reporust_rebootcancel

158,841 Commits over 4,566 Days - 1.45cph!

1 Year Ago
Reworked the supply drop to fix the visual regression.
1 Year Ago
Add proper null check when dismounting weapon seats
1 Year Ago
Merge from parent
1 Year Ago
Compile fix
1 Year Ago
merge from boat_building
1 Year Ago
Updating rf transmitter deploy animation
1 Year Ago
Predict reload syncvar
1 Year Ago
Merged the initial dock & edit test to save us all the hassle of trying to dock boats.
1 Year Ago
- Apply head animations to be in reference to the starting head position/rotation
1 Year Ago
blowpipe animation updates
1 Year Ago
Merge: from spectate_dontfloodsnapshots - Fixes spectate not working in UsePlayerUpdateJobs 2 case Tests: tried to spectate occluded player
1 Year Ago
Bugfix: Ensure initial player snapshot gets sent to spectator in UsePlayerUpdateJobs 2 case Tests: on craggy with UsePlayerUpdateJobs 2, took 2nd player behind a hill to occlude, then tried to spectate them - confirmed that the first snapshot got sent.
1 Year Ago
Merge from horse_medsyringe_healing
1 Year Ago
Fix mission event for healing using wrong prefab ID
1 Year Ago
mini fridge corpse mesh
1 Year Ago
- Added a script to convert skinned mesh renderers to mesh renderers - Parking these extra changes right now (for a few days)
1 Year Ago
Merge from parent
1 Year Ago
viewmodel camera animations for rear 50cal
1 Year Ago
merge from tax_convars_rename
1 Year Ago
Ensure the wind turbine transmission also rotates. Rotates in the opposite clock direction (as it would in real life)
1 Year Ago
mini fridge added gibs and updated lods updated deploy and item prefabs adjusted slot count to 30 (temp needs gameplay pass) updated bounds update manifest
1 Year Ago
Restored missing entities.RemoveAll in copypaste after filtering prefabs
1 Year Ago
medical syringe viewmodel - made functional - added anim events - updated clip data - removed camera animation (for now)
1 Year Ago
main -> unskinned_windmill
1 Year Ago
Fixed copypaste merge fuckery, restored copyboat commands
1 Year Ago
Fix broken diving goggles
1 Year Ago
Update to crockery textures
1 Year Ago
Null checks in UI_DropsController to prevent menu NRE when loading playground
1 Year Ago
use a realmed trace for TriggerParent.HasObjUnderFeet so they don't freak out in-editor at speed
1 Year Ago
Merge: from main
1 Year Ago
Added helper functions to get boat building area player, boat, block and deployable counts. Switched a function which wasn't freeing lists correctly to use the helper functions.
1 Year Ago
fixed boombox.static causing errors in conjunction with culling volumes now uses meshlod and a shadowproxy as it is an expensive object
1 Year Ago
Merge from parent
1 Year Ago
Merge from rpg_skin
1 Year Ago
Birthday hat - Rebound skin mesh in the prefab, updated .item prefab reference and the vm settings
1 Year Ago
static speargun prefab cleanup
1 Year Ago
removed renderer batch on compound bow placed on non lodgroup type object
1 Year Ago
gun display rack weapons wont cast shadows
1 Year Ago
Renamed workbench tax convars to prevent loading old values from server configs workbench1TaxRate -> workbenchTaxRate1 workbench2TaxRate -> workbenchTaxRate2 workbench3TaxRate -> workbenchTaxRate3
1 Year Ago
Fixed elevators losing power when power is plugged into a non power slot somewhere in the column
1 Year Ago
Ghost ships now show a map marker Fixed rotation of deep sea island icons
1 Year Ago
Merge from floating_cities
1 Year Ago
S2P all FC's + HLOD
1 Year Ago
Fixed some missing farm access dialogue
1 Year Ago
Missing file
1 Year Ago
Disable the disco ball light emitters entirely with a tight LOD range, saves around 200k triangles, 300 shadow casters and a few hundred batches
1 Year Ago
Merge from parent
1 Year Ago
HLOD will no longer modify LODComponents at runtime that are controlled by culling volumes These two systems were fighting for ownership of components which was resulting in some objects that should be culled being displayed, this would occur inconsistently as the HLOD staggers it's work over multiple frames but the culling volume is instant This commit doesn't actually fix the issue on prefabs, will require S2P and regeneration of HLODs on floating cities (and possibly other monuments)
1 Year Ago
Merge from hackweek_boxsorting (last UI pass)
1 Year Ago
Merge from box_sorting_ui