130,443 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Skin viewer v2 baseline, using twitchdrop renders models and lighting
                
                
                
                
             
         
        
            
            
            
                
                Can now select prefabs, modify their values in the custom inspector and have them update the render
                
                
                
                
             
         
        
            
            
            
                
                improve code quality and unsubscribe from events
                
                
                
                
             
         
        
            
            
            
                
                fix mesh particle placement and LODS
                
                
                
                
             
         
        
            
            
            
                
                Fixed Hacked Rollermine not respecting ignore players flag
Fixed env_fog_controller.SetColorHDR not working due to extra space char
Fixed that one HL2 map having weird fog when coming out of the tunnel
Ship Episode 2 override of barricade001a.mdl with fixed physics mesh
kickid supports SteamID64
Reduce CEF logging severity to default (from verbose)
Can build 64bit studiomdl
64bit merges
studiorender 64bit merges
Minor cleanup
                
                
                
                
             
         
        
            
            
            
                
                Merge from trimmed_asset_warmup/scene_warmup
                
                
                
                
             
         
        
        
            
            
            
                
                fix mesh width for clients
                
                
                
                
             
         
        
            
            
            
                
                Fix preview window not redrawing every frame
                
                
                
                
             
         
        
            
            
            
                
                Update icon renderer manifest
                
                
                
                
             
         
        
            
            
            
                
                Spawn the prefab in the scene when you click it instead of setting one to active
                
                
                
                
             
         
        
            
            
            
                
                Delete every prefab (except rendering ones) inside the IconRenderer scene, instead store the renderering setting in the PropRenderer component on the source prefab
                
                
                
                
             
         
        
            
            
            
                
                Fix destroyed PropRenderer causing NRE and failing to draw window
                
                
                
                
             
         
        
            
            
            
                
                Re-implemented the skin viewer in item store modal
                
                
                
                
             
         
        
            
            
            
                
                Deleted some stuff I won't need
                
                
                
                
             
         
        
            
            
            
                
                merge from Twitchdropsrender
                
                
                
                
             
         
        
            
            
            
                
                Update iconrenderer_improvements/batch
                
                
                
                
             
         
        
            
            
            
                
                merge from main -> iconrenderer_improvements
                
                
                
                
             
         
        
        
            
            
            
                
                Speed up instancing terrain culling by only walking a single wide ray from the top of the bounding box: "If you can't see the ears, then you can't see the cat."
                
                
                
                
             
         
        
            
            
            
                
                rpg viewmodel animation update setup in unity
                
                
                
                
             
         
        
            
            
            
                
                Moved some files in the right folders
                
                
                
                
             
         
        
            
            
            
                
                Cleaned up store limited modal, tags are working
                
                
                
                
             
         
        
        
            
            
            
                
                Bugfix: conditionally start bootstrap timer since it can be null
Tests: none, trivial change
                
                
                
                
             
         
        
            
            
            
                
                Buildfix: remove dead burst code and move job to namespace
Avoids name mangling shenanigans
Tests: build client locally
                
                
                
                
             
         
        
        
            
            
            
                
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                Add support for a subheader
                
                
                
                
             
         
        
            
            
            
                
                jobified transform readback for effect updating, still slow to update scaled renderers though
                
                
                
                
             
         
        
            
            
            
                
                pooling HitInfo for Projectile DoHit and don't string concat for every ricochet fx fire
                
                
                
                
             
         
        
            
            
            
                
                MenuUI - support for Ultrawide, 16x9 and 4x3
                
                
                
                
             
         
        
        
            
            
            
                
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                Fix lights.rad being broken again
                
                
                
                
             
         
        
            
            
            
                
                Reset pools and fix evil runtime fields on scriptable objects. 
- Craggy Island now runs, as far as I can tell everything is functional but I'll test it a bit more with other scenes.
                
                
                
                
             
         
        
        
            
            
            
                
                Fix SteamId copying button on streamer mode
                
                
                
                
             
         
        
            
            
            
                
                Update: enable batched projectiles and water checks by default in the BaseRaidBenchmark scene
Tests: ran the scene
                
                
                
                
             
         
        
            
            
            
                
                Update: add benchmark timer to SoundManager
- replace magic values for timers with named consts
It's chonky, so tracking it as well.
Tests: ran the scene
                
                
                
                
             
         
        
            
            
            
                
                Updated test save with a couple of larger built boats, including cannons.
                
                
                
                
             
         
        
            
            
            
                
                Update: add benchmark timers to Projectile.Update and BatchUpdate
Tests: ran the scene in editor, saw output
                
                
                
                
             
         
        
            
            
            
                
                Improved store search bar results
Some refactoring to better support steam DLCs
Fixed search bar styling
                
                
                
                
             
         
        
            
            
            
                
                Revert 
125318, try it again later
                
                
                
                
             
         
        
            
            
            
                
                Update: Rewrite BenchmarkTimer to allow for accumulating time
- Renamed API to make it clearer
Tests: measured against a stopwatch in bootstrap loading
                
                
                
                
             
         
        
            
            
            
                
                Update "AI node graph is out of date" warning to include version number
Move "Soundscape: " message to soundscape_debug 1
Clean up g_SBoxObjects when entities get deleted
Also fixed Player:GetCount not updating after rejoin on entity delete (undo)
Merge Pull Requests
* Fixed SWEP info tooltip overlap during fade out (Community Contribution)
* lights.rad: episodic additions Enhancement (Community Contribution)
Disable sv_parallel_sendsnapshot by default
Apparently still causes random issues that need solving first.
Fixed crash when using `-hijack`
Fix some compile warnings
Merge Pull Requests
* Localize old spawnmenu categories for addon added entities
* Disable mouse3/4/5 input on DAdjustableModelPanel
Update dedicated server UI
Added workshop collection entry box, gamemode selection and remove mandatory RCON password
Replace Steam icon in SRCDS UI with gmod one
Disable SRCDS UI loading some animation images that dont exist
the pane ls always hidden anyway
Manually copy over t_leet.vtf because GIT is being an ass
                
                
                
                
             
         
        
            
            
            
                
                Fix TrainCollider and train_wagon_walls_COL not being readable
                
                
                
                
             
         
        
            
            
            
                
                Missed a loading indicator