reporust_rebootcancel

154,123 Commits over 4,536 Days - 1.42cph!

50 Days Ago
Add new big daddy red recycler to power plant with 75% efficiency and 4 sec duration, only usable at highest power stage Green recyclers outside safezones now have a slight nerf to 50% effieciency at power stage 0, restoring to 60% (baseline) at power stage 2 Removed the new green recyclers from outpost Yellow recyclers in safezones remain unchanged S2P all scenes which contain safezone recyclers as recycler type is now set per recycler. All recyclers in safezones should still be yellow
50 Days Ago
Merge from satellite_crash
50 Days Ago
Merge from code_clean_up
50 Days Ago
Remove some dead code
50 Days Ago
Merge from main/PlayerMaintainedMonuments/powergrid
50 Days Ago
Put more effort into finding spawn positions for all monuments with the highest priority
50 Days Ago
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50 Days Ago
update prefab in scene, + airfield S2P
50 Days Ago
Added first pass of screens to the airfield terminals - conditional contents based on charge - switched Charge variable to syncvar, cleaner and better hooks - added first pass of hook-ups for sounds, when ready - fixed chargeupIO decaying charge code, not a bug but oddly inconsistent - reworked prefab for airfield maintainables, moved everything around according to feedback - added + improved testing convars for the two terminals
50 Days Ago
More cleaning
50 Days Ago
Merge from PMM
50 Days Ago
Merge from satellite_crash
50 Days Ago
Merge from UI
50 Days Ago
Pixel nudging
50 Days Ago
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50 Days Ago
Setup localization for all static text
50 Days Ago
texture update
50 Days Ago
rock sculpture cleanup, updated model and materials, fixed scale issue. still needs lods and gibs and larger rock block
50 Days Ago
Merge from cleani(u)p
50 Days Ago
Couple null changes
50 Days Ago
Fixed null check knackering markers
50 Days Ago
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50 Days Ago
merge from hackweek_sv_pie_menu
50 Days Ago
No longer allow opening custom pie menus if the inventory is already open
50 Days Ago
Major cleanup of all UI code
50 Days Ago
merge from main
50 Days Ago
wooden loot crate 1 refresh model in, textures in WIP
50 Days Ago
Last weaks
50 Days Ago
merge from demos_shadow_fix
50 Days Ago
Phrases
50 Days Ago
merge from catapult_reloadtime_nerf
50 Days Ago
Catapult reload time increased to 6 seconds (was 3)
50 Days Ago
yup, more fixes
50 Days Ago
Fix for some shadows not working correctly in demos
50 Days Ago
More fixes & tweaks
50 Days Ago
Merge from PlayerMaintainedMonuments/gas_station_car_lift_sounds
50 Days Ago
car lift sounds :car: :elevator:
50 Days Ago
More fixes
51 Days Ago
Fix
51 Days Ago
control screen mostly done
51 Days Ago
Fuel / fuel block tweaks
51 Days Ago
merge from PlayerMaintainedMonuments
51 Days Ago
merge from gas_station_maintainables
51 Days Ago
new hit guide fixes - changed depth texture used - small negative scale offset to stop flash of z-fighting on single carve - reduced line distance so it's more consistent with small carve radius - turned off old ripples
51 Days Ago
Control screen wip
51 Days Ago
fix car being killed when driving onto ramp adjust carlift health, re-apply immortal protection properties
51 Days Ago
Setup powerline pole ladder visual to only appear on climbable poles