138,986 Commits over 4,352 Days - 1.33cph!

10 Days Ago
run codegen :facepalm:
10 Days Ago
reenable_mountable_parenting -> main
10 Days Ago
Re-enable mountable parenting on RHIBs, Player Boats and 50 Cals. Staying away from Cannons + Ballista for now
10 Days Ago
Move cannon hit checking to TakeDamage, balance cannon slowdown so that its actually noticeable (0.7->0.3)
10 Days Ago
merge from main
10 Days Ago
merge from hackweek_fill_containers_rand
10 Days Ago
Massively refactor and streamline the filling logic to avoid a bunch of duplication In addition to `fillinventory` there's now use `fillcontainer` and `fillcontainer_radius` to fill containers with random items Works with storage containers and container io entities, prints out the ones filled, and warns if a container couldn't accept some of the items
10 Days Ago
Merge from blendedsoundloops_onvalidate_fix
10 Days Ago
Check if SoundDefinition template is valid before accessing it in BlendedSoundLoops::OnValidate Fixes error spam in editor
10 Days Ago
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10 Days Ago
Remove "Disable Platform Services" from iteration speed editor menu, it breaks way too often while other settings are generally safe to use.
10 Days Ago
Add cvar for controlling cannon hit slowdown on boats
10 Days Ago
exported updated 3p bone knife anims
10 Days Ago
Apartment complex b progress
10 Days Ago
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10 Days Ago
update from main
10 Days Ago
Fixed limited store countdown showing "Refreshed in 6 days" when the skins are late
10 Days Ago
Fixed owned items still showing up at the top of the limited and featured store when featured
10 Days Ago
Added some arrow buttons and keyboard controls to store galleries (general and limited tabs)
10 Days Ago
Merge from naval_cleanup_scientist_fixes
10 Days Ago
Added a new font to support some missing currency symbol Added some missing currencies to the price formatter
10 Days Ago
Added a way to embed styles in RustControl components instead of having to create new StyleAssets every single time
10 Days Ago
Merge from main (knife.combat.entity and sunken.knife.combat.entity use versions from main)
10 Days Ago
merge from storepage_boxes
10 Days Ago
Added toast when the deep sea opens
10 Days Ago
merge from deepsea_fixes
10 Days Ago
merge from main
10 Days Ago
Salvaged cleaver audio rework and implementation
10 Days Ago
merge from main
10 Days Ago
merge from deepsea_fixes/loot
10 Days Ago
Terrain collision update tests - Implement CPU heightmap functions in GPU compute (HeightMapApply), should remove need for map sync - Profile tests for AddHeight and SetHeightsDelayLOD using a limited texel area - Add option to use terrain R16 maps, and the active terrain render texture - Use R16 UAV heightmap for compute and terrain vertex shader - Improve camera culling by including min/max height of cell
10 Days Ago
Apply the same changes to all 4 tropical islands, expecting similar savings
10 Days Ago
Simplify the tutorial island mesh collider in blender, most of the detail was under the ocean and in a grid pattern so not needed 293k tris -> 17k 8.53mb -> 496kb on disk Should go from 29.3mb in memory to 500kb, will need to verify final savings in build
10 Days Ago
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10 Days Ago
Equip Weapon Tool now looks through children of selected object before rescanning from the transform root
10 Days Ago
Merge from sunken_and_combat_knife_orientation_fix
10 Days Ago
Merge from puddlefix
10 Days Ago
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10 Days Ago
Merge from increased_deepsea_render
10 Days Ago
Applied LODGroupDeepSeaConfig to RHIB and PT boat
10 Days Ago
Added a new LODGroupDeepSeaConfig component for stuff using LODGroups, modifies the culling screen height percentage if the renderer is in the deep sea Applied to sails
10 Days Ago
LOD components that are dynamic and in the deep sea will now return a quarter of the actual distance in GetDistance, should make things render further out without having to make changes across all prefabs
10 Days Ago
merge from deepsea_fixes
10 Days Ago
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10 Days Ago
Merge from main Auto conflict resolution on mannequin_deployed, xylophone.deployed, parachute.item
10 Days Ago
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12 Days Ago
Store page baseline, skin viewer for the 16 boxes
12 Days Ago
Start work on a way for us to be able to make custom maps in editor for testing. Primarily revolving around modifying procgen settings: such as monuments to place, roads, rocks, etc. - Setup disabled flag on all procedural components