128,902 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                world handcuffs rig update, added scaleUp layer to animator
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed templates to a non-shader extension to prevent template menu script from refreshing
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                viewmodel handcuff admire anim edited
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from fix_barricades_rocks_monuments -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Delay unlock progress for 2 seconds after damage
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added "Default" underwater effect param block to WaterOverlay
 
                
                
                
                
                
             
         
        
            
            
            
                
                S2P fishing_village_a & harbor_1 again to avoid stomping MeshLOD changes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                 merge from static_props_03
 
                
                
                
                
                
             
         
        
            
            
            
                
                Travelling Vendor + Dynamic Pricing -> Main
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Max speed
Removed Rigidbody interpolation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from main -> fix_barricades_rocks_monuments
 
                
                
                
                
                
             
         
        
            
            
            
                
                Converted smart switch receiver to MeshLOD, retargeted the anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from snow_effects_roll_back_and_meshLOD_conversion
 
                
                
                
                
                
             
         
        
            
            
            
                
                S2P harbor_1 and fishing_village_a
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed steering deadzone issues
 
                
                
                
                
                
             
         
        
            
            
            
                
                Switch chinese lanterns to MeshLOD
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed missing bracket on turrets
 
                
                
                
                
                
             
         
        
            
            
            
                
                Prefab update
Attempt to fix the stuttering
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed electrical heater placement issue
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't collapse renderers if theres a EmissionScaledByLight component
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adjusted metal rowboat scale in tutorial island, harbor_1 and fishing_village to match its old visual scale (no S2P)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reverted ackermann steering to a simple angle based steering system. Works better in most cases
Default colliders now checked to ensure they arent a child of the vendor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed non convex colliders
 
                
                
                
                
                
             
         
        
            
            
            
                
                re-connected camera bone in prefab, set additive arms in aniamtor to 0 by defualt
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed all usages of the AdvancedTools prefab not getting rotated correctly, affected prefabs:
crate_tools_tutorial, TackleBox, MissionLootBaox_Basic, SubmarineSolo, crate_tools
 
                
                
                
                
                
             
         
        
            
            
            
                
                FIxed burned head getting offset in arctic portacabin and tutorial island barrel
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed secret lab chair gibs missing material
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from main -> fix_barricades_rocks_monuments
 
                
                
                
                
                
             
         
        
            
            
            
                
                switch to velocity verlet integration
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from hood_and_cuffs
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Merge from batch_white_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix renderer batching overriding the detail colour property to white on non shipping container batches
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from sprint_seed_fill
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't allow seed flood fills if the player isn't in distance range of every seed slot in the planter
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added static ptz_cctv prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed tugboat population bug