248,635 Commits over 3,928 Days - 2.64cph!

15 Days Ago
Merge from black_bg_fix
15 Days Ago
Disable TAA in TwitchDrops render scene to fix black BG in renders
15 Days Ago
Merge from main
15 Days Ago
Obsolete HostSync, add SyncFlag, add code upgrade / fix (#1729)
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Added jungle ruins stone floor textures
15 Days Ago
Upload symbols with parallel streams instead of a single stream per file (via TransferUtilility)) Update to net8
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Update protobuf codegen exe
15 Days Ago
Battering ram folder cleanup
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made f1 grenade world model have the ring and lever, removed it from thrown projectile, investigating skin material not displaying correctly - needs enabling in workshop and adding to entity prefab which is 3rd person held prefab
15 Days Ago
Facepunch.ActionGraphs 1.9 API changes
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Facepunch.ActionGraphs 1.9 API changes
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Fix possible exception when compiling graphs calling returning methods Compile a throwing graph if exception thrown during compilation
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Implemented new battering ram animations Changed the damage logic
15 Days Ago
flash grenade world model USP darken slide
15 Days Ago
Don't apply to enums
15 Days Ago
Explicitly set fields/props to null when deserializing (#1728)
15 Days Ago
Fix deserialize no longer being called
15 Days Ago
Bugfix: reset stream position after copying data - Backups was using a stream with a cursor at the end, so it was sending 0-length content Tests: ran in test env, was able to download non-empty files Merge pull request #8 from Facepunch/FixEmptyBackups Bugfix: Send full backup files
15 Days Ago
Bugfix: reset stream position after copying data - Backups was using a stream with a cursor at the end, so it was sending 0-length content Tests: ran in test env, was able to download non-empty files
15 Days Ago
Merge: from mapuploader_retry_exc Fixes an exception when map uploading fails and it tries to incorrectly retry. Tests: in editor's procgen server - hardcoded a failure point on first attempt, 2nd attempt managed to send it off properly.
15 Days Ago
Bugfix: Recache map uploading stream to avoid using a disposed one In the rare event that the first request was sent & failed, it would consume and dispose the stream linked to it, preventing us from using it in the next retry. Tests: in editor's procgen server - hardcoded a failure point on first attempt, 2nd attempt managed to send it off properly.
15 Days Ago
Only breakfromprefab during serialization when undoing
15 Days Ago
Phrases update
15 Days Ago
edited the minicrossbow vm rotation curve for the barrel on viewmodel prefab
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Fix default values for properties
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Setup new scientist animation system
15 Days Ago
Update Facepunch.ActionGraphs to 1.9 * Fix graph compilation times * Compiled graphs avoid allocations where possible * Compiled graph performance is now much closer to C# * Cleaner node definition API * Groundwork for new features #1667
15 Days Ago
Remove cl_threaded_client_leaf_system It was disabled in 2016. Do not break Lua created hidden/unregistered convars
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Have Sync.Query set the SyncFlags.Query flag
15 Days Ago
Remove cl_threaded_client_leaf_system It was disabled in 2016. Do not break Lua created hidden/unregistered convars
15 Days Ago
Find returns empty categories too Make categories a toggle, like in game
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15 Days Ago
Fix coercing null values Explicitly specify types of default values
15 Days Ago
Sticky Puddle card
15 Days Ago
Cherrypick 99260 (make VectorData & Half3 IEquatable)
15 Days Ago
merge from fix_battery_charge_left -> main
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Add `set_battery_charge` admin command to manually modify battery charge
15 Days Ago
Update fix titles to be more specific
15 Days Ago
SyncFlag -> SyncFlags. Support SyncFlags.Query - replacement for Query = true. Add Code Fixer for Query named argument - auto combine flags in fix if already exists.
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Fix battery showing "5m" of charge left instead of "24hr 5m" when >24hrs charge left
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Expose category tree and package properties to package find results Package category tree WIP filter, allow discovering WIP games
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Cherrypick latest skins
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Add IActionGraphDelegate.DelegateType
15 Days Ago
super basic in-editor marching cube setup to make experimenting a bit easier