133,158 Commits over 4,262 Days - 1.30cph!

6 Days Ago
merge from boat_building
6 Days Ago
removed TOD lighting from balloon prefabs again and set it on the text shader instead
6 Days Ago
subtracting 137641 - got errors on play
6 Days Ago
Merge from naval_update
6 Days Ago
Spotlight to prefab.
6 Days Ago
Fixed deep sea exit portal compass marker going crazy when entering the portal
6 Days Ago
Added an option to the TMP depth offset shader materials for applying scene lighting
6 Days Ago
Codegen
6 Days Ago
balloon skinviewer 3d model and prefab
6 Days Ago
Various PT boat related.
6 Days Ago
Merge from boat_deployables_rotation_snap_improvements
6 Days Ago
Merge from wheel_fixes_wip
7 Days Ago
7 Days Ago
Fix waiting for reload bugs
7 Days Ago
added wallpaper icons
7 Days Ago
enabled tintbytimeofday on balloons
7 Days Ago
Changes on the trigger emitter script and change on casino area emitters
7 Days Ago
merge from main
7 Days Ago
Sunglasses Blocky reposed
7 Days Ago
Fix incorrect overriden terrainSizes in island prefabs, and remove displacement manager from tropical foliage spawns
7 Days Ago
Add editor option terrainIgnoreDeepseaFlag to DeepSeaEditorScene to use source terrain textures instead of deepsea textures (which have not been created) when forcing deepsea
7 Days Ago
Reduced boat building UI scale
7 Days Ago
Restored deep sea islands terrain mesh layers, needs to be Terrain S2P all islands
7 Days Ago
merge from deep_sea
7 Days Ago
merge from deep_sea
7 Days Ago
BallistaGun cleanup
7 Days Ago
Fixed not being able to place deployable bypassing build permission on boats you're aren't authed on, in the deep sea (ladders)
7 Days Ago
Optmizied remaining improvised walkway colliders
7 Days Ago
merge from deep_sea
7 Days Ago
Removed all the wallpaper sockets from boat building blocks
7 Days Ago
merge from naval_update
7 Days Ago
auth_radius and deauth_radius commands work with player boats
7 Days Ago
Optimized improvised walkway colliders
7 Days Ago
radtown crates birthday balloons setup
7 Days Ago
Setup Smoke Grenade and Supply Signal Remake Folders Added Smoke Grenade and Supply Signal Remake Textures, Viewmodel, Worldmodel Setup Smoke Grenade and Supply Signal Remake Materials
7 Days Ago
Send update immediately for cooldown.
7 Days Ago
wip wheel fixes
7 Days Ago
updated skins list
7 Days Ago
merge from main
7 Days Ago
merge from main
7 Days Ago
Updating small engine rig with combined mesh
7 Days Ago
edited lr300 space vm anims and exported 3p reload/deploy anims and linked to new lr300 holdtype controller
7 Days Ago
updating single 50cal clips and emtpy ammo pose
7 Days Ago
Update attack animations on front 50cal
7 Days Ago
expanded floating cities shore vectors
7 Days Ago
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7 Days Ago
fixed some trims on triangle up mesh fixed triangle roof prefab cull distance re-applied roof conditional fix slimmer half wall killed the beautiful window frame depth for embrasures
7 Days Ago
Merge from parent
7 Days Ago
Replace range_terrain_mound_a (negative scale) with range_terrain_mound_b and adjust position.
7 Days Ago
* Fix lights at monuments always visually on * Fix levers not animating properly