reporust_rebootcancel

142,622 Commits over 4,413 Days - 1.35cph!

28 Days Ago
Metabolism values should now immediately update to latest values upon spectating a player
28 Days Ago
Merge from main
28 Days Ago
- Fix sibling index issue when moving existing orders around - Set cost and sell amount input to 0 when clearing
28 Days Ago
Fix terrain.geometryclipmaps not persisting properly
28 Days Ago
Get Unity to shut up about CBuffer setup (Rust/Standard)
28 Days Ago
Fix empty tooltip for prototype cost. Set it to something useful while I'm at it.
28 Days Ago
merge from fix_forceaddtoteam
28 Days Ago
Fix another edge case with forceaddtoteam causing errors
28 Days Ago
Merge from main
28 Days Ago
Merge from viewmodel_early_disable_fix
28 Days Ago
Merge from main
28 Days Ago
3p mace deploy anim edited to match viewmodel
28 Days Ago
Swapped out cannon gibs for mortar
28 Days Ago
added MLRS bare (modding)
28 Days Ago
Picking up mortar gives back mortar.item instead of cannon.item
28 Days Ago
Fixed an issue with toggling shadow caching that would cause lights to attempt to use shadow caching when they weren't in the active lights list
28 Days Ago
bulky sofa mesh col
28 Days Ago
fix for l shaped sofa not culling
28 Days Ago
Wood shutters lods and prefab setup
28 Days Ago
Fixed LODs on female bone armour
28 Days Ago
updated furniture in apartment prefabs - we're missing more kitchen cabinetry and cookers/sinks at the minute
28 Days Ago
air raid sfx
28 Days Ago
Fixed player heads not appearing on small hunting trophy
29 Days Ago
Create a crude oil producer prefab, deposits oil into a LiquidContainer Added support to modular car fuel module to carry crude Crude oil will be pushed from the producer into the tanker via fluid IO
29 Days Ago
Fixes FIxed car tyres throwing an NRE if they are spawned as part of a scene
29 Days Ago
Add option for Water Catchers to skip the sky physics check Create a new static water catcher with a custom production rate that doesn't require sky visibility Move water catcher collection updates out of Invokes and into a work queue (they are only every 60s but Invokes won't scale once we add a lot more around the map)
29 Days Ago
Fix pooling error where LODComponent was calling Refresh() before the GameObject was enabled & parenting was finished causing it to pull a LOD cell at 0,0,0 instead of the LOD cell at it's world position - fixes codelocks attached to chests being invisible when pausing dynamic occlusion is enabled (because it would only refresh it's LOD cell when it was considered dynamic)
29 Days Ago
Added ability to reorder existing sell orders by clicking and dragging it up/down
29 Days Ago
- More animations - More tooltips - FIxed spacing on existing sell order components - Boxes are integer only where needed - Spotlight
29 Days Ago
- Fixed search bar styling issues - More minor polish (some anims)
29 Days Ago
29 Days Ago
Light dye sets
29 Days Ago
Part2
29 Days Ago
Part 3
29 Days Ago
Apartment complex b LODs/baked LOds/prefab setup and colliders
29 Days Ago
More beard setup
29 Days Ago
Fixed players being able to access TC through the vending machine
29 Days Ago
merge from main -> fix_dynamic_occlusion_pausing
29 Days Ago
merge from fix_hover_loot_attachments -> main
29 Days Ago
merge from fix_privaddfriend_vis
29 Days Ago
add usedistance range check
29 Days Ago
Fix hover looting multiple attachments inside a gun only moving the first one because it was toggling all item info panels which cancelled the other pending loot actions
29 Days Ago
merge from main
29 Days Ago
Short beard setup wip
29 Days Ago
merge from workshop_emission_intensity
29 Days Ago
Add ColourEx method for getting HDR intensity of a colour. Fix Workshop resetting HDR intensity, add back HDR after colour picker(s)
29 Days Ago
merge from fix_cui_drabble_nre -> main
29 Days Ago
Merge PR #83 to fix draggable UI causing NRE on panels that can be disabled
29 Days Ago
updated mortar animation idle pose
29 Days Ago
merge from fix_forceaddtoteam -> main