reporust_rebootcancel

128,620 Commits over 4,140 Days - 1.29cph!

2 Years Ago
fixed gear distant LOD (LOD2) missing face
2 Years Ago
fixed gap in wood_crate_1.fbx issue named the crate, "Crate_normal_2"
2 Years Ago
Above ground train tunnel entrance blockout Train tunnel up and down slope blockouts Prefabs
2 Years Ago
fixed missing face on SAR world model. Generally improved LOD0 and LOD1 geometry improved LOD0 shading
2 Years Ago
Fixed NativeArray of render data not being resized when the computebuffer is resized
2 Years Ago
fixed slotmachine shadowproxy box not casting shadows
2 Years Ago
updated skydiving player anims
2 Years Ago
Fix Rust+ clan announcement notifications never being sent
2 Years Ago
Fix IndirectExtraArg being multiplied by 5, causing meshes to render on top of eachother
2 Years Ago
Fix typo causing distance culling to use fov scale instead of max distance (culling everything)
2 Years Ago
Fix & refactor cell removal code
2 Years Ago
More refactoring & fixes Fixed IndirectArgs buffer being set to Structured accidently (which silently fails)
2 Years Ago
merge from main
2 Years Ago
merge from water-explosion-revamp
2 Years Ago
merge from old_radio_list
2 Years Ago
Key the blueprints nexus variable using Protocol.persistence so blueprint wipes just work on nexus enabled servers
2 Years Ago
clan table update lods, colliision and gibs materials and textures initial prefab setup for code support
2 Years Ago
Merge from main
2 Years Ago
More bundle shuffling
2 Years Ago
Merge from main
2 Years Ago
More bundle experiments
2 Years Ago
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2 Years Ago
Removed new turret from attack heli for now, until I can get it set up properly (Gibbable script was causing crash on load)
2 Years Ago
Finished transport heli fixup
2 Years Ago
ScrapTransportHelicopter prefab fixup part 2. Manually ported collider changes from other branches
2 Years Ago
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2 Years Ago
ScrapTransportHelicopter prefab fixup part 1
2 Years Ago
Mostly set up ability to buy attack heli from Air Wolf compound
2 Years Ago
Revert corrupted scrap heli prefab from the merge, I'll have to manually sort it out
2 Years Ago
Merge Main -> Attackhelicopter
2 Years Ago
Parachute straps now properly attach to player's back (temp until more final art)
2 Years Ago
Merge from main
2 Years Ago
Merge 85110 -> AttackHelicopter, make sure the prefabs are right
2 Years Ago
Rewrote "MeshScheduler" into 5+ different classes and split responsibilities Replaced block allocator with fixed size cell allocator Refactored tons of code to make it readable, organized and reliable
2 Years Ago
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2 Years Ago
Merge from main
2 Years Ago
Merge from nexus
2 Years Ago
Show ping for each zone on the server list nexus modal Add a header for the zone table so it's clear what the numbers are
2 Years Ago
Optimized textures Mat polish
2 Years Ago
Set icons for the nexus join modal
2 Years Ago
Demo recording thread safety
2 Years Ago
Updated LODS for Pipe Wrench and Spanners Renamed Spanner Textures to match naming convention Changed LODing Method on specific Spanners
2 Years Ago
Fix rank creator textbox not being readonly when the player doesn't have permission to create ranks Fill in the blank on the help message explaining the clan table
2 Years Ago
Merge from main
2 Years Ago
Moving more stuff to textures.split.split.bundle (test)
2 Years Ago
Inner/outer consistency stuff Initial extra bloom
2 Years Ago
merge from main
2 Years Ago
merge from WorldModels
2 Years Ago
HE lingering smoke
2 Years Ago
merge from main