248,635 Commits over 3,928 Days - 2.64cph!

15 Days Ago
Merge from qol_scope_zoom_toast -> main
15 Days Ago
15 Days Ago
IActionGraphDelegates can now be created from Type delegateType
15 Days Ago
Global Fog card
15 Days Ago
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15 Days Ago
Updated knight armour 4k textures
15 Days Ago
exported 3p shield anims correctly and turned 'write defaults' back on for the metal shield idle in player animation controller
15 Days Ago
Fix scientist corpse prefab ID not being updated after folder move
15 Days Ago
replaced greybox volumes with the wip floor kit in ruins
15 Days Ago
Use engine PlayerController Fix warnings
15 Days Ago
Remove debug amount
15 Days Ago
Always define vTexCoord2 by default Shader rebuild
15 Days Ago
Escape Card Increase base rerolls
15 Days Ago
merge from xmas2024
15 Days Ago
Fur fix Fur tweaks
15 Days Ago
Fix CameraComponent.ScreenNormalToRay
15 Days Ago
Always define vTexCoord2 by default santa outfit
15 Days Ago
Shader build
15 Days Ago
Leaderboard backup, run #16085
15 Days Ago
Humans: port over more animations from the Citizen set
15 Days Ago
Codegen
15 Days Ago
Codegen
15 Days Ago
Merge from primitive
15 Days Ago
Merge from main
15 Days Ago
Shading Complexity in ToolVis, quad overdraw isn't even working now, and certainly doesnt need it's own shading mode, can make all materials use same shader
15 Days Ago
Remove HighlightDeprecated from shaders, seems was never used?
15 Days Ago
Remove long unused shit from pixelinput and vertexinput and clean it up Remove D_ENABLE_USER_CLIP_PLANE, complete bullshit, we use oblique projection matrices now
15 Days Ago
ice sculpture sound import settings
15 Days Ago
ice sculpture sounds
15 Days Ago
Fixed priority of block impact anims so they don't go via the idle state
15 Days Ago
Fixed left hand driven camera animation not working when shields are active
15 Days Ago
Split "Save Backpack Holster" option on HeldEntity inspector into two options, "Save Scene Position as Holster" and "Save Scene Position as Backpack Holster" Added a "Save Holster Info to Prefab" button that copies the current holster values to the prefab asset Don't show any of these options on Held entities if they are not in the scene (they would have failed anyway)
15 Days Ago
Merge from primitive
15 Days Ago
Adjust shield holstered positions Removed some placeholder anims
15 Days Ago
Disable write defaults on shield idle
15 Days Ago
Merge from main
15 Days Ago
Moustache, Mutton Chops, Medium Beard and Female Mesh Tweaks
15 Days Ago
Fixed car shredder in the junkyard using a borked shadow proxy. Junkyard S2P
15 Days Ago
Maybe fix for miner hat issue, not sure. Couldn't reproduce it.
15 Days Ago
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- only regenerate previous/target weather textures if the states change - do moon lighting - add convar to force a cloud config - other shader adjustments
15 Days Ago
Remove this old sound capture code from soundsystem Lock mutex when encoding audio frame for videorecorder
15 Days Ago
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15 Days Ago
Leaderboard backup, run #16074
15 Days Ago
Merge from /deluxe_christmas_lights_emission/xmas_light_uncrappification/ (MeshLOD removal.)
15 Days Ago
Just run the LOD0 mesh instead of LODMesh scripting every instance -- to test incompatibility. Probably wasn't even worth the CPU overhead anyway.
15 Days Ago
15 Days Ago
Turn NodeExpressionBuilder into an interface So custom implementations can be used in MethodBinder
15 Days Ago
added worldmodel prefabs for the knight armour, added knight armour viewmodel prefab
15 Days Ago
updated battering ram anim, new states in animator, more build up in attack anim