userandererandrecancel

12,323 Commits over 3,653 Days - 0.14cph!

9 Years Ago
Higher forest density in the arid biome to be more in line with the other biomes
9 Years Ago
Heightmap detail noise fade-in starts earlier, leading to nice cliffs along some beaches
9 Years Ago
Merge from main
9 Years Ago
Slightly less dynamic decor
9 Years Ago
Slightly less water
9 Years Ago
More bushes in forests
9 Years Ago
Reduced powerline topology radius
9 Years Ago
Added palms to warm beaches
9 Years Ago
Fixed roadside, riverside and powerline objects not applying their terrain modifiers and anchors
9 Years Ago
Disabled smooth LOD transitions on certain close-range decor
9 Years Ago
Game manifest
9 Years Ago
Lower bush density on beaches
9 Years Ago
Added dirt to arid biome splat mapping
9 Years Ago
Missing landmine meta file
9 Years Ago
Merge from procgen9 Network++ Save++
9 Years Ago
Reduced minimum angle for cliff topology
9 Years Ago
Tweaked amount of water / lakes
9 Years Ago
Merge from main
9 Years Ago
Always yield one frame after processing one patch in grass and decor spawning
9 Years Ago
Replaced bloom image effect with a custom fork of it that doesn't blur everything
9 Years Ago
Reverted change 9046 because it's a silly approach (we should switch out floor meshes conditionally instead of creating / destroying objects)
9 Years Ago
Building conditional model placeholders disappear when conditional models spawn
9 Years Ago
Exposed specular color in water material Made water and terrain wetness specular highlights non-nuclear
9 Years Ago
Merge from main
9 Years Ago
Weather override console commands take floats
9 Years Ago
Increased LOD grid cell size (perf test)
9 Years Ago
Randomize river width along the river path
9 Years Ago
Forest, hill and lake tweaks World performance optimizations
9 Years Ago
Optimized dynamic decor by making the layout of the spawn patches a bit more sane
9 Years Ago
Ferns no longer suppress bush placement in forests (they should really be spawned with the dynamic decor system anyhow)
9 Years Ago
Generate all possible rivers, then select the longest ones
9 Years Ago
Fixed missing reflections and stars
9 Years Ago
Time of Day update
9 Years Ago
Increased brightness of the stars (lost in tonemapping) Tweaked moon brightness some more
9 Years Ago
Removed tiny invisible colliders around the big powerline poles
9 Years Ago
Added colliders to airfield warehouse and metal building
9 Years Ago
Improved hill noise Added bigger bushes to the arid biome Added hills and mountains to the arid biome Improved splat mapping and color tinting in the arid biome Improved splat mapping in forests
9 Years Ago
Tweaked moon brightness at day and night
9 Years Ago
Don't lower torch viewmodel right into the line of sight when running while it's lit
9 Years Ago
Mesh LODs in the LOD grid initialize with their correct LOD when spawning
9 Years Ago
ConsoleSystem parsing fixes
9 Years Ago
Water colliders are more accurate (using 4 smaller box colliders)
9 Years Ago
Added weather.report console command Tweaked cloud coverage that is enforced by light rain
9 Years Ago
Servers that haven't wiped no longer load weather parameters from their savegame (which disabled weather)
9 Years Ago
Weather override commands reply with the old and new value
9 Years Ago
Fixed weather overrides initializing to 0 (i.e. clear sky) Network++
9 Years Ago
F2 menu lens dirt toggle only toggles lens dirt (not bloom) F2 menu now has a high quality bloom toggle (falls back to a faster bloom if disabled)
9 Years Ago
Weather override convars can be set by admins / modders to enforce certain weather conditions
9 Years Ago
Added optional weather overrides to the environment protobuf
9 Years Ago
Slowed down rain drops a bit Tweaked rain particle materials and colors