132,789 Commits over 4,232 Days - 1.31cph!

5 Days Ago
- FIx the dumbest angles conversion bug of all time - Stop NRE when mounting the rear turret (ocassionaly happening?) - Ensure animations play at normalized time of 0
5 Days Ago
Manually play the boat building station deploy effect
5 Days Ago
Can't deploy and edit in the deep sea
5 Days Ago
Deploy & Edit from the wheel requires a BBS item, takes the item and deploys the BBS & enters edit mode. Finishing building via the steering wheel kills the BBS and returns the item to the player. Can only deploy & edit if you have the BBS item.
5 Days Ago
Can't edit boats that are moving too fast.
6 Days Ago
Refactor, including moving implementation from the wheel to PlayerBoat.
6 Days Ago
Fix null refs for deep sea island models, set them to the new chunked versions
6 Days Ago
Regenerate tropical 4 chunked terrain mesh
6 Days Ago
Fix tropical3 LOD folders
6 Days Ago
Regenerate tropical 3 chunked terrain mesh
6 Days Ago
Regenerate tropical 2 chunked terrain mesh
6 Days Ago
Regenerate tropical1 terrain mesh chunks and prefab
6 Days Ago
kinda working
6 Days Ago
6 Days Ago
minor balloon pop sound tweaks fix latex single balloon playing pop fx twice
6 Days Ago
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6 Days Ago
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▋▅▌▆▆ ▍▄▊█ ▊▇▋▅ -> ▄▊▅█▌▌_▆▍▄▌▊█_▍▊▉█▊▊
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▊▉█ ▌▆▅▆▊▅▍ ▌▅▌▍▆▍▊ & ▉▌▉▊▉ █▍ ▆▊▍▆▍▄▍ ▅▄ ▋▆▌▄ ▄▄▆ ▉▍ ▆▋▌▍▇▉▍ ▉▍▇ ▋▌ ▌▅▄█▉
6 Days Ago
merge from main/naval_update
6 Days Ago
Post merge fixes
6 Days Ago
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6 Days Ago
steering wheel increased texture resolution and shading fix on some wood handles
6 Days Ago
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█▊█▋▋█ ▋▊▍▆▉▇▍▋
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▍▇▋▉▇▉ ▆▅▋▌_▋▉▆▆▉▄_▄▋▉▆▅▌▊▅ -> ▆▊██_▌▆▌▆▊██▇
6 Days Ago
merge from naval_update/deep_sea
6 Days Ago
Fixed deep sea exit portal always spawning south Some refactoring
6 Days Ago
add text colour scaling depending on time of day, added CanvasLOD
6 Days Ago
hooked up lodgroup correctly this time on balloons and also fixed vertex order on lod1's on heart and speechbubble balloons so materials preserve across lodchain
6 Days Ago
merge from birthday2025 fixed lod issue
6 Days Ago
merge from main/naval_update
6 Days Ago
Fixed z flickering in casino barge
6 Days Ago
Replaced mesh colliders with box colliders on a bunch of improvised walkway modules / mostly on completely solid variants like floors, walls, etc.
6 Days Ago
Merge from naval_update
6 Days Ago
Fix compile error
6 Days Ago
Increase lagcomp invalid ent clear timer to 60 seconds Added serverlist.ServerRules (menu state) * Similar to serverlist.PlayerList but for server rules. Both also now have a second argument in the callback indicating whether the callback was an error Update gmod.code-workspace Revert "Potential fix for HUDWeaponPickedUp getting wrong entities" This will require network breaking changes Prevent worldspawn (re)creation in a few more places Set default m_flUseLookAtAngle for func_button to 0.8 (was 0)
6 Days Ago
- Add teleport2nearest console command to teleport to nearest target entity. Can pass in optional arg to teleport to nth closest entity - Add optional arg to completeMissionStage to block objective resetting
6 Days Ago
- Move conversation response and can accept mission checks to be run entirely on the server. This fixes issues with players potentially seeing invalid dialogue choices - Fix another instance of the wrong list being reset to the pool in NPCMissionProvider - Fix invalid mission instances potentially not being handled when generating mission protobuf - Fix dialogue options showing the wrong option number - Replace various Lists with BufferLists - Cleanup some english strings for existing NPC dialogue
6 Days Ago
merge from main/naval_update
6 Days Ago
merge from naval_update
6 Days Ago
Fixed MapView NRE when disconnecting with the map open
6 Days Ago
merge from birthday2025
6 Days Ago
removed duplicate lodgroups from balloons
6 Days Ago
merge from birthday2025