userandererandrecancel

12,328 Commits over 3,653 Days - 0.14cph!

10 Years Ago
Changed the simplex noise implementation to a port from GLSL that's a little more sane
10 Years Ago
Replaced some bitmask voodoo with sane operators
10 Years Ago
Updated test level
10 Years Ago
Fixed jump animation being initiated twice when jumping
10 Years Ago
Refactored player movement Added player jump cooldown Improved player ground detection Removed underwater crouch Improved underwater movement
10 Years Ago
Another native plugin update
10 Years Ago
Added 4 missing EXPOSE thingies
10 Years Ago
Updated native plugins to latest version
10 Years Ago
Trying some stuff to see if it fixes the entry point error on Windows
10 Years Ago
Set all native plugins to always be available when in-editor
10 Years Ago
Auto-updated texture import resolutions
10 Years Ago
Set native plugin platforms explicitly (keeps Unity from copying them to the output folder of platforms they're not used on)
10 Years Ago
Moved simplex noise to native code Tweaked terrain generator height amplitudes Protocol++
10 Years Ago
Changed Linux and OSX commit scripts to commit all libs in a single commit
10 Years Ago
Added extern "C" to all noise functions
10 Years Ago
Made 50 degrees the maximum walkable angle to make stairs work again
10 Years Ago
Added hpp to files filter
10 Years Ago
Minor language setting tweak, probably changes nothing but whatever
10 Years Ago
Added build and commit scripts for Linux and OS X
10 Years Ago
Changed SimplexNoise to RustNative to be used for all future native code
10 Years Ago
Added SimplexNoise native library
10 Years Ago
SteamNative OS X bundle cleanup
10 Years Ago
Added a maximum jump angle to player movement to keep people from jump-climbing up walls and trees
10 Years Ago
Refactored AILocomotion speed and direction controls Updated animal speeds
10 Years Ago
Updated some decor and spawn filter rules
10 Years Ago
Added a slippery slope piece to the test level
10 Years Ago
More work on the character controller
10 Years Ago
Added some missing #if SERVER
10 Years Ago
Added waypoint system Added dedicated subtree behaviour system Added animal patrol behaviour Made behaviour trees more modular
10 Years Ago
Added beaches1 and beaches2 placeholders
10 Years Ago
Fixed resources loaded from saves not incrementing the population count
10 Years Ago
Refactored Spawnable / SpawnHandler
10 Years Ago
Fixed underwater fog being slightly visible above water
10 Years Ago
Fixed first person camera position not matching player head position when ducked
10 Years Ago
Fixed player being able to unduck into other colliders
10 Years Ago
Tweaked underwater effects
10 Years Ago
Fixed physics / metabolism water level being higher than the water plane
10 Years Ago
Tweaked underwater fog
10 Years Ago
Fixed players sometimes spawning inside objects
10 Years Ago
Made ores spawn everywhere (at least for the time being)
10 Years Ago
Decreased grass vertex count (performance test)
10 Years Ago
Made grass patch vertex count error log group properly in Sentry Slightly increased grass tapering distance
10 Years Ago
Added graphics.quality X (sets the same parameter the launcher sets, X can be between 0 and 5)
10 Years Ago
Minor spawn handler tweaks
10 Years Ago
Made SERVER+CLIENT+STEAM default project compile option (I think it always used to be like this?)
10 Years Ago
OCC (obsessive compulsive commit)
10 Years Ago
Increased water opacity Fixed underwater fog always being disabled
10 Years Ago
Added per-biome grass textures Refactored the way SpawnFilter and TerrainMath handle temperature Tweaked terrain generation (now allows seeds that would lead to collider overflows in Unity 4) Protocol++
10 Years Ago
Refactored grass system to support multiple instances thereof Added support for using different filters for every texture in the atlas to the grass system Removed some unused code from TerrainMath
10 Years Ago
Tweaked spawn handler placement check height offset (may fix trees spawning inside rocks, requires server restart)