130,443 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Obscure the underlying map image by 0.15 seconds when opening the map, prevents the map image being visible for a few frames while the fog is fading in
                
                
                
                
             
         
        
            
            
            
                
                Disable condition on compass
                
                
                
                
             
         
        
            
            
            
                
                Clean up v_compass.anim.controller missing local files
                
                
                
                
             
         
        
        
            
            
            
                
                Fix resetfogofwar command
                
                
                
                
             
         
        
            
            
            
                
                Mark a bunch more meshes as read/write
                
                
                
                
             
         
        
            
            
            
                
                Possibly, maybe, finally fixed loading fog of war from a save
                
                
                
                
             
         
        
            
            
            
                
                UI_FoilShaderMouseFollow compile fix
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed nre when opening skin viewer while connected to a server
                
                
                
                
             
         
        
        
            
            
            
                
                merge from new_menu/skin_viewer_merge2
                
                
                
                
             
         
        
        
            
            
            
                
                Clean merge from new_menu/skin_viewer that shouldn't nuke Twitchdropsrender when merged back
                
                
                
                
             
         
        
            
            
            
                
                Fix research table snapping issues
                
                
                
                
             
         
        
            
            
            
                
                Add padding when trying to snap to twig walls
                
                
                
                
             
         
        
            
            
            
                
                Calculate crash distance on the monument edge, eg patrol helicopter will calculate the distance to the closest edge of a monument rather than the direct centre
                
                
                
                
             
         
        
        
            
            
            
                
                Removed some assets I don't need for the merge
                
                
                
                
             
         
        
            
            
            
                
                crash at monument distance 800 -> 1200
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Revert level manager - ready for merge
                
                
                
                
             
         
        
            
            
            
                
                Setup new demo window
Setup FlexVirtualScroll
Fixed alignment and width bugs with demos item
                
                
                
                
             
         
        
        
            
            
            
                
                Can click on items to bring them full screen
Drag to rotate controls first pass
Skin viewer support in steam inventory screen
                
                
                
                
             
         
        
            
            
            
                
                Fixed scuffed description box on server connect modal
Further premium tag adjustments
                
                
                
                
             
         
        
            
            
            
                
                Fix wearables not rendering their icon to the existing item icon
- search for ItemModWearable to connect Wearable <-> Item
                
                
                
                
             
         
        
            
            
            
                
                Much nicer logic for calculating angle
Made premium tag look like it should
Applied foil shader to premium tag
Mip Maps
Slightly better angle calculations for foil mouse follow script
                
                
                
                
             
         
        
            
            
            
                
                Merge from trimmed_asset_warmup/scene_warmup
                
                
                
                
             
         
        
            
            
            
                
                Remove Skybox/Procedural instead, we don't use it
Remove it from the supported shaders for ReflectionProbeEx because no replacement exists for it
Remove the default Unity skybox material from asset scenes so we don't see Skybox/Procedural being used
                
                
                
                
             
         
        
        
            
            
            
                
                Also search for wearables when generating PropRenderer manifest
- display progress bar when generating manifest to give you hope it's working
                
                
                
                
             
         
        
            
            
            
                
                Wrote a foil shader that will make 2D objects point towards the mouse and shift their hue
Applied on some premium images
                
                
                
                
             
         
        
            
            
            
                
                Ensure rendering a single icon and rendering every selected icon goes through the same path of code
                
                
                
                
             
         
        
            
            
            
                
                Hook up "Save" button in the icon renderer window to the "Update existing icon" button functionality
                
                
                
                
             
         
        
            
            
            
                
                Re-add old icon renderer scene as "IconRenderOld" incase we need to grab settings from the old scene / export rendering settings from scene -> prefabs
                
                
                
                
             
         
        
            
            
            
                
                Reduce super sampling of preview window from 4x -> 2x so it's slightly faster
                
                
                
                
             
         
        
            
            
            
                
                Render screenshot once every 5 frames to the preview window so it doesn't lag the editor and make editor controls annoying to use
                
                
                
                
             
         
        
            
            
            
                
                Switch from showing the scene view in the preview window to running the Screenshot() method every frame
- applies all the rendering settings the screenshots have that the screen doesn't (such as black outline)
                
                
                
                
             
         
        
            
            
            
                
                Explicitly pull compute shaders into content.bundle
                
                
                
                
             
         
        
            
            
            
                
                Setup heart particle effects when you favourite a server
Add ParticleEffectForUGI
Setup pipeline for running and properly displaying particle effects on our UI (our camera setup made this a pain)
                
                
                
                
             
         
        
            
            
            
                
                Skin viewer parallax when moving the mouse around
                
                
                
                
             
         
        
            
            
            
                
                Merge from trimmed_asset_warmup/scene_warmup
                
                
                
                
             
         
        
            
            
            
                
                Fix running in editor with use bundles off
                
                
                
                
             
         
        
            
            
            
                
                Fix destroying and recreating render textures over and over until it starts throwing errors
                
                
                
                
             
         
        
            
            
            
                
                Hopefully fix mac path issue
Move logging to editor/development builds only
                
                
                
                
             
         
        
            
            
            
                
                Always include SKybox/Procedural shader for ReflectionProbeEx
                
                
                
                
             
         
        
            
            
            
                
                Delete all prop renderers in the scene when switching the selected prefab
- fixes renderer objects not being deleted after the editor window is closed and reopened