted vine swing height to vary based on distance travelled, legacy height is now how low you go when swinging at max distance, will now go down half as much when travelling the minimum distance
10 Months Ago
Added Big Cat and Crocodile Pie Varients Setup Big Cat and Crocodile Pie View Model, World Model, Item Prefab and Projectile Prefab Created Big Cat and Crocodile Pie Tin Matieral Varients
10 Months Ago
extended mag desc
10 Months Ago
First 50 description updates, also merged some older typos to this branch.
10 Months Ago
Forgot to tick the boots
10 Months Ago
Fixed overlapping flags causing vines to not know they are away from their home branch
10 Months Ago
Texels per unit system (for uvs)
10 Months Ago
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10 Months Ago
Better distance night eye glow system to panthers.
10 Months Ago
Fix NRE when spraying on hardside of a block with wallpaper
10 Months Ago
level edits to powerplant, mainly sewer exits - s2p
10 Months Ago
Capsule vine test setup for Ian
10 Months Ago
small oilrig converted
10 Months Ago
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10 Months Ago
Cherry pick from 119676 (viewmodel glove slimming)
10 Months Ago
merge from broadphase_revert
10 Months Ago
revert broadphase method to old settings
10 Months Ago
large oilrig converted
10 Months Ago
merge from Wood armour gloves
10 Months Ago
Updated tiger and panther texture resolution
10 Months Ago
Shader improvements Moved assets in the right folders
10 Months Ago
vine_animation_setup -> jungle_update
10 Months Ago
Failsafe for descend prediction, stops its playing twice
10 Months Ago
Converted jungle bushes to spawn on the decor grid / removed tree entity jungle bushes from spawning
10 Months Ago
Latest weapon rack save
10 Months Ago
Remove idle exit time for snapper animation start
10 Months Ago
vine_animation_setu -> jungle_update
10 Months Ago
forgot to move rope ladder in prefab
10 Months Ago
Predict a correct vine descent - player descent animation in a better place