121,193 Commits over 4,018 Days - 1.26cph!
merge from hopper_attachments_fix
merge from spoil_stack_size
Fixed environment volume compile errors on the server
merge from triangle_planter_icon_alignment
merge from plantpot_extra_inside_checks
Improve belly flop tracking, break up long intimidation with slow walk, disable zigzag attack temporarily
Make croc snap more often at a distance
Don't mark the adobe stuff as hidden, easier for testing
Merge from spatially_aware_env_volumes
Re-adding spatially aware env volume changes
Reduce croc speed when bringing food back to water
Merge from f1_item_list_scrolling
Parachutes can now be placed on weapon racks
Added Client define checkinside DeferredIndirectLightingPass and EnvironmentVolumeStencilPass classes to prevent compile errors on server builds
Merge from wr_parachute_fix
Subtractive merge Changeset
116046. Spatially Aware Env volumes are currently causing compile errors on server builds
Merge from spatially_aware_env_volumes
Adding Panther prefab variant
jungle ruins scene HLOD setup and bakes
enabled read write on ruins kit for batching
▆▍▉▉▋ ▄▇▇▊▇ ▋▌▆ ▇▍▇ ▍███▍▊ ▊▋▆▇ ▌▇█▊▇▉ ▆▋ ▇█▄▇▋▅█ ▆▉▆▍▅▌▄ ▆▇ ▅█▅ ▇▇ ▊▇▋▆█▅ ▍▌▍▍▆, ▊▉▍
Spawn 3 copies of ue_jungle_swap_a for now until we get more variants
exported updated tiger drag animation
Improve cell placement count gathering performance by using bitmasks instead of collections
Adjust the ladder trigger setup on the tree
Align to terrain when possible
New RepositionOnGroundMissing component, move objects down in the world instead of being destroyed when their underlying surface is destroyed
Reapply LookAtHealth changes
Possible fix for having to click twice to reskin an item in the repair bench if switching from a redirect to a workshop skin
Reworks a bunch of repair bench logic, still a bit of a nightmare
Removed old chicken assets (20 files, about 30mb)
Adjust alignment a little to match the railroad planter
Retake triangle planter icon, fixed alignment
Fixed warning spam when cooking food in the cursed cauldron
Fixed meat losing it's stack size when it spoils
Fixed hopper removing any item attachments from weapons/armour it picks up
The item contents should only be removed if the item is a backpack
Also added a few checks to ensure the rigidbody exists before trying to modify it (modded issue)