202,191 Commits over 4,171 Days - 2.02cph!

3 Years Ago
Arctic base preliminary
3 Years Ago
Reverted ground plants, tree and splat changes
3 Years Ago
Substracted ground plant changes
3 Years Ago
Merge from main
3 Years Ago
Set reflection multipliers to 1 for all Building environment volume types
3 Years Ago
3 Years Ago
Added adminlight convar (same as admintime, useful to test lighting)
3 Years Ago
Supermarket in desert finalization
3 Years Ago
Merge research table fixes
3 Years Ago
Fix research tables getting stuck in invalid state when researching without scrap
3 Years Ago
Cherrypick research table breaking on restart
3 Years Ago
merge from main
3 Years Ago
Fixed topological issues that were unintentionally cutting off some player spawn areas
3 Years Ago
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3 Years Ago
Gas station in desert finalization Fixed rock_pile.mat not being biome tinted. Presumably an oversight since it looked completely whack in the gas station cave.
3 Years Ago
merge from main
3 Years Ago
Fixed compile error Fixed workshop fonts spamming pointless console messages trying to load from the .gma directly which won't work
3 Years Ago
merge from main
3 Years Ago
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3 Years Ago
Merge from main
3 Years Ago
merge from prerelease (oops)
3 Years Ago
Fixed NPC.AddEntityRelationship priority argument reading from the wrong argument. Also made it optional ( defaults to 0 ) Fixed effects/base.lua being included twice Fixed ai_debug_enemies (and probably other NPC debug stuff) spewing nonsense to console Added some crash checks to CShaderSystem::TakeSnapshot
3 Years Ago
Material fixes follow up
3 Years Ago
metal_panels_a and metal_panels_b redo. Consolidated the set and removed _brighter variant
3 Years Ago
Tidied up motion vector generation
3 Years Ago
Merge from cubemap lighting
3 Years Ago
Added "Select Page" option in Addons menu Fixed non halting Lua error when Derma_Install_Convar_Functions() Panels attempt to set empty console variable
3 Years Ago
Tweaked concrete_f_bld_var material Reordered textures on brick_wall_b_plasterblend
3 Years Ago
Airfield / replaced all old light switches
3 Years Ago
Disabled red and green lights on the light switch prefab Added yellow light that is always on to indicate the switches control emergency lights
3 Years Ago
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3 Years Ago
Improved a bunch of things with unloading ore
3 Years Ago
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3 Years Ago
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3 Years Ago
merge from main
3 Years Ago
Hopefully fix hold to dismount showing an unlocalized string on progress bar UI (will need a phrase rebuild)
3 Years Ago
Show a different interaction if there's a wagon lined up, but it's empty
3 Years Ago
Merge from adminpanel_ugc
3 Years Ago
Compile fix
3 Years Ago
Fixed expanded sign image getting smaller over time FIxed cassette audio looping forever
3 Years Ago
Store the last person to modify a firework, display it in the UGC browser
3 Years Ago
Initial support for showing pattern fireworks in the UGC browser
3 Years Ago
Codegen for menus
3 Years Ago
Allow unloading if the output bin is not empty, but don't allow if it's totally full
3 Years Ago
Correctly show the ore level on initial load
3 Years Ago
Fixed some menu interactions with the tower components. Use generic_resizable loot panels. Increased slots to 12.
3 Years Ago
Adjusted vacuum start delay per discussion with Alex
3 Years Ago
Merge from adminpanel_ugc
3 Years Ago
Compile fix
3 Years Ago
Can now click on UGC images to expand them for a better view Don't show signs in the UGC list if they have no data Better behaviour when cycling through images on a neon sign when some frames have no data