130,424 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Fix search bar, folder structure clean up
                
                
                
                
             
         
        
            
            
            
                
                Merge from trimmed_asset_warmup/scene_warmup
                
                
                
                
             
         
        
            
            
            
                
                Setup new heavy scientist prefab and get them to bet dropped by the chinook
                
                
                
                
             
         
        
            
            
            
                
                Sidebar component, and positioning fix
                
                
                
                
             
         
        
            
            
            
                
                Skin viewer nre fix, some tweaks
                
                
                
                
             
         
        
            
            
            
                
                Add admin "bot.crouch" command to help test with nametag visibility testing.
                
                
                
                
             
         
        
            
            
            
                
                Run the asset warmup optimized for asset scenes on monument prefabs after loading them for procgen too
This avoids an extra copy of the prefab and doing extra work at runtime
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Remove unused fields in chinook code as well as for loops with a hardcoded single iteration, comment public fields to make it clear what the difference is between scientistPrefab and dismountablePrefab
                
                
                
                
             
         
        
            
            
            
                
                merge from no_build_zone_height_visual
                
                
                
                
             
         
        
        
            
            
            
                
                 merge from fix_userbutton_steamid_copying
                
                
                
                
             
         
        
            
            
            
                
                 merge from invis_indicator
                
                
                
                
             
         
        
            
            
            
                
                 merge from static_entities_hostile_fix
                
                
                
                
             
         
        
            
            
            
                
                 merge from mummywraps_shadowlod
                
                
                
                
             
         
        
            
            
            
                
                Merge from hardcore_refresh
                
                
                
                
             
         
        
            
            
            
                
                Suppress warnings in Compass and CompassViewmodel
                
                
                
                
             
         
        
            
            
            
                
                Merge from hardcore_refresh
                
                
                
                
             
         
        
            
            
            
                
                None compile fix (CompassViewmodel)
                
                
                
                
             
         
        
            
            
            
                
                Support alpha clipping the fog of war so we get hover events on things like vending machines that have been revealed by fog
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Use mips in SH baker to better emulate in game shadows, add mip and sampling options, improve shadow fade transition, fixed issue with multiple materials (again), add spawning method for all effected meshes for testing
                
                
                
                
             
         
        
            
            
            
                
                Merge from trimmed_asset_warmup/scene_warmup
                
                
                
                
             
         
        
            
            
            
                
                Load monument prefabs if procgen needs to run on the client or server
                
                
                
                
             
         
        
            
            
            
                
                Mark Rowboat_LOD2 as read/write
                
                
                
                
             
         
        
            
            
            
                
                Fix possible NRE in ExtractReferences when updating asset scenes
                
                
                
                
             
         
        
            
            
            
                
                Added admin convar debug.clearAllFogOfWar to fully reveal the map
                
                
                
                
             
         
        
            
            
            
                
                Obscure the underlying map image by 0.15 seconds when opening the map, prevents the map image being visible for a few frames while the fog is fading in
                
                
                
                
             
         
        
            
            
            
                
                Disable condition on compass
                
                
                
                
             
         
        
            
            
            
                
                Clean up v_compass.anim.controller missing local files
                
                
                
                
             
         
        
        
            
            
            
                
                Fix resetfogofwar command
                
                
                
                
             
         
        
            
            
            
                
                Mark a bunch more meshes as read/write
                
                
                
                
             
         
        
            
            
            
                
                Possibly, maybe, finally fixed loading fog of war from a save
                
                
                
                
             
         
        
            
            
            
                
                UI_FoilShaderMouseFollow compile fix
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed nre when opening skin viewer while connected to a server
                
                
                
                
             
         
        
        
            
            
            
                
                merge from new_menu/skin_viewer_merge2
                
                
                
                
             
         
        
        
            
            
            
                
                Clean merge from new_menu/skin_viewer that shouldn't nuke Twitchdropsrender when merged back
                
                
                
                
             
         
        
            
            
            
                
                Fix research table snapping issues
                
                
                
                
             
         
        
            
            
            
                
                Add padding when trying to snap to twig walls
                
                
                
                
             
         
        
            
            
            
                
                Calculate crash distance on the monument edge, eg patrol helicopter will calculate the distance to the closest edge of a monument rather than the direct centre
                
                
                
                
             
         
        
        
            
            
            
                
                Removed some assets I don't need for the merge