10,589 Commits over 3,683 Days - 0.12cph!
Added player building proxy meshes for reflection pass
Added reflection.quality convar (0, 1, 2 - defaults to 0, unsaved for now)
Added reflection.terrain / world / construction / clutter / tree convars (runtime testing)
Added environment properties asset to adjust ambient / reflection multipliers and transition speed
Deleted old unused tree assets
Moving tree stump / log textures to safety
Removed all remaining objects from the reflection layer (now unused)
Reflection probe uses skybox shader (no directional scattering)
Disabled LOD upscaling on lots of clutter (less popping)
Cleared map cache
Network++
Changed the way upkeep payments are processed so the decay time on the cupboard is more accurate and more intuitive
Fixed door protection properties protecting against decay damage
Deleted some old unused tree assets
Vagabond jacket skinnable (?)
Tree quality correctly applies to the new trees
Forest size tweaks
Reject rivers start start too close to sea level
This meta file is no longer needed
Tweaked clutter rock scales
Tweaked densities of micro cliffs and beachside rocks (after 25321)
Fixed floaty patch_grass_tall_large (added terrain anchors)
Adjusted forest rock splat modifiers
Fixed decor normal / gradient alignment randomly flipping forward direction
Fixed terrain modifier scale only scaling radius, not fade distance
Removed random multiplier from terrain splat modifier since it messes up some things
Merge from visuals_experiment
Fixed floating decor rocks