reporust_rebootcancel

121,372 Commits over 4,018 Days - 1.26cph!

30 Days Ago
Fixed miner hat losing applied skin when turned on/off
30 Days Ago
Fixed vending machine corpse despawning loot once repaired
30 Days Ago
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30 Days Ago
Update: mark a bunch of BasePlayer functions as static Makes it easier to build Burst jobs Tests: editor compiles
30 Days Ago
merge from softcore_update - 117953 Fixed server sending repair blocked errors in english instead of using the client language - 118013 Do not spawn deployable corpse when destroyed by its owner - 118014 Doors block vending machine corpse repairing
30 Days Ago
merge from softcore_update/deployable_corpse
30 Days Ago
Doors block vending machine corpse repairing
30 Days Ago
Do not spawn deployable corpse when destroyed by its owner
30 Days Ago
main -> holstered_arrow_fix
30 Days Ago
Blowpipe and darts icon settings.
30 Days Ago
Delete now unused placeholder venom icon
30 Days Ago
Fix spelling of "Incapacitate" in snake venom item description.
30 Days Ago
manifest
30 Days Ago
Add missing called to base.OnDied in WildlifeHazard
30 Days Ago
included gemstone material setup
30 Days Ago
4k textures and material for discord trophy
30 Days Ago
Won the battle against the rogue square
30 Days Ago
Updating names
30 Days Ago
merge from main
30 Days Ago
more tuning and correcting velocity adjustment
30 Days Ago
merge from DTrophy
30 Days Ago
updated placement volumes - fixes invalid palcements manifest
30 Days Ago
merge from main
30 Days Ago
discord trophy tweaks to texture sizes and mesh scale
30 Days Ago
set locker max texture size in workshop to 2048 up from 1024
30 Days Ago
discord trophy prefab setup icon, .worldmodel, .item, _deployed prefabs. item description and some scripts will need to be checked
30 Days Ago
merge from 3p revolver fix
30 Days Ago
merge from TwitchRivalsFlag_BoneRename
30 Days Ago
backup for branch hop
30 Days Ago
Subtle hue difference in the eye reflection of a panther vs a tiger.
30 Days Ago
New vine swinging test procedural map Fixed broken tree swinging prefab, move to autospawn folder Removed the population bsaed vine tree spawn process Set up a PlaceDecorUniform pass for jungle swinging trees
30 Days Ago
Protobuf
30 Days Ago
Merge from vines
30 Days Ago
Adding a new field to force a more up to date verison on this branch, merges are getting weird
30 Days Ago
Merge from parent
30 Days Ago
WIP new logic to pick a better vine spawn point based on averaged angle to destinations
30 Days Ago
Hooked up stump mesh
30 Days Ago
Protobuf
30 Days Ago
Merge from main
30 Days Ago
Switched the blowpipe attack effect over to the legacy Particle System IK script, works better with an effect that emits from a single point Texture animation mode doesn't seem to like being run in LateUpdate mode which the newer Particle IK system uses
30 Days Ago
Protobuf update
30 Days Ago
Merge from mipmap_gen_fix
30 Days Ago
Merge from main
30 Days Ago
Added panther to large hunting trophy Snake hunting trophy fixes
30 Days Ago
Merge from mipmap_gen_fix
30 Days Ago
Merge from main
30 Days Ago
Fixed item icon post generation process not applying the icon preset settings properly Should ensure any newly created icons will have mipmaps applied
30 Days Ago
Transferred lods to outbreak sprayer entity
30 Days Ago
d trophy world model/lods, material and textures. intial .worldmodel prefab setup
30 Days Ago
Fixed NRE when attempting to export the obj file of a workshop item without modifying the file name