121,372 Commits over 4,018 Days - 1.26cph!
Fixed miner hat losing applied skin when turned on/off
Fixed vending machine corpse despawning loot once repaired
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Update: mark a bunch of BasePlayer functions as static
Makes it easier to build Burst jobs
Tests: editor compiles
merge from softcore_update
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117953 Fixed server sending repair blocked errors in english instead of using the client language
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118013 Do not spawn deployable corpse when destroyed by its owner
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118014 Doors block vending machine corpse repairing
merge from softcore_update/deployable_corpse
Doors block vending machine corpse repairing
Do not spawn deployable corpse when destroyed by its owner
main -> holstered_arrow_fix
Blowpipe and darts icon settings.
Delete now unused placeholder venom icon
Fix spelling of "Incapacitate" in snake venom item description.
Add missing called to base.OnDied in WildlifeHazard
included gemstone material setup
4k textures and material for discord trophy
Won the battle against the rogue square
more tuning and correcting velocity adjustment
updated placement volumes - fixes invalid palcements
manifest
discord trophy tweaks to texture sizes and mesh scale
set locker max texture size in workshop to 2048 up from 1024
discord trophy prefab setup
icon, .worldmodel, .item, _deployed prefabs.
item description and some scripts will need to be checked
merge from 3p revolver fix
merge from TwitchRivalsFlag_BoneRename
Subtle hue difference in the eye reflection of a panther vs a tiger.
New vine swinging test procedural map
Fixed broken tree swinging prefab, move to autospawn folder
Removed the population bsaed vine tree spawn process
Set up a PlaceDecorUniform pass for jungle swinging trees
Adding a new field to force a more up to date verison on this branch, merges are getting weird
WIP new logic to pick a better vine spawn point based on averaged angle to destinations
Switched the blowpipe attack effect over to the legacy Particle System IK script, works better with an effect that emits from a single point
Texture animation mode doesn't seem to like being run in LateUpdate mode which the newer Particle IK system uses
Merge from mipmap_gen_fix
Added panther to large hunting trophy
Snake hunting trophy fixes
Merge from mipmap_gen_fix
Fixed item icon post generation process not applying the icon preset settings properly
Should ensure any newly created icons will have mipmaps applied
Transferred lods to outbreak sprayer entity
d trophy
world model/lods, material and textures. intial .worldmodel prefab setup
Fixed NRE when attempting to export the obj file of a workshop item without modifying the file name