reporust_rebootcancel

128,815 Commits over 4,232 Days - 1.27cph!

27 Days Ago
re-attached baked shore vectors after accepting source from last merge, reran s2p
27 Days Ago
merge from deep_sea
27 Days Ago
Fix player model playable graph NRE on other players.
27 Days Ago
Remove log
27 Days Ago
Removed the menu code caching and unregistering texts from TMP DoRebuild, not needed anymore
27 Days Ago
Backported m_IsTextObjectScaleStatic field from newer TMP versions, that let us avoid the slow and useless (99% of the time) TMP_DoRebuild checking the scale of every registered texts every frame. Saves ~0.3ms every frame Default to true, we'll have to manually update all the texts getting their scale updated at runtime, don't think we have a lot of them
27 Days Ago
Add more descriptive error logs to help find cause of NRE NpcBarkComponent.PlayConversation
27 Days Ago
Fix Cannon.adminfire dict same key add error, ai noises now have a unique id for comparison purposes
27 Days Ago
Set-up some prefab variants of mannequin for set dressing, replaced placeholder in supplies barge.
27 Days Ago
PT boat turret update
27 Days Ago
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27 Days Ago
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27 Days Ago
Better soft mask canvas caching
27 Days Ago
Set boat scientist mission hunt objective to only progress if the objective has started
27 Days Ago
More work arounds for dodgy clipping checks on the pt boat
27 Days Ago
SoftMask uses graphic's canvas when possible instead of polling the nearest canvas
27 Days Ago
Toggle the canvas component of the menu UI when its not visible Causes a small spike when opening it, but saves us some UI overhead when its not visible Also causes a 40b alloc every frame because of SoftMask, need to look at it next
27 Days Ago
Fix potential index out of range exception when displaying mission rewards during conversation
27 Days Ago
disabled relief mapping on fish piles material
27 Days Ago
fixed zfight on boat low wall posts when adjacent
27 Days Ago
Fix clipping mount positions on the pt boat (was causing the scientists to be booted from the boat) Delay spawn scientist invoke by 100 ms
27 Days Ago
Fix mission item pickup being setup wrong on small oil rig
27 Days Ago
RPG7 - updated viewmodel, WIP textures
27 Days Ago
Merge from naval_missions
27 Days Ago
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27 Days Ago
Merge from /indirect_instancing/layers
27 Days Ago
push up 2nd half of the asset
27 Days Ago
Push up new meshing asset with source
27 Days Ago
Remove spam logs
27 Days Ago
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27 Days Ago
Tac Gloves texture update
27 Days Ago
Remove old meshing asset
27 Days Ago
Better eye setup (expose in weapon transform) Allow AI a wider angle before firing (15 degrees) Spawn turret with 1 hp and set immortal protection instead
27 Days Ago
Remove socket free
27 Days Ago
hull_square sockets
27 Days Ago
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27 Days Ago
aniamtion controller created for boat small engine
27 Days Ago
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27 Days Ago
Anchor sockets wip
27 Days Ago
Updating small ramp skinning
27 Days Ago
AI Debug Disable (Gunning for Ians Job Patch)
27 Days Ago
Merge from gpu_frametime_logging
27 Days Ago
Merge from shader_cascades_light_leak_fix
27 Days Ago
merge from naval_update/deep_sea