reporust_rebootcancel

126,618 Commits over 4,109 Days - 1.28cph!

32 Days Ago
Merge from trimmed_asset_warmup
32 Days Ago
Filter out assets that don't exist in builds so we don't try to warm them up
32 Days Ago
fixed an incorrect scale on liquid gas tank collider mesh causing larger volume than it should be improved precision of dockwall corner out collider
32 Days Ago
Merge from photo_filter
32 Days Ago
Fixed deployable category in industrial conveyor not translating properly. Now listed as "Items" to match the crafting menu Fixed photos not appearing in conveyor filters
32 Days Ago
Merge from fish_pose_fix
32 Days Ago
Fixed player model getting stuck in fishing pose if fishing sequence is ended prematurely
32 Days Ago
Upgrade fbx exporter for exposed export options API
32 Days Ago
Merge from frontier_external_fixes
32 Days Ago
Enabled needOnlyOneAreaCheckValid on ladder ground watch, fixes all ladders being destroyed on external walls when a single ladder is picked up
32 Days Ago
Merge from frontier_external_fixes
32 Days Ago
Some improvements to free spray behaviour on external walls
32 Days Ago
Merge from trimmed_asset_warmup
32 Days Ago
Get rid of the convar, just try to not bundle the unreferenced prefabs instead
32 Days Ago
Merge from main
32 Days Ago
Mark the frontier wall/gate as not hidden Fix simple upgrade options missing
32 Days Ago
Merge from autoturret_peacekeeper
32 Days Ago
Reduced initial time before the hostile warning appears (was 2s, now 0.25) Use real time instead of fixed delta time, makes the countdown closer to real time
32 Days Ago
Merge from parent
32 Days Ago
Merge from simple_floating_entity (includes latest main)
32 Days Ago
Created SimpleFloatingEntity Shares simplified floating behaviour with floating junkpiles, can rotate but will only ever move on the Y axis Movement is budgeted and only active if a player is within 16m Derives from BaseEntity so has no damage handling
32 Days Ago
Merge from food_spoil_pool_fix
32 Days Ago
Fixed food sometimes spoiling immediately when created (pooling issue)
32 Days Ago
Finally fixed it
32 Days Ago
Finish loading screen flex mockup
32 Days Ago
More gesture menu stuff
32 Days Ago
Merge from team_invite_changes
32 Days Ago
Don't allow duplicates in the invite list
32 Days Ago
WIP: Initial new loading screen setup
32 Days Ago
Removed some temporary testing logic
32 Days Ago
Merge from main
32 Days Ago
Merge from autoturret_peacekeeper
32 Days Ago
Merge from main
32 Days Ago
Slight menu transparency if in game
32 Days Ago
Menu open and close fade in/out
32 Days Ago
Stop quit modal from preventing escape from being picked up in game
32 Days Ago
Bloom improvements for new tonemap. More sky tweaks.
32 Days Ago
Fixed settings warmup nre
32 Days Ago
merge from fix_compile_tester_editor -> main
32 Days Ago
Fix compile tester so it targets the editor assembly as well
32 Days Ago
merge from print_light_counts -> main
32 Days Ago
wip gesture menu
32 Days Ago
Fix compile error
32 Days Ago
Undo subtract
32 Days Ago
optimize FindActiveWaterBodies()
32 Days Ago
merge from main -> print_light_counts
32 Days Ago
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32 Days Ago
merge from party_system -> aux1
32 Days Ago
merge from party_system -> aux1
33 Days Ago
Add kickparty command to remove members from your party