133,264 Commits over 4,262 Days - 1.30cph!

6 Days Ago
fixed early culling barricades at trainyard
6 Days Ago
cargoship LOD3 glass is see through now
6 Days Ago
killed wind height bend factors on snowy overgrowth - makes dancing bushes
6 Days Ago
fixed moved AC tubes in cave_large_sewers
6 Days Ago
wind amplitude from arid/temperate applied to tundra grasses
6 Days Ago
removed renderer batch selectively on floating junkpiles crates
6 Days Ago
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6 Days Ago
Fix NRE when Indirect Instancing is disabled
6 Days Ago
auto updated mats and metas from old versions of editor
6 Days Ago
Include light colour term in thin transmission mode
6 Days Ago
turret_fixes -> naval_update
6 Days Ago
- FIx a bug causing the seat eye centre to go to Vector3.zero, putting your eyes inside the players body
6 Days Ago
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6 Days Ago
Fix Indirect Instancing accidentally being enabled by default
6 Days Ago
Resort 50 cal left after the merge
6 Days Ago
Convert confetti cannon to meshlod Switch pfx_confetti material to Particles/Standard Surface as the rust standard material is no longer compatible with particles
6 Days Ago
naval_update -> turret_fixes
6 Days Ago
Fix compile errors, re-enable navmesh obstacles on ships, disable navmesh surfaces on all the other ships
6 Days Ago
- More seat adjustments
6 Days Ago
Try out seat relative position re-sync update
6 Days Ago
Merge from boat_building
6 Days Ago
Merge from boat_building/effects
6 Days Ago
Bring down reload to like 14.7
6 Days Ago
Adjust angle for better triangle fit Start/stop the particles instead of enabling/disabling
6 Days Ago
Reorient seat in the turret Better eye pos
6 Days Ago
6 Days Ago
merge from main/naval_update/modular_boat_sounds
6 Days Ago
Reorient seat in gun space
6 Days Ago
merge from main/naval_update
6 Days Ago
- Only update server seat if no client auth
6 Days Ago
Compile fix
6 Days Ago
update from naval_update
6 Days Ago
minor steering wheel sound tweaks
6 Days Ago
- Remove debug logs - Remove ddraw
6 Days Ago
- Missing
6 Days Ago
- Fix rear turret (that was a pain) - Fix front turret screenshake going crazy
6 Days Ago
Cache blockages in all directions, saves a bunch of time for fx management
7 Days Ago
Remove wake from parent boat Add wake to child blocks Only enable if above a certain velocity and there is a clear space in the opposite direction of the boats velocity Add some time and distance gating, only update splash fx every 0.25s and if within 50m of the player
7 Days Ago
- Fix AI beig a bit awkward with the new aiming system - Send snapshots in the right space - Don't use the interpolator when reconcilling - Fix incorrect forward directions after changing those space transforms - Missed HasAuthority check
7 Days Ago
play a sound when finishing building from the steering wheel
7 Days Ago
modular boat engine reverse sound
7 Days Ago
Compile fixes
7 Days Ago
- Fix client trying to override the reoncilliation when reloading
7 Days Ago
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7 Days Ago
merge from naval_update/deep_sea
7 Days Ago
Don't bother looking for passengers if we're trying to teleport a BasePlayer
7 Days Ago
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7 Days Ago
Fixed weather changing abruptly when entering the deep sea exit portal Compile fix
7 Days Ago
- Revised all of the World -> Turret space angle projection math - Prefix a bunch of variables with their 'space' eg world or turret - Rewrite some of the rotation code - Fix some bugs with stuttery or locked rotation (spinning us around sometimes)
7 Days Ago
play deploy effect when rotating sail