130,603 Commits over 4,232 Days - 1.29cph!
    
    
    
        
        
            
            
            
                
                Floating Header and Footer, inventory tweaks
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                - Remove nav blockers in small oilrig
- Cache zone on spawn
- Discard potential destinations out of zone when peeking or taking cover
- Don't flank targets out of our zone, or rush them, unless they got injured or an ally asked for help
- Add debug visualization for zone checks
- When leaving the zone for any reason, scientists should not filter points outside the zone anymore, or they'll be stuck
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Various improvements to the `debug.lookingat` command - now works on more objects and displays more information.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Pilot Hazmat - WIP helmet model/materials
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Floating cities greybox progress
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Ensure they are both set to off
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixes for the crafted item and new item blur backgrounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adding cow animation exports and clip set up
 
                
                
                
                
                
             
         
        
            
            
            
                
                Use Application integration instead of my rubbish pipeline for those notifications
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Initial setup for new AI zones (zones they don't want to leave unless they have a very good reason like pushing an injured player)
This is to avoid all the scientists going on the same floor to fight upon hearing the first shot, instead they should cover the entrances to their floor and only move between floors on special occasions
Previously this was done with navmesh blockers, but they prevent the scientists to ever pushing in another floor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed NRE when connecting to a server
 
                
                
                
                
                
             
         
        
            
            
            
                
                Give the player a notification in the menu if a new rust version has been released on Steam.
Pipeline to grab manifest changes with an event.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled the CameraAtmosphericScattering component on the Main Camera prefab temporarily to fix visual issues
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix scientists not shooting back when sniped from very very very far away
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hook up twitch drop data on the clientside
 
                
                
                
                
                
             
         
        
            
            
            
                
                Wire up 'latest changeset' data on the clientside manifest
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add some Y offsets to the buoyancy points on the walkway prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enable instancing on all supported materials
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enable Read/Write on all prefab meshes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix scientist flicking too fast when hurt or hearing sound while they are unaware (bug in suppressive fire)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Remove UI window and fix escape captures
 
                
                
                
                
                
             
         
        
            
            
            
                
                Prevent shooting too long at where target was after it left
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bring scientist health back to what it was, hook hazmat protection values on top
 
                
                
                
                
                
             
         
        
            
            
            
                
                add ui window script to modal on inventory
 
                
                
                
                
                
             
         
        
            
            
            
                
                Prevent noise event boxing and allocation when used in hashset
 
                
                
                
                
                
             
         
        
            
            
            
                
                pushing inventory changes, dialog still borked
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add Hidden/Rust/Spatial Biome Fog/Shadow Map Downsample and Hidden/Rust/Spatial Biome Fog/Terrain Maps Process to always included shaders (Project Settings -> Graphics)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed connection modal not opening after my last set of changes
Ensure modded references the correct category counter
 
                
                
                
                
                
             
         
        
            
            
            
                
                Allow UI_Window base implementations
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed new crafted item popup throwing NREs
Removed old new item popup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updating cow fbx with bones
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed verticle abyss mesh collider material from wood to metal
 
                
                
                
                
                
             
         
        
            
            
            
                
                Further session page and connection modal changes
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Don't fail builds when file timestamps could not be set
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improve automated indirect instancing tools